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Madden NFL 19: More on Franchise Mode's Additions and Gameplay

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 34054

    #1

    Madden NFL 19: More on Franchise Mode's Additions and Gameplay



    Ben Haumiller sat down with our Matt Llewellyn to talk about this year's football release from...

    Written By: Matt Llewellyn

    Click here to view the article.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
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  • canes21
    Hall Of Fame
    • Sep 2008
    • 22970

    #2
    Re: Madden NFL 19: More on Franchise Mode's Additions and Gameplay

    " Clint [Oldenberg], our lead gameplay designer, is always going to try to figure out how to build these things out the right way so we can satisfy all three playstyles because we can’t build it for just one. You’ve got to build it so that everybody can enjoy it in the way they want to play it."


    I may be misinterpreting this quote, but I see what he's trying to say and I don't agree with it 100%. I think they should be adding things to the game that are exclusive to each mode. Botched/fumbled snaps are something that should be added to the game, but are something that is clearly going to be added to simulation mode only. Those types of little details are what are lacking in Madden and add up to make it feel lackluster compared to other sports games.
    Last edited by canes21; 06-18-2018, 02:05 PM.
    “No one is more hated than he who speaks the truth.”


    ― Plato

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    • Therebelyell626
      MVP
      • Mar 2018
      • 2892

      #3
      Re: Madden NFL 19: More on Franchise Mode's Additions and Gameplay

      The only gripe o have with this is the information on relocation. Like why even introduce a feature if the NFL isn't going to let you to implement it properly or not improve on it? Nhl 18 just introduced relocation/expansion this year and it is light years ahead of madden which implemented it a couple of years ago.

      If your not going to improve on the relocation feature just take it out of the game. The team names are stupid, the uniforms are lame, and the stadiums look like some generic stadium. Completely kills immersion for relocation franchises.

      On another note I do not know why the NFL is so sensitive of its intellectual property when it comes to video games. Like do they really think it's going to drive down the value of a team if I choose to relocate the chiefs to bum fudge Egypt and change their uniforms and stadium to look like whatever I want. Get real! It's a video game roger relax.

      Honestly relocation just sucks in madden and I haven't even used it other than the first year it came out. Literally hasn't improved in two years.

      The NFL needs to wise up because this newer generation of kids play more video games then any generation beforehand, and a lot of this new generation is being introduced to different sports through these games. NBA 2k lets us do whatever we want in our league let us do the same
      Last edited by Therebelyell626; 06-18-2018, 01:48 PM.

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      • XtremeDunkz
        CNFL Commissioner
        • Aug 2007
        • 3414

        #4
        Re: Madden NFL 19: More on Franchise Mode's Additions and Gameplay

        The true benefit of having a scheme fit is, for example, free agency. Say you were going to sign one of two players that you need, a free safety at 75 overall and one that is 80 overall. The traditional Madden logic is you’re going to choose the 80 overall every time. It was an overall game.
        This statement irks me, because anyone who plays Madden at any decent level never looks at overall rating in the first place. It is already about what individual ratings fit what you want.
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        • briz1046
          MVP
          • May 2013
          • 1017

          #5
          Re: Madden NFL 19: More on Franchise Mode's Additions and Gameplay

          Originally posted by XtremeDunkz
          This statement irks me, because anyone who plays Madden at any decent level never looks at overall rating in the first place. It is already about what individual ratings fit what you want.
          Agreed , and my understanding of the archetypes system ( and it's predecessor player types for that matter ) is that the game calculates different OVR based on scheme fit anyway so the 75 and 80 OVR players should have 4 different OVR based on the 4 different archetypes,
          Why would you be comparing apples to oranges ,if you could be comparing apples to apples , even just using OVR?
          Arguing with idiots is like playing chess with a pigeon .... No matter how good you are , the bird is going to **** on the board and strut around like it won anyway .

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          • XtremeDunkz
            CNFL Commissioner
            • Aug 2007
            • 3414

            #6
            Re: Madden NFL 19: More on Franchise Mode's Additions and Gameplay

            Originally posted by briz1046
            Agreed , and my understanding of the archetypes system ( and it's predecessor player types for that matter ) is that the game calculates different OVR based on scheme fit anyway so the 75 and 80 OVR players should have 4 different OVR based on the 4 different archetypes,
            Why would you be comparing apples to oranges ,if you could be comparing apples to apples , even just using OVR?
            The more they talk about this stuff the more it is obvious they are just making it another feature to make the game simpler for newcomers and people that are "overwhelmed" about how to manage a football team. Where is the depth!?
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            • huntt26
              Pro
              • Nov 2006
              • 899

              #7
              Re: Madden NFL 19: More on Franchise Mode's Additions and Gameplay

              Originally posted by Therebelyell626
              The only gripe o have with this is the information on relocation. Like why even introduce a feature if the NFL isn't going to let you to implement it properly or not improve on it? Nhl 18 just introduced relocation/expansion this year and it is light years ahead of madden which implemented it a couple of years ago.

              If your not going to improve on the relocation feature just take it out of the game. The team names are stupid, the uniforms are lame, and the stadiums look like some generic stadium. Completely kills immersion for relocation franchises.

              On another note I do not know why the NFL is so sensitive of its intellectual property when it comes to video games. Like do they really think it's going to drive down the value of a team if I choose to relocate the chiefs to bum fudge Egypt and change their uniforms and stadium to look like whatever I want. Get real! It's a video game roger relax.

              Honestly relocation just sucks in madden and I haven't even used it other than the first year it came out. Literally hasn't improved in two years.

              The NFL needs to wise up because this newer generation of kids play more video games then any generation beforehand, and a lot of this new generation is being introduced to different sports through these games. NBA 2k lets us do whatever we want in our league let us do the same
              Agreed. Even the old NCAA games of last-gen had Team Builder. And 2K's relocation and league customization needs to be the goal. They can put it in MUT too.

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              • canes21
                Hall Of Fame
                • Sep 2008
                • 22970

                #8
                Re: Madden NFL 19: More on Franchise Mode's Additions and Gameplay

                I don't think the scheme fits is really something that will make a difference for the way most of OS builds their teams. It is a feature that will benefit those fans who are more casual and do tend to just go after the OVR ratings. I'm sure most of us know people like that. I've got a buddy who is from Bosnia so he is soccer soccer soccer, but he has gotten into other sports the more he has lived here. When he plays NHL or Madden he just goes by OVR. This is the type of feature that may help him understand different player types in the game of football more. To him, he knows Julio Jones and Steve Smith were both good receivers, but he doesn't know what makes them different or what makes each player at every position different.



                I also think it's biggest benefit will be for CPU teams in CFM. We've had schemes and player types in the game before, but this seems to take it the furthest and the AI will really value scheme fit more than they ever did previously. Now it seems teams are going to actually build around their schemes which will likely be tied to a playbook that fits it for the AI as they won't be gaming the system like users might. That should benefit the mode since all acquisitions should be moves that make their system more effective. Of course, if play calling is still horrendous it'll nullify most of that, but it does seem to be a step in the right direction in theory.


                As far as the way the system ties into progression. For how the system is setup with XP I don't hate what they changed, but I do hate the XP system and the way progression is now. Honestly, I feel like everywhere I go everyone hates the XP system. Here or at other sites that aren't as sim, it seems no one likes the XP system and everyone sees how backwards it is. What they don't all agree on is what should be the system instead.
                “No one is more hated than he who speaks the truth.”


                ― Plato

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                • Jagsfan24
                  MVP
                  • Mar 2016
                  • 1864

                  #9
                  Re: Madden NFL 19: More on Franchise Mode's Additions and Gameplay

                  So after reading about the part of upgrading being different to players, the only thing im confused about is that if we upgrade our RB to be more elusive does that mean his speed etc. will go up also?

                  Comment

                  • Other Guy
                    MVP
                    • Jul 2004
                    • 1585

                    #10
                    Re: Madden NFL 19: More on Franchise Mode's Additions and Gameplay

                    You might need to change schemes in between weeks and it will adjust how players progress throughout the season
                    This exact topic came up in one of the franchise threads. Just about everyone agreed that changing schemes and/or playbooks every week to manipulate the XP system would be completely unrealistic and shouldn't be allowed in online leagues.

                    It's a little concerning to see one of the devs advocating this. Doesn't this defeat the purpose of finding players who fit your scheme in the first place?

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                    • jsteele14
                      Rookie
                      • Jun 2015
                      • 410

                      #11
                      Re: Madden NFL 19: More on Franchise Mode's Additions and Gameplay

                      The last few sentences said a lot. They work closely with the NFL and are quite restricted on what elements they can provide.

                      1. Cannot add new teams or change names.
                      2. Had to drop slow progression.
                      3. Cannot include suspensions for players.
                      4. Very little celebration allowed until this year after the NFL rules changed.

                      I am sure there are many other features or customizations that i cannot think of that the NFL simply will not allow. I almost think it would be better (for me at least) if EA just took the cuffs off by dropping the license and make a great game with full customization and not have big brother looking over your shoulder applying pressure.

                      Sent from my SM-G960U using Tapatalk

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                      • XtremeDunkz
                        CNFL Commissioner
                        • Aug 2007
                        • 3414

                        #12
                        Re: Madden NFL 19: More on Franchise Mode's Additions and Gameplay

                        Originally posted by Other Guy
                        This exact topic came up in one of the franchise threads. Just about everyone agreed that changing schemes and/or playbooks every week to manipulate the XP system would be completely unrealistic and shouldn't be allowed in online leagues.

                        It's a little concerning to see one of the devs advocating this. Doesn't this defeat the purpose of finding players who fit your scheme in the first place?
                        I missed that in the interview LOL smh. This is exactly what leagues dont want.....
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                        • canes21
                          Hall Of Fame
                          • Sep 2008
                          • 22970

                          #13
                          Re: Madden NFL 19: More on Franchise Mode's Additions and Gameplay

                          Originally posted by Jagsfan24
                          So after reading about the part of upgrading being different to players, the only thing im confused about is that if we upgrade our RB to be more elusive does that mean his speed etc. will go up also?

                          Every attribute for each archetype is weighted differently. Not every attribute is going to raise by 1 when you upgrade that archetype. All it means is you will select to upgrade your RB in whatever the elusive archetype is called and then it'll be randomly generated with the influence of the weightings what attributes are raised until your RB goes up 1 overall point in that archetype. It may just be that he gets +1 Juke +2 Spin +1 agility and that is all it took to get his OVR up 1. It may be that for someone else he got a +1 SPD +1 Juke +1 Spin +1 Agility +1 Ball Carrier Vision +1 Carrying.


                          Does that make it any clearer?
                          “No one is more hated than he who speaks the truth.”


                          ― Plato

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                          • adembroski
                            49ers
                            • Jul 2002
                            • 5829

                            #14
                            Re: Madden NFL 19: More on Franchise Mode's Additions and Gameplay

                            Originally posted by briz1046
                            Agreed , and my understanding of the archetypes system ( and it's predecessor player types for that matter ) is that the game calculates different OVR based on scheme fit anyway so the 75 and 80 OVR players should have 4 different OVR based on the 4 different archetypes,
                            Why would you be comparing apples to oranges ,if you could be comparing apples to apples , even just using OVR?
                            Not quite.

                            The archetype isn't "how good is the player at this thing." That's what attributes are for. It's "how good will a player be in this scheme."

                            An example could be Carlos Hyde vs. LeSean McCoy... power back vs. Elusive back. Hyde is a power runner, and his STR, TRK etc. will reflect that, but even if you prefer a power guy, you're gonna start McCoy because he's simply a better back regardless of the scheme.

                            This is what archetypes are. They incorporate all of the skills necessary for a position, and emphasize the scheme relevant parts- not exclude the others.
                            There are two types of people on OS: Those who disagree with me, and those who agree.

                            The first kind is wrong. The second is superfluous.

                            The only difference between reality and fiction is that fiction needs to be credible.
                            -Mark Twain.

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                            • canes21
                              Hall Of Fame
                              • Sep 2008
                              • 22970

                              #15
                              Re: Madden NFL 19: More on Franchise Mode's Additions and Gameplay

                              Originally posted by Other Guy
                              This exact topic came up in one of the franchise threads. Just about everyone agreed that changing schemes and/or playbooks every week to manipulate the XP system would be completely unrealistic and shouldn't be allowed in online leagues.

                              It's a little concerning to see one of the devs advocating this. Doesn't this defeat the purpose of finding players who fit your scheme in the first place?

                              It's one of those things you read and go "huh?" I liked Ben from NCAA, but a quote like that just brings doubt that they are wanting to give us at OS what we envision in a franchise mode. Most of us just want to see Head Coach 08 with Madden's gameplay. Unfortunately I hit a point back in 2015 when I stopped buying Madden where I realized if they truly wanted to give us sim gamers what we wanted out of the game and franchise they'd have done it already. There really isn't much of a good reason as to why the franchise mode doesn't include everything Head Coach had plus more unless they simply don't want that to be how franchise mode is.


                              At times it does seem like they want to give us what we ask for here, but I feel like at least 50% of that is them just leaving big enough nuggets out there for us to fall for and buy each year hoping they'll really get us where we want next year. Then you repeat the cycle.


                              If they really wanted schemes to be a huge part of the game then why did they not include a need to learn the playbook? Why not introduce coaching profiles where each coach is unique and it fits their scheme.



                              Coach X runs to the right and inside the tackles 45% of the time out of this formation at this down and distance.


                              Coach X plays bump 'n run coverage 76% of the time.



                              Coach X when going to a zone defense plays cover 3 54% of the time.


                              Instead we're just getting a step in the right direction to make us feel like they understand what we want and they'll expand on it, but history shows that isn't the case with this franchise.
                              “No one is more hated than he who speaks the truth.”


                              ― Plato

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