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Old 06-13-2018, 08:00 AM   #43
howboutdat
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Re: Height & Weight Player Archetypes

Quote:
Originally Posted by BreakingBad2013
I think you’re giving them too much credit. All they’ve done is add a label to something that’s already in the game, and then tie it a bit to XP. For multiple years every player has a different overall based on the scheme he’s in, even though it never changed his on he field performance.... so they’ve just named it, and put boxes around that... these aren’t even archetypes, they’re literally just XP mods that mean nothing in-game, and have no REAL consequences. When we say scheme fit should matter, we mean a player should have to be in the right scheme to perform. When we here archetype, it SHOULD mean a player is limited in his skills, where madden allows you to upgrade any skill for any player. So we’ll see power backs having a good season, and becoming highly elusive and high juke/spin or Zone coverage cornerbacks turning into elite man defenders.


It’s painting your house’s trim white when your roof is leaking...
You mean kind of like the “game planning” “knowing your opponents playcalling.” Yet it is so shallow it only goes based off last week’s first down playcalls we found out. Which was not how it was kind of portrayed. Yet it was not touched or improved upon. Does not sound like it is now again either. So have a hard time accepting “ they just adding it like this but will improve it.”Kind of like the companion app as well. Just goes untouched. Things like this is why many don’t hold much faith in them claiming they will make it better down the road . Just as likely to be removed as improved .
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Last edited by howboutdat; 06-13-2018 at 08:58 AM.
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