The higher THP is, the easier it makes the passing game for the user often times, users wait until the route is open vs throwing an anticipated throw.
- the lower means the more you have to anticipate throw
- still can throw 60+ yrds, Ball just doesn’t travel as fast
In a nutshell, it’s a Ball Speed Slider for each passer
This works very well with the generated DB levels (w/out XP even better)