Great interview with a lot of information about the layered functionality of Schemes and Archetypes.
1) Redone generated Draft Classes to balance out Archetypes in each class, along with minimizing the number (1-3) of Superstar Dev Trait players generated in each class.
- nice notation that it will be a challenge for a player to maintain that Superstar Trait status as their career progresses, with “performance” as one of the driving factors.
2) Some talk about how “Regression” will work.
- Caps established that trigger the regression
- possible “Freaks” that bypass those caps (ie T Brady)
3) (15) additional ratings added to expand Player Differentiation.
- (1) OVR pt increases w/in Archetypes will be visible during gameplay.
4) “Animation Loop Closures” that provide context to why something happened.
- Player Reactions to outcome.
- dropped catch given as an example.
5) Player Cerebral clarification
- AWR rating for Offense
- Play Recognition for Deffense
6) Players will play to their ratings more than have been in any other Madden.
- via Archetypes
7) Can change Draft Projection of a player using Draft Class Editor.
8) Draftees walking out on stage during draft.
- Superstar Trait Player will pose
9) How “Snapshots” will work w/in CFM.
- Looping clips from your game (clarification needed if Snapshots will be pics or game highlights)
- will be able to see other Online league players Snapshots while in your Hub.
10) Ends interview with a “Major” declaration for any CFM gamers going forth.


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