Combo system makes a inherently repetitive game.

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  • Morgan Monkman
    North of 60
    • Apr 2016
    • 1385

    #1

    Combo system makes a inherently repetitive game.

    This combo system.... where to start.

    When you build a striking game around a combo system, you are going to eventually have a game where everyone executes the exact same style.

    Currently everyone is using the same exact combos, you can go into a fight against someone and you will already know what cheesy 3 piece or 4 piece combo they will be throwing at you over and over and over again.

    It doesn't matter if you step back and land a great punch because the combo just keeps coming.

    You can do your little "minor sway" now that looks unrealistic and land a straight on someone but unless you met the UFC 3.0 KO system predetermined algorithm you will just eat 2 hooks straight to your face.

    There is no incentive to make up your own combos, quite literally because you get KOED as the strikes will come out slower.

    You have pigeonholed our creativity as gamers and made us EA UFC 3 combo fighters.

    I say this as i still try to play the game everyday and i just keep getting more sad and let down after each session.
    Last edited by Morgan Monkman; 05-12-2018, 11:13 AM.
    PSNID: B_A_N_E
  • ryangil23
    Rookie
    • May 2016
    • 418

    #2
    Re: Combo system makes a inherently repetitive game.

    At least in UFC 2 if they started most things with a jab - straight they'd be parried and destroyed. Head movement used to be good for counters but now it's only good for purely avoiding strikes and trying to let them waste their stamina a long with a lot of body shots.

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    • 1stChrisso
      Banned
      • Oct 2016
      • 210

      #3
      Re: Combo system makes a inherently repetitive game.

      It's their approach of a being a "competetive" game.

      Comment

      • OPSPunk
        Banned
        • Apr 2018
        • 575

        #4
        Re: Combo system makes a inherently repetitive game.

        This is so true but you made me realize two defensive measures needed.

        1. Parries with a small counter window. This happens irl should be in game. With feints and block break they will bring balance and realism

        2. Leg kick checks should only happen via low parry. Cant just hold low block. This would make leg kicks important again.

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        • Paledude45
          Rookie
          • Feb 2018
          • 247

          #5
          Re: Combo system makes a inherently repetitive game.

          UFC 1's canned KO animations and a strict combination system are supposed to add more replay value to a game?

          Comment

          • FCB x Finlay
            MVP
            • Nov 2017
            • 1293

            #6
            Re: Combo system makes a inherently repetitive game.

            There is so many combos that just arent used. This is the problem, this along with how block works. Why is there a combo system in place, what is it meant to provide or solve?

            It has made single strikes pointless.

            Comment

            • dropthepickankles
              Banned
              • May 2018
              • 13

              #7
              Re: Combo system makes a inherently repetitive game.

              Originally posted by FCB x Finlay
              There is so many combos that just arent used. This is the problem, this along with how block works. Why is there a combo system in place, what is it meant to provide or solve?

              It has made single strikes pointless.
              its funny because they talked about how they got rid of the combo multiplier

              and then made it so that only vulnerability based strikes ever KO people, unless you want to just rock them over and over with combos

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              • CareBear59
                Rookie
                • Apr 2018
                • 69

                #8
                Re: Combo system makes a inherently repetitive game.

                I never understood why they made the combos basically preset,it makes the striking feel bland in a sense.You can risk being funky in it,cause as said,those combos will be slower and so risky that its not worth it.They tried for something cool in this game but it didn't come out as good as they hoped

                Comment

                • TheGentlemanGhost
                  MVP
                  • Jun 2016
                  • 1321

                  #9
                  Re: Combo system makes a inherently repetitive game.

                  Combos in this and the last UFC have been over done, but it's 100x worse with the block break change now on top of this combo system. That's all people are trying to do now. Then you add the fact that stamina doesn't drain nearly as much as it should for just throwing strikes now, and you get this.

                  Sent from my SM-J700P using Operation Sports mobile app
                  Last edited by TheGentlemanGhost; 05-12-2018, 08:40 PM.

                  Comment

                  • Counter Punch
                    Pro
                    • Apr 2018
                    • 949

                    #10
                    Re: Combo system makes a inherently repetitive game.

                    Originally posted by TheGentlemanGhost
                    Combos in this and the last UFC have been over done, but it's 100x worse with the block break change now on top of this combo system. That's all people are trying to do now. Then you add the fact that stamina doesn't drain nearly as much as it should for just throwing strikes now, and you get this.

                    Sent from my SM-J700P using Operation Sports mobile app
                    IMHO the block is too strong. What we need is improved footwork to avoid strikes more reliably. Nerfing the block is just putting a bandaid on a bullet wound.
                    ...precision beats power and timing beats speed... and realism beats meta.

                    Comment

                    • Trillz
                      MVP
                      • Apr 2016
                      • 1369

                      #11
                      Re: Combo system makes a inherently repetitive game.

                      the combo system hurt this game badly aswell as the badly implemented head movement system which has improved now. i dont mind the creative combo system like the spinning kick missing then following up with another one as a skill specific combos etc but these 3 or 4 piece punch combos coming out like lightning is killing the game.
                      Youtube: https://www.youtube.com/user/im2good4u1
                      PSN: Headshot_Soldier

                      Comment

                      • 1stChrisso
                        Banned
                        • Oct 2016
                        • 210

                        #12
                        Re: Combo system makes a inherently repetitive game.

                        I guess John Lineker did all the hook combo mocap stuff for EA, right? Now everbody in the game is able to throw 392 hooks per fight, great! On top of that the still broken stamina, thanks EA.

                        Comment

                        • MeowingForVengeance
                          Pro
                          • May 2016
                          • 576

                          #13
                          Re: Combo system makes a inherently repetitive game.

                          Originally posted by Trillz
                          the combo system hurt this game badly aswell as the badly implemented head movement system which has improved now. i dont mind the creative combo system like the spinning kick missing then following up with another one as a skill specific combos etc but these 3 or 4 piece punch combos coming out like lightning is killing the game.
                          Yeah, I've learned to embrace the combo system as a means of representing various striking styles. Eddie Alvarez can't kick like Edson Barboza, which gives me a reason to learn both of them.

                          But it's a bit too restrictive on player creativity, and the way the combos are presented are a mess. You go into practice mode, open up your combos, and see a hundred combos just for boxing.

                          Where do you start? Which combos are worth learning? Why do I have to open a bunch of menus to see the moves, then close a bunch of menus to actually practice the combo? You should be able to 'pin' the combo you're learning on-screen like you can in fighting games.

                          Comment

                          • Morgan Monkman
                            North of 60
                            • Apr 2016
                            • 1385

                            #14
                            Re: Combo system makes a inherently repetitive game.

                            Originally posted by MeowingForVengeance
                            Yeah, I've learned to embrace the combo system as a means of representing various striking styles. Eddie Alvarez can't kick like Edson Barboza, which gives me a reason to learn both of them.

                            But it's a bit too restrictive on player creativity, and the way the combos are presented are a mess. You go into practice mode, open up your combos, and see a hundred combos just for boxing.

                            Where do you start? Which combos are worth learning? Why do I have to open a bunch of menus to see the moves, then close a bunch of menus to actually practice the combo? You should be able to 'pin' the combo you're learning on-screen like you can in fighting games
                            .
                            Couldn't agree more with that last bolded part, laggy menus, having to navigate through about 4 different options before you can even see the combo.
                            PSNID: B_A_N_E

                            Comment

                            • Thetruth9012
                              MVP
                              • Oct 2013
                              • 1287

                              #15
                              Re: Combo system makes a inherently repetitive game.

                              As a high level 2k player i can tell you that this is the same thing that happened in 2k.

                              Everybody use the same dribble moves and combod so you basically play 1 player all the time.

                              Thats why 2k multi is such a failure.

                              The same **** starting here.

                              Wysłane z mojego LG-H525n przy użyciu Tapatalka
                              2k18 fixes

                              Bigs can cover to much ground on defense(they are too fast)

                              Late contest on laups matter too much.

                              Random blocks doing pumpfakes.

                              Leaning shots for guys who have catch and shoot badge should be removed.

                              Comment

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