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1) totally removing stat based progression isn't necessary but currently it's basically the only option...why not add training camps OTAs etc as additional methods and give the user the tools to weight the impact of each according to their own preference ?
2a) stat based systems almost inevitably lead some users towards a focus on stat padding during gameplay which IMO long term detracts from user immersion and enjoyment as it deflects focus from the bigger concept of why your playing the game
2b) those people who do gain serious enjoyment from building a team of *99s* are probably already more inclined towards that other mode that shall not be named ..where they will be greeted with open arms and lecherous eyeing of their wallets |
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That's actually a great (and easy idea).
Give us some options (sliders) where the XP is gained:
- Off-season (OTA, training camp, weight room,...)
- In-season training
- Focus training
- In-game performance
- Team goals
- Individual goals
- Awards
Pre-define 2-3 sets like arcade (all on performance and awards), balanced (from everything a bit) and sim (mainly training, maybe some goals).