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Old 05-10-2018, 03:26 PM   #81
Phillyboi207
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Join Date: Apr 2012
Re: You're gonna patch the playerbase away

Quote:
Originally Posted by Counter Punch
The few rare instances where I faced a “bobblehead”, the fight didn’t last long. People initiating offense with head movement is a legitimate striking style and shouldn’t be arbitrarily penalized. All you had to do against those people was feint and then catch them leaning into a hook or uppercut. Now the only way to do real damage off head movement is to dodge multiple strikes at once. The risk reward is extremely unbalanced. This is why you see very little head movement at the highest level.

As far as the damage “bug”, the fight was only “over” after one rock if you kept holding forward and being aggressive, which I guess is about 95% of people on ranked. If you played defensively for a but you had plenty of time to recover.

Now, when people get rocked they just keep moving forward because their head health regens faster than my stamina from punching their head.

I’ve never had a problem shooting for takedowns in this game. You time it when they kick or you make them miss, duck and shoot. I land easily over 50% of my takedowns this way with Chuck Liddell of all people, yet people don’t understand how it works and complain thag TDs are too hard.

The issue with the game right now is that you shouldn’t have to get caught 15 times be predictable and exposed to lose the fight. If you’re predictable once or twice that should be enough to put you in danger. The stakes are too low.

The meta is tue worst its ever been right now.
Nah if you got dropped your head wouldn't recovery and then you were F'd.

I do wish they kept the health regen lower for non rocks and turned it up like 50% after rocks.
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