More Long Term Tax on Missed Strikes: The strikes that just hit air. With these strikes having more long term stamina tax, making ppl miss without dodging and by simply using good footwork will actually matter more. For example, say you hit your opponent, get outta dodge and he swings 4 hooks that all miss and hit nothing but air...that should have a more significant long term tax.
Less Recovery Stamina in between Rounds:This would be for throwing too many strikes per round of course. The way I see this working is there would be a strike limit or threshold per round. I'd put it to be about 99 strikes. So basically throwing over 99 strikes in a round will start chipping into your recovery stamina. The more you throw over the limit, the less recovery stamina you will have to recover with when you go to your corner. This is the way I feel it should have been. The way they have it now is like you just have a base amount and it will use as much as it needs to recover your stamina. This is how ppl throw ridiculous amounts of strikes and then come out with near full stamina in the next round. It shouldnt be like that. The more you throw, the less you should have available to recover with.
Idk if devs will do anything more with the stamina system tbh. Especially with some players crying that a more realistic stamina system will make the game less fun. Just a few ideas though.
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