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Old 06-01-2018, 11:01 AM   #66
illwill10
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Re: How in-depth do you think Madden will take its archetype system?

Quote:
Originally Posted by feeq14
The best case scenario for this stuff is that it truly punishes and rewards ratings gaps for players. Having an elite edge rusher should now make a much bigger difference against inferior pass blocking than a run stopping DE. Furthermore, a speed/finesse edge rusher should be a HUGE liability against the run.

I remember guys like Kabir Gbajabiamila. He was a pure pass rusher that was good for darn neart 10 sacks a year for green bay when healthy. But he couldn't do anything else and would get blown up on run downs. Another guy is Willie Young. As a pure edge rusher in a tampa 2, he was a problem when he played with detroit. Chicago took him and tried to make him into a 3-4 linebacker and it never worked out.

If they can match these specialists positions with gameplay that makes it meaningful, it will be a GREAT addition. If it's just smoke and mirrors. Well what else is new.
The issue with that is gameplay. I don't remember last time D-Line play in Madden mattered for AI. For past years, it feels like a dice roll. It is either an insta-shed animation or blocks get held for entire play.
Some ratings should drop when you force players into positions. Like AWR, some positional ratings should drop just so there is a consequence for playing players out of position
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