The on-field gameplay during franchise is
necessarily part of Madden's franchise mode experience. That's the reason Tiburon builds on-field gameplay mechanics (Weekly Training earning XP, game results earning XP) and presentation elements (any franchise-specific thing Brandon Gaudin and Charles Davis yap about, season on-field art for holidays, playoff and Super Bowl presentation elements, etc.) as part of the mode. If you're not including the on-field gameplay in franchise as part of your comparison between Madden and text simulators, you're not making a fair comparison.
I'll put it this way: my friends don't play Front Office Football because FOF doesn't let them throw passes and break tackles, so that they can do that while playing Franchise in Madden obviously matters.