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Old 06-11-2018, 11:15 AM   #6
Solid_Altair
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Re: How to fix the ground game!

Quote:
Originally Posted by Find_the_Door
In which respect? It'd further add intricacies to the ground game. Some guys have a good half guard, some guys have a good guard.

Some guys are great top pressure wrestlers and are piss poor off of their back, and have a terrible guard game.

This level of separation is definitely needed to add levels to fighters that currently aren't there. Take Cormier for example, has like an 89 bottom game that's plenty to easily reverse to top position with consistency.

Not only that he has the same kind of reversals a Werdum or Nog does. That's silly.

These attribute categories would not only educate players about the ground game and aspects of it in real life, but it'd also make fighters feel much more unique.
I think you're downplaying how much separation there currently is. You're mentioning top and bottom, for instance, which is already separated. The wrestling and BJJ moves are very different, even though some fighters have moves from both disciplines. And there are ground perks that further specify things. I'm not a fan of how they're arranged, but they help with differentiation.

What stands out in what you propose is differentiating between FG and HG. I'm ignorant about grappling, but I questio if this separation is really needed. Do yall really llok at some fighter and think in terms of this guy has a great HG, but not FG?
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