Long term leg health effects

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  • HereticFighter
    Rookie
    • May 2018
    • 421

    #1

    Long term leg health effects

    I brought this up a while ago, but it didn't get much discussion. I'd like to see something in the way of long term leg health having a better impact. A quick lab shows that regardless of leg health (even when at its lowest state on both legs) there is really no other substantial changes. Power remains the same, stamina drain also appears the same. speed seems the same when not in a leg health event.

    The easiest things to implement would be an increase in stamina for kicks when the leg is damages, or a reduction in power, or both slightly, and more severely when at a critical state. IRL even your punches should get weaker once you can't plant.

    The point is , right now there is nothing. What do you guys think?
  • UFCBlackbelt
    MVP
    • Jan 2018
    • 1067

    #2
    Re: Long term leg health effects

    Leg kicks are already annoying enough in this game, seriously everyone throws the jab-leg kick cheese all day now or leg kick while circling. Yeah you can block them but not reactive, and you are likely to get head kicked in the process or overhanded.

    Comment

    • port913
      Rookie
      • Dec 2017
      • 85

      #3
      Re: Long term leg health effects

      In my opinion i think it will be al little too hardcore.
      I like the leg kick direction they took but i start noticing that in some recent fights they are not super huge like in the game, they slow you down but i dont remember anyone fall recently. Also its a game at the end of the day, i think it will be really frustarating to deal with such effects if you get a bit careless

      Comment

      • CAPTAINKUKAMUNGA
        Rookie
        • Apr 2016
        • 359

        #4
        Re: Long term leg health effects

        Originally posted by HereticFighter
        I brought this up a while ago, but it didn't get much discussion. I'd like to see something in the way of long term leg health having a better impact. A quick lab shows that regardless of leg health (even when at its lowest state on both legs) there is really no other substantial changes. Power remains the same, stamina drain also appears the same. speed seems the same when not in a leg health event.

        The easiest things to implement would be an increase in stamina for kicks when the leg is damages, or a reduction in power, or both slightly, and more severely when at a critical state. IRL even your punches should get weaker once you can't plant.

        The point is , right now there is nothing. What do you guys think?
        It would be more realistic i 100% agree with you on that,but in terms of balance its a bad idea Because its hard enough to keep trying to fight back when someone knows your legs are dead.They can just spam you over and over again or even feint and then go up top and rock you,i believe you need something to fight back with at least.It would end up like having zero stamina and fighting someone with full stamina you have zero way of winning except an extremely well timed hail mary punch.
        UH VAI MORRER!!!!!

        Comment

        • johnmangala
          MVP
          • Apr 2016
          • 4525

          #5
          Re: Long term leg health effects

          I agree there should be more pronounced effects for targeting any particular limb.

          Head- decreased accuracy, chin, etc
          Body- decreased speed, endurance, heart, etc
          Legs- decreased power, footwork, TDD, toughness, etc
          Arms (if they were included)- decreased power, blocking, etc

          Comment

          • HereticFighter
            Rookie
            • May 2018
            • 421

            #6
            Re: Long term leg health effects

            what about just a power reduction? it seems ridiculous getting head kick KO'd by a guy with 2 smashed legs.

            Comment

            • RomeroXVII
              MVP
              • May 2018
              • 1663

              #7
              Re: Long term leg health effects

              Originally posted by johnmangala
              I agree there should be more pronounced effects for targeting any particular limb.

              Head- decreased accuracy, chin, etc
              Body- decreased speed, endurance, heart, etc
              Legs- decreased power, footwork, TDD, toughness, etc
              Arms (if they were included)- decreased power, blocking, etc
              I like this. Chin is already done with the head, but I would definitely love the accuracy one. God knows how many half dead McGregor players would be helpless from throwing one of those magical left hooks.

              Legs already affect footwork and GA if I'm not mistaken.
              EA Sports UFC GameChanger
              PSN: RomeroXVII
              ESFL UFC 4 PS4 Champion
              E-Sports Summer Series EA UFC Champion (Season 1)
              ESFL UFC 4 Las Vegas 2022 World Champion

              Comment

              • AeroZeppelin27
                MVP
                • Nov 2017
                • 2287

                #8
                Re: Long term leg health effects

                I suggested a long time ago that when your one or maybe two leg KD's away from the fight ending, the limp state should be permanent.

                You'd thus have a permanent movement speed and power disadvantage for the rest of the fight and basically be forced to either defend your leg or grapple.

                People weren't keen, and I could understand why lol. But I'd still love to see it even as an offline only custom fight option or something.

                Comment

                • AeroZeppelin27
                  MVP
                  • Nov 2017
                  • 2287

                  #9
                  Re: Long term leg health effects

                  Originally posted by johnmangala
                  I agree there should be more pronounced effects for targeting any particular limb.

                  Head- decreased accuracy, chin, etc
                  Body- decreased speed, endurance, heart, etc
                  Legs- decreased power, footwork, TDD, toughness, etc
                  Arms (if they were included)- decreased power, blocking, etc

                  Ohhh I like this, your block meter is considered arm health so that could tie in there.

                  Comment

                  • HereticFighter
                    Rookie
                    • May 2018
                    • 421

                    #10
                    Re: Long term leg health effects

                    i think many of these are good ideas. Even with both legs at basically 0, if there is a movement tax, its basically nothing. so, Even if its not a permanent limp state, a decent movement reduction with 2 damaged legs would be helpful. It does give you GA but if i don't want to grapple that is of no use. I want more ways to punish certain play styles. if someone only throws kicks, i want to be able to mitigate that damage by taking something from their legs.

                    Another wish list for UFC4, i want real damage. i want to be able to stop fights from cuts. i want to be able to swell a guys eyes shut and have their accuracy go down. Repeatedly blocking heavy kicks instead of evading could cause broken arms and reduce block or make certain subs unusable.

                    Comment

                    • AeroZeppelin27
                      MVP
                      • Nov 2017
                      • 2287

                      #11
                      Re: Long term leg health effects

                      Originally posted by HereticFighter
                      i think many of these are good ideas. Even with both legs at basically 0, if there is a movement tax, its basically nothing. so, Even if its not a permanent limp state, a decent movement reduction with 2 damaged legs would be helpful. It does give you GA but if i don't want to grapple that is of no use. I want more ways to punish certain play styles. if someone only throws kicks, i want to be able to mitigate that damage by taking something from their legs.

                      Another wish list for UFC4, i want real damage. i want to be able to stop fights from cuts. i want to be able to swell a guys eyes shut and have their accuracy go down. Repeatedly blocking heavy kicks instead of evading could cause broken arms and reduce block or make certain subs unusable.
                      The GA was a good step in the right direction atleast.

                      But I agree, its still not enough overall.
                      I'd love to see a power/movement speed nerf.
                      However distance fighting needs a big buff for this to work, otherwise the pressure fighter gains another large advantage.

                      While a range fighter could use low kicks to wear down a pressure fighter coming forward and slow their roll, its more like to snowball into the pressure fighter getting an early check and swarming.

                      There's also the issue of people already thinking leg kicks are OP and too much of a fight revolves around them, which I personally disagree with, but I see that a lot.

                      I also think the stun % on flush liver kicks should be higher, not more damage or stam drain, just more chance of a stun.for a flush, clean liver kick.

                      And finally I agree on damage. I'd love to see doc stoppages, swelling affect aspects of accuracy or blocking, ect.
                      Just a deeper damage system where the visual asthetics also have gameplay elements tied to them, its not bad what we have and it does do this to an extent, but it could for sure be better.

                      Comment

                      • HereticFighter
                        Rookie
                        • May 2018
                        • 421

                        #12
                        Re: Long term leg health effects

                        i find as a range fighter i'm able to work in leg kicks well. so for aggressive guys it would be nice to slow them down so if they want to spam hooks its tougher to stay in range. The speed nerf would have to be relatively small compared to IRL i think but a power reduction on the damaged leg should be more severe, especially if its at its lowest point.

                        Liver kicks are so strangely underpowered its weird. they have a high reduction in overall stamina, but seriously, go into practice mode, stand in front of someone at feather weight and just unload body kicks. it takes SOOOO many to damage the body. For most guys, they can unload more power at body kicks than having to extend for a head kick, especially if they are moving forward a bit. i used to know this guy that would practice his kicks on the heavy bag at the gym all the time, his body kicks sounded like a gunshot it was nasty.

                        Comment

                        • AeroZeppelin27
                          MVP
                          • Nov 2017
                          • 2287

                          #13
                          Re: Long term leg health effects

                          Yeah liver kicks absolutely suck to be hit with.

                          But on low kicks, its not an issue of the range fighter being able to land them in the current state of the game.

                          It's that one check is worth probably 3 mistimed or poorly timed low kicks.
                          So if this movement tax was in effect, you'd have to be throwing and landing low kicks at the correct range against the pressure hook fighter, and if he checks your first kick he's going to immediately have a movement advantage.

                          Though I guess another way to do it would make it so the movement tax doesn't begin until the first leg health event and then escalates slightly with each subsequent leg stun or KD.

                          This would add some balance as the pressuring fighter can switch stance before a stun occurs to avoid the tax (provided they defend the fresh leg)

                          It'd be more linear, but slightly less see-saw or snowballing as having the tax scale with long term leg damage (I.. think.. anyway, lol, it's 3am, I should really sleep)

                          Comment

                          • HereticFighter
                            Rookie
                            • May 2018
                            • 421

                            #14
                            Re: Long term leg health effects

                            where are you from? 1:30 pm here in Canada

                            Comment

                            • BARIK_
                              Rookie
                              • Apr 2018
                              • 118

                              #15
                              Re: Long term leg health effects

                              I like the ideas. Most of them, I think that should affect the footwork. I kick the **** out of Wonderboy´s and Conor´s legs and they still move ultra fast.
                              Youtube: https://www.youtube.com/channel/UCGl..._as=subscriber

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