Allen vs Burnell

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  • teezie
    Rookie
    • Jun 2004
    • 140

    #1

    Allen vs Burnell

    Everyone needs to look at this fight that's currently taking place in UFC Liverpool to see how takedowns SHOULD work in this game. This is the perfect fight to showcase how you should be able to set up AUTOMATIC takedowns. It is an element that is sorely missing from this game. The current execution of takedowns makes it too easy for spammers to block.

    Devs: Please check out Burnell's takedowns in this fight to see the type of takedown I'm talking about. Wish I could piece together the video clips, it's been beautiful stuff.
    Last edited by teezie; 05-27-2018, 01:56 PM.
  • teezie
    Rookie
    • Jun 2004
    • 140

    #2
    Re: Allen vs Burnell

    This fight also had an incredible finish

    Comment

    • RomeroXVII
      MVP
      • May 2018
      • 1663

      #3
      Re: Allen vs Burnell

      Originally posted by teezie
      Everyone needs to look at this fight that's currently taking place in UFC Liverpool to see how takedowns SHOULD work in this game. This is the perfect fight to showcase how you should be able to set up AUTOMATIC takedowns. It is an element that is sorely missing from this game. The current execution of takedowns makes it too easy for spammers to block.

      Devs: Please look out the Burnells takedowns in this fight to see the type of takedown I'm talking about. Wish I could piece together the video clips, it's been beautiful stuff.
      TJ and Edgar are also good examples of fighters that know how to get auto takedowns. This fight Allen-Burnell fight was nice.

      Pressuring forward with hard combos will take you off balance realistically, and make it easier to take that person down, just like how Burnell got his takedowns off Allen pressing forward with hard combos.
      Last edited by RomeroXVII; 05-27-2018, 02:00 PM.
      EA Sports UFC GameChanger
      PSN: RomeroXVII
      ESFL UFC 4 PS4 Champion
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      Comment

      • TheGentlemanGhost
        MVP
        • Jun 2016
        • 1321

        #4
        Re: Allen vs Burnell

        Take downs are so poorly done. Right now, you biggest window seems to be after you're kicked either or not it connected (as long as you're not hurt of course). Take down timing is so off the mark compared to real life, and it's even stranger sense UFC 2 had more realistic timing for take downs, I don't understand the change.

        But yes, having takedowns be more of a threat for aggressive fighters would be great. Also, that was a great sub finish.

        Sent from my SM-J700P using Operation Sports mobile app

        Comment

        • TheGentlemanGhost
          MVP
          • Jun 2016
          • 1321

          #5
          Re: Allen vs Burnell

          Also, this Wonderboy v Till fight is kind of showing how coming forward makes it easy to go into MT clinch too. Till constantly goes for the clinch while making Thompson immediately retreat to avoid staying there. That would also help the nonstop pressure in this game.

          Sent from my SM-J700P using Operation Sports mobile app

          Comment

          • teezie
            Rookie
            • Jun 2004
            • 140

            #6
            Re: Allen vs Burnell

            Originally posted by TheGentlemanGhost
            Also, this Wonderboy v Till fight is kind of showing how coming forward makes it easy to go into MT clinch too. Till constantly goes for the clinch while making Thompson immediately retreat to avoid staying there. That would also help the nonstop pressure in this game.

            Sent from my SM-J700P using Operation Sports mobile app
            Yes, that was implemented in this fight as well. I actually have no issues with the MT clinch. In its current state it is really effective when dealing with pressure fighters seeing how it's really one of the only tools you have to punish a pressure fighter seeing that you can strike and takedown from the double MT clinch position. But only so many fighters have the default MT clinch where you don't have to bother with an extra transition.

            Comment

            • Irishthug
              Banned
              • May 2018
              • 14

              #7
              Re: Allen vs Burnell

              Originally posted by TheGentlemanGhost
              Take downs are so poorly done. Right now, you biggest window seems to be after you're kicked either or not it connected (as long as you're not hurt of course). Take down timing is so off the mark compared to real life, and it's even stranger sense UFC 2 had more realistic timing for take downs, I don't understand the change.

              But yes, having takedowns be more of a threat for aggressive fighters would be great. Also, that was a great sub finish.

              Sent from my SM-J700P using Operation Sports mobile app
              What are you talking about this is kickboxing 1. This is an MMA game... why would you ever want to clinch,takedown or go to the ground? Let me bang bro!

              Serious note... the game is absolutely pathetic in its outright favor for strikers. Get your **** together EA!

              Comment

              • teezie
                Rookie
                • Jun 2004
                • 140

                #8
                Re: Allen vs Burnell

                It's so funny to me that you can have someone completely gassed and still not get an auto takedown. I shouldn’t even have to transition if I have the stamina advantage. That needs to be fixed ASAP and should've been implemented by game 3. Still can't believe we're having to ask for that. I really do appreciate the devs and I'm not implying they're not working hard but man, how does something that glaring continue to be missing from the game? This would also automatically solve any and all spacing issues present in the game. Believe me when I say that it deters people from pressuring unrealistically all fight. It gets to a point where they barely wanna move forward at all. I know from playing Undisputed.

                Comment

                • Not_Entertained
                  Rookie
                  • Jul 2017
                  • 314

                  #9
                  Re: Allen vs Burnell

                  Originally posted by Irishthug
                  What are you talking about this is kickboxing 1. This is an MMA game... why would you ever want to clinch,takedown or go to the ground? Let me bang bro!

                  Serious note... the game is absolutely pathetic in its outright favor for strikers. Get your **** together EA!
                  Remember, you're talking about EA here. Never expect anything good from them.

                  Comment

                  • rob3563
                    Rookie
                    • Mar 2016
                    • 365

                    #10
                    Re: Allen vs Burnell

                    What game are you playing,UFC 3 is the best mma game by far even now before further patches,if your problem is online fights then just play offline which is awesome with the AI this year. If you think offline is bad as well then go play another game and let the rest of us enjoy UFC 3.

                    Comment

                    • teezie
                      Rookie
                      • Jun 2004
                      • 140

                      #11
                      Re: Allen vs Burnell

                      Originally posted by rob3563
                      What game are you playing,UFC 3 is the best mma game by far even now before further patches,if your problem is online fights then just play offline which is awesome with the AI this year. If you think offline is bad as well then go play another game and let the rest of us enjoy UFC 3.
                      It’s the best? It’s the only game you can play with the licensed UFC fighters, what are you talking about? Also it’s 2018, the online platform for any game matters. Right now, the game as it’s currently tuned is a joke. I just had a fight against someone using Gaethje and it was just him spamming buttons and constantly coming forward with me having no defense against it at all other than to spam strikes with him. That’s not a balanced game, I’m obviously not alone in that thought. Right now there are two players for this game. People who wanna spam in the standup and get flashy KO’s and then the people like me who want it to be an actual MMA game where each discipline is given equal opportunity and attention.

                      Comment

                      • AeroZeppelin27
                        MVP
                        • Nov 2017
                        • 2287

                        #12
                        Re: Allen vs Burnell

                        Even the UD series managed to incorporate and nail this.

                        I loved baiting an overhand or some other big looping strike so I could immediately blast a power double.

                        It added a lot to both the striking and the grappling, you really had to think about what was safe to throw and what wasn't when fighting a good wrestler.

                        I also wish the late denial system of EA UFC 1 came back in some way, in that extremely late denials would put you in full guard, as opposed to half guard if you didn't deny at all.

                        You could even incorporate that into the auto TDs. If you deny during a auto TD you'll retain guard, if not the opponent gets half G or something.

                        Edit: and we are now getting these. Can't wait!! Epic stuff devs.
                        Last edited by AeroZeppelin27; 05-29-2018, 10:12 PM.

                        Comment

                        • teezie
                          Rookie
                          • Jun 2004
                          • 140

                          #13
                          Re: Allen vs Burnell

                          Originally posted by AeroZeppelin27
                          Even the UD series managed to incorporate and nail this.

                          I loved baiting an overhand or some other big looping strike so I could immediately blast a power double.

                          It added a lot to both the striking and the grappling, you really had to think about what was safe to throw and what wasn't when fighting a good wrestler.

                          I also wish the late denial system of EA UFC 1 came back in some way, in that extremely late denials would put you in full guard, as opposed to half guard if you didn't deny at all.

                          You could even incorporate that into the auto TDs. If you deny during a auto TD you'll retain guard, if not the opponent gets half G or something.
                          Yes, I had UD in mind when I made this thread. That’s why I know it works. People act like this is the first time MMA has been played online or sumthin. The blueprint for what constitutes balanced online play is that final game. It was next to perfect.

                          I’m also glad that you bring up the great point of it adding to the striking. Everyone is worried that the game will get slogged down in mud on the ground all fight but it actually can be used exactly as you say. It’s just a safeguard against the type of mindless button mashing crap I’m seeing now.

                          Comment

                          • teezie
                            Rookie
                            • Jun 2004
                            • 140

                            #14
                            Re: Allen vs Burnell

                            So via GamePlayDev on Twitter this very issue will be taken care off with this latest patch! This is great news! Much appreciated add from the devs.

                            From Twitter:
                            "Add new undeniable takedown animations on wiffed strikes, evaded strikes and leg kicks landed to the outside of the lead leg. #EAUFC3 #patchspoilers"

                            Comment

                            • teezie
                              Rookie
                              • Jun 2004
                              • 140

                              #15
                              Re: Allen vs Burnell

                              Originally posted by teezie
                              So via GamePlayDev on Twitter this very issue will be taken care off with this latest patch! This is great news! Much appreciated add from the devs.

                              From Twitter:
                              "Add new undeniable takedown animations on wiffed strikes, evaded strikes and leg kicks landed to the outside of the lead leg. #EAUFC3 #patchspoilers"
                              Actually thinking about this, the only thing that worries me is the "evaded strikes" part of this. So someone who evaded a jab would get an auto-takedown??? There has to be some other layer to this.

                              Comment

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