should ufc 4 use euphoria engine?
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Re: should ufc 4 use euphoria engine?
I'm a big fan of Euphoria, but I don't think the EA tech is lacking in any way that Euphoria would cover. I think my beefs with the animations are mostly a matter of composition, not tech. -
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Re: should ufc 4 use euphoria engine?
I'd be the first one to support this (I have loved the Euphoria engine since GTA 4) if I thought it was possible. Thing is, the game would have to be designed in a completely different way, and likely completely from scratch. So I honestly doubt this is a possibility. I imagine designing a game with Euphoria in mind is completely different from anything else (unless you are just using it for KOs or Knockdowns, like GTA.)
For those of you who do not know, the Euphoria engine literally creates physics based animations in real time, with AI behaviors attached to them. So essentially the game creates animations based on the scenario while you are playing, rather than having pre-made animations. At least for aspects of the game you use Euphoria for. It would introduce literally endless possibilities if used to its full potential.
For example, in GTA 4 it was used for deaths and any time a character fell down. So what would happen if a character got shot in GTA 4? Euphoria would kick in and the character model would react to the bullet, falling according to the impact spot, but on top of that the character would have a "self-preservation" behavior attached to it. So basically the character would reach for things nearby to grab onto and try to keep balance, or avoid. All of these animations created in real time dynamically react to the situation at hand.
Think of this in a MMA game. Scrambles and dynamic ground positions. Unique physics driven takedowns everytime. Knockdowns and rocked states that have the fighter actively trying to keep balance. Finish the fight scenarios that are completely physics driven. Strikes that look different based on the scenario. It would be beyond glorious.
Thing is no one has ever used the Euphoria engine to that extent in their games, it would be extremely hard I imagine. But even for knockouts and finish the fight I think it would be amazing. Pretty sure its a super expensive engine to get though.Last edited by Reinfarcements; 05-26-2018, 06:28 PM.Comment
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Re: should ufc 4 use euphoria engine?
I highly doubt devs would do this. The Ignite engine is being used across all of EA's sports titles and the technology innovations each team makes for a given game can be (and have been) shared to the other franchises. The engine itself seems capable of reproducing an authentic MMA experience, but it's a matter of time and resources to get everything to the point we'd like to see it (IMO).ZombieRommel on YouTube - UFC3 coverage has begun!Comment
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Re: should ufc 4 use euphoria engine?
EA’s sports titles are supposed to all switch to Frostbite at some point.
That probably doesn’t apply to smaller franchises like this though.Comment
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Re: should ufc 4 use euphoria engine?
the knockouts are certainly a tech issueComment
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Re: should ufc 4 use euphoria engine?
every knockout and slam would be different and they would show real reaction to it instead of just flopping to the ground like in Fight Night, plus you could transition to grappling without going from one animation to the next.
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Re: should ufc 4 use euphoria engine?
Instead of using predefined animations, the characters' actions and reactions are synthesized in real-time; they are different every time, even when replaying the same scene. While it is common for current video games to use limp "ragdolls" for animations generated on the fly, Euphoria employs a more complex method to animate the entirety of physically bound objects within the game environment.Comment
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Re: should ufc 4 use euphoria engine?
Yeah, so does the tech in UFC.Instead of using predefined animations, the characters' actions and reactions are synthesized in real-time; they are different every time, even when replaying the same scene. While it is common for current video games to use limp "ragdolls" for animations generated on the fly, Euphoria employs a more complex method to animate the entirety of physically bound objects within the game environment.Comment
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Re: should ufc 4 use euphoria engine?
Come on now, EA UFC 3 does not have a ragdoll effect like GTAV.Comment
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Re: should ufc 4 use euphoria engine?
Next-Generation Animation Technology
NaturalMotion announces an engine to power games of the future.
by Charles Onyett
March 13, 2006 - NaturalMotion Ltd. announced today their run-time animation technology, euphoria, which will be used for development in AAA next-generation games on the Xbox 360, PS3 and PC. Though precisely which games have yet to be revealed, the euphoria engine promises to be a step forward for character animations. Using euphoria, developers can escape the need to pre-program character reactions. Instead, the engine will take into account multiple variables like physics and degree of force to determine how an in-game model should react, making for distinctive results every time.
"euphoria enables a whole new level of interactivity and realism during game play," says Torsten Reil, CEO of NaturalMotion. "Every time euphoria synthesizes what happens on the screen you know that no player has seen it before. It makes every game your unique experience. Every football tackle is your tackle. Every haymaker is your haymaker. It's not canned animation data, it's you. These unique game moments are what next-generation games are all about."
Based on NaturalMotion's Dynamic Motion Synthesis (DMS) technology, euphoria allows for A.I. to act as though they possess a central nervous system. In addition to producing more realistic animations, this technology is also purported to reduce development time because of its autonomous calculations. We'll have to wait for further announcements and information regarding which specific titles are using the technology, and to what ends.Comment

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