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Old 06-11-2018, 12:06 PM   #23
michapop9
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Re: Madden 19 Gameplay Details - One Cut, Push the Pile, RPO, New Kickoff Rules & Mor

Quote:
Originally Posted by JoshC1977
Nail hit on head here...

Coverage on M18 isn't horrible with a couple of gameplay setting tweaks...when it is straightline coverage. But when you get into routes where there is a sharp cut or change-of-direction, the animation issues become a major issue. If RPM cleans-up the "transition animations" for DBs in coverage, this becomes a massive gameplay upgrade.

Let's say that this indeed happens and we all rejoice. BUT...BUT...how are CPU QBs going to handle this? Traditionally, the CPU QB AI is a tricky proposition; they rarely (if ever) will attempt throws into even tight-ish coverage. In real life, a receiver with a step on a DB is "open". If the CPU QB sees this, they will, more often than not, read that as "covered" and go to a secondary receiver...you start getting the feeling of "Robo QB" where they do nothing but attempt "safe throws".

This is a very fine, very delicate balancing act.
Sliders and user manipulated settings are something that still plagues madden. For the offline user (me), we cant efffectively use the sliders to fix gameplay issues because there a mess.

In my opinion the two things that seperate madden and nba 2k gameplaywise are animations and a multitude of effective sliders. If madden could nail these down there wouldnt be much of a difference between the two titles (again, gameplay wise).
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