The following are ratings that every fighter will be rated on. They all counteract one another for balance purposes. Top game and bottom game would be removed in favor of these.
Guard:
How effective an fighters full guard is as far as sweeps, posture control, submissions. Example if an opponent has a poor top game in a fighters guard that's good their meter will slowly fill when trying to posture.
Half Guard:
How effective an fighters half guard is as far as sweeps, posture control, submissions. Example if an opponent has a poor top game in a fighters half guard that's good their meter will slowly fill when trying to posture.
Guard Passing:
Simply how proficient the top fighter is at passing an opponents guard. If they're not great guard passers then they'll struggle to do a straight pass to half guard from a full guard without posturing first.
Offensive grappling:
Affects how proficient both the top and bottom player are at offensive transitions. This rating does not apply to sweeps and applies to transitions outside of the full/half guard.
Defensive grappling:
Affects how proficient both the top and bottom player are at denying transitions (and maintaining their position). This rating does not apply to sweeps and applies to passes outside of the guard.
Top pressure:
This affects how much stamina drain the opponent suffers when postured. This also affects how difficult it is to get swept. Affects speed of postured up transition.
Reversal:
Ability to use momentum to sweep the opponent. A fighter with a high enough rating here will have an easier time securing top position off of well timed denials, and will be able to better execute sweeps.
GnP Power:
Power of ground and pound strikes (move levels should also be added to further differentiate).
GnP accuracy:
How accurate a fighter is with their ground and pound strikes. Not every strike should hit flush and clean.
Of course with this being implemented guard would be a very desirable place to be for some fighters. A pull guard mechanic would be a necessity.
This would also better differentiate fighters to feel more unique within the current confines of the existing system.
It would make it to where a guy like Cormier isn't doing Werdum sweeps off his back by timing a denial, but will be have added bonuses for securing and maintaining top position.
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