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Old 05-18-2018, 07:38 PM   #22
Solid_Altair
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Join Date: Apr 2016
Re: 1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

Quote:
Originally Posted by SUGATA
Solid_Altair, a week is gone. Have you tested Minor sways stability as i asked for? (it require max 10 min for test, 10 min to upload the video on youtube).....................................


I am asking you because:
as i am sure that Minor sway current input (Dead zone = 30', Minor sway window 30'-45/60'. require ONLY CLICK) is making Minor sways UNUSABLE stable on my wish.
This is serious input ISSUE.
It requires FIXING.

But you said:


As i see GPD does not have time to test it by himself and trust your words that controls is fine.

So we must to reveal the truth about Minor sways.

It is IMPORTANT! While tha game is still patching and it is still NOT TOO LATE to save the game and make it as it was mentioned to be! B/c now the game is still far from its best.
I tested it some more and it was fine.

The only issue that sometimes happens, usually with the duck, is a difficulty in buffing a major slip - a minor comes out instead. But this oculd be just about getting used to it. I read someone else commenting this, so maybe it's a thing.

Another thing to consider that if you buff a minor slip and your press the punch input very quickly, it will override the slip. If you do 1-minor side slip-2, you end up throwing a 1-2. You can still sort of time it to get it right, but maybe something could be done to facilitate the inputs.

However, buffing minor slips themselves, seems like the easiest thing.
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