I was hoping with the addition of sim/arcade/competitive modes that there would no longer be a reason to not add more sim elements to the game that could be seen as being a random dice roll. The competitive community wouldn't have a reason to complain if they added things such as bad snaps, natural hook/slice on FGs with non accurate kickers, WRs running wrong routes based on awr/playbook knowledge, crappy OL getting abused by the likes of Mack, Watt, Clowney, Donald and so on. I just think that the potential of these 3 game modes are going to go vastly underutilized and will fail to live up to their potential...
Even something as simple as implementing bad snaps based on a couple factors, LS's should have traits for snap consistency. Hell even a snap meter so the user has input in the process. It would be instead of the current 2 click system it would be 4. 1st 2 clicks would be snap power and accuracy, next 2 would be kick power and accuracy. Of course it should be an option to turn on or off. Also, if you completely mess up the meter as in real life there wouldn't be many air mail snaps, but wide/high/muffed snaps that would take longer to get the kick off. Saying all that I highly doubt EA implements anything like this.
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