UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

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  • Boiler569
    MVP
    • Apr 2016
    • 2006

    #1

    UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

    I'm a fan of math/statistics/analytics so found this article interesting:

    http://www.sherdog.com/news/news/UFC...-in-MMA-138251

    Many of us already intuitively 'know' this stuff (60% of HW matches end by TKO/KO while 60% of Men's FLY matches end by Decision) --- but there are some cool tidbits that I never really considered before (In 16 years since 2002, fight duration has increased 32.2 percent, with the average bout duration now 10:43).

    GPD & Friends ---- would be really cool if you would pull together a basic report on UFC 3 Online metrics

    Hell just send me a .csv export of raw data and I'll see what I can whip together lol

    Anyway, cool article, I'm a fan of making the game as realistic as possible (within confines of a non-VR video game haha) ---- so this article is an interesting benchmark.
    PSN: Boiler569
    Have Fun, It's Just A GAME!
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  • Phillyboi207
    Banned
    • Apr 2012
    • 3159

    #2
    Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

    Hard to compare since people in game mostly fight like ADD crack addicts

    Comment

    • DaisukEasy
      Pro
      • Jul 2016
      • 577

      #3
      Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

      Originally posted by Phillyboi207
      Hard to compare since people in game mostly fight like ADD crack addicts
      Because the game allows them to with little to no consequences.

      The whole point is to show the contrast, isn't it?

      Comment

      • Phillyboi207
        Banned
        • Apr 2012
        • 3159

        #4
        Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

        Originally posted by DaisukEasy
        Because the game allows them to with little to no consequences.

        The whole point is to show the contrast, isn't it?
        When the health regen bug existed people still fought the same way

        The game will never be able to replicate real life consequences of CTE, financial instability, public embarassment/shame.

        Comment

        • OPSPunk
          Banned
          • Apr 2018
          • 575

          #5
          Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

          Originally posted by Boiler569
          I'm a fan of math/statistics/analytics so found this article interesting:

          http://www.sherdog.com/news/news/UFC...-in-MMA-138251

          Many of us already intuitively 'know' this stuff (60% of HW matches end by TKO/KO while 60% of Men's FLY matches end by Decision) --- but there are some cool tidbits that I never really considered before (In 16 years since 2002, fight duration has increased 32.2 percent, with the average bout duration
          GPD & Friends ---- would be really cool if you would pull together a basic report on UFC 3 Online metrics

          Hell just send me a .csv export of raw data and I'll see what I can whip together lol

          Anyway, cool article, I'm a fan of making the game as realistic as possible (within confines of a non-VR video game haha) ---- so this article is an interesting benchmark.
          You have a point. However This isn’t fair. There are definitely more finishes online but that could be because you are willing to risk more when it’s a game. Plus pro fighters train and are going in close to there best. How many drunk or high fights have happened?

          Comment

          • Solid_Altair
            EA Game Changer
            • Apr 2016
            • 2043

            #6
            Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

            But the realistic stats should come mainly from the high level fights, or at least mid level. Casuals would most likely skew the stats a lot away from realism.

            Comment

            • FCB x Finlay
              MVP
              • Nov 2017
              • 1293

              #7
              Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

              Originally posted by Solid_Altair
              But the realistic stats should come mainly from the high level fights, or at least mid level. Casuals would most likely skew the stats a lot away from realism.
              And how exactly do you define that? Top 100 or top 15? Arent the esfl fights shown to have incredibly unrealistic output? Due to how the game is as well subs will be lower due to them not really being viable at high level, same with takedowns.

              Comment

              • 1212headkick
                Banned
                • Mar 2018
                • 1823

                #8
                Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

                Until outside fighting and grappling is buffed we cannot begin to talk about simulation statistics. Why does no one fight for realism

                Comment

                • bmlimo
                  MVP
                  • Apr 2016
                  • 1123

                  #9
                  Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

                  Originally posted by Solid_Altair
                  But the realistic stats should come mainly from the high level fights, or at least mid level. Casuals would most likely skew the stats a lot away from realism.
                  "high level fights" have more cheese than the normal ones kkkk

                  Comment

                  • DaisukEasy
                    Pro
                    • Jul 2016
                    • 577

                    #10
                    Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

                    Originally posted by Phillyboi207
                    The game will never be able to replicate real life consequences of CTE, financial instability, public embarassment/shame.
                    This has nothing to do with that.

                    I'm talking Conor McGregor going 5 rounds and throwing 100+ strikes per round (more if you account for the accelerated clock) and still being more fit than real life Conor was at the end of R2 against Nate Diaz.

                    Originally posted by Solid_Altair
                    But the realistic stats should come mainly from the high level fights, or at least mid level. Casuals would most likely skew the stats a lot away from realism.
                    This I agree with this. Unless you can get some statistics on random low level street fights, using the UFC3 average will probably ruin whatever useful information you could've potentially gained from statistics since most players don't know what the hell they're doing.

                    Originally posted by FCB x Finlay
                    And how exactly do you define that? Top 100 or top 15? Arent the esfl fights shown to have incredibly unrealistic output? Due to how the game is as well subs will be lower due to them not really being viable at high level, same with takedowns.
                    Top 100 is fine..

                    Originally posted by bmlimo
                    "high level fights" have more cheese than the normal ones kkkk
                    So..?

                    The point isn't to make the statistics match by cherry-picking who you're going to measure. It's to see the contrast between top level UFC3 and real life top level MMA in terms of statistics..

                    Or at the very least, to simply see the statistics of high level UFC3 fights. Whether they're cheesy or not is irrelevant..
                    Last edited by DaisukEasy; 06-19-2018, 07:39 PM.

                    Comment

                    • FCB x Finlay
                      MVP
                      • Nov 2017
                      • 1293

                      #11
                      Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

                      Originally posted by DaisukEasy
                      This has nothing to do with that.

                      I'm talking Conor McGregor going 5 rounds and throwing 100+ strikes per round (more if you account for the accelerated clock) and still being more fit than real life Conor was at the end of R2 against Nate Diaz.



                      This I agree with this. Unless you can get some statistics on random low level street fights, using the UFC3 average will probably ruin whatever useful information you could've potentially gained from statistics since most players don't know what the hell they're doing.



                      Top 100 is fine..



                      So..?


                      The point isn't to make the statistics match by cherry-picking who you're going to measure. It's to see the contrast between top level UFC3 and real life top level MMA in terms of statistics..

                      Or at the very least, to simply see the statistics of high level UFC3 fights. Whether they're cheesy or not is irrelevant..
                      Actually the cte thing is a valid point, people throw more and get rocked so much due to them having less consequences than irl do. Irl one shot could finish your career, in the virtual environment thats not an issue.

                      Secondly top 100 and the cheese within it is a reason for unrealic stats, due to unrealistic gameplay, so choosing the top 100 doesnt really count. Plus top 100 ranked, ut or lec? As ive been top 100 lec but only once on ranked and never played ut.

                      Comment

                      • aholbert32
                        (aka Alberto)
                        • Jul 2002
                        • 33106

                        #12
                        Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

                        Originally posted by DaisukEasy
                        This has nothing to do with that.

                        I'm talking Conor McGregor going 5 rounds and throwing 100+ strikes per round (more if you account for the accelerated clock) and still being more fit than real life Conor was at the end of R2 against Nate Diaz.

                        No BS. I would love to see a video that shows this.

                        I'm not saying that stamina cant be improved. It absolutely can but if someone has Conor (who has average stamina), throws 100 plus strikes in a round and the opponent is doing more than just blocking (meaning using movement and head movement to make Conor miss), Conor will be significantly drained when it comes to stamina.

                        One of the issues is there arent enough stamina animations in my opinion. If someone is at 65% stamina, you can notice a small amount of slowdown but the real animation doesnt start until 50%. Sometimes I wish the devs would bump up the percentage where the slowdown and the animations trigger.

                        Comment

                        • MacGowan
                          Sassy
                          • Jun 2017
                          • 1681

                          #13
                          Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

                          Originally posted by aholbert32
                          One of the issues is there arent enough stamina animations in my opinion. If someone is at 65% stamina, you can notice a small amount of slowdown but the real animation doesnt start until 50%.
                          This. Newbies don't realise they're gassing until they are running on fumes.

                          Comment

                          • Ksearyback
                            Pro
                            • Jun 2016
                            • 639

                            #14
                            Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

                            Originally posted by aholbert32
                            No BS. I would love to see a video that shows this.

                            I'm not saying that stamina cant be improved. It absolutely can but if someone has Conor (who has average stamina), throws 100 plus strikes in a round and the opponent is doing more than just blocking (meaning using movement and head movement to make Conor miss), Conor will be significantly drained when it comes to stamina.

                            One of the issues is there arent enough stamina animations in my opinion. If someone is at 65% stamina, you can notice a small amount of slowdown but the real animation doesnt start until 50%. Sometimes I wish the devs would bump up the percentage where the slowdown and the animations trigger.
                            Just out of curiosity, where do you think the change should occur? Seems like someone with 75% gas tank really wouldn't 'look' much different?

                            Or do I misunderstand what you mean by animation? Does this mean the laziness of strikes? If that's the case, it would be great to see punches becoming longer as they loop.

                            Comment

                            • Counter Punch
                              Pro
                              • Apr 2018
                              • 949

                              #15
                              Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

                              Originally posted by DaisukEasy
                              Because the game allows them to with little to no consequences.

                              The whole point is to show the contrast, isn't it?
                              So long as we can’t reliably end the fight with well-timed power shots, this will always be an issue.

                              There wasn’t phone booth fighting so much when we had the head health regen bug.

                              I’m just keeping my fingers crossed for a power modifier.
                              ...precision beats power and timing beats speed... and realism beats meta.

                              Comment

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