Archetype Progression
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Archetype Progression
This is just my opinion of course but next year in NBA 2k19, I hope they make it to where you as a player actually decide what you become and as you play the games in my park my career and pro am it adjusts. Meaning if I'm a playmaking slasher but down the line I develop a three or play defense better or I don't do play defense good... it would adjust it. What I'm calling for would basically be an archetype progression(depending on how your playing)Tags: None -
Re: Archetype Progression
This is just my opinion of course but next year in NBA 2k19, I hope they make it to where you as a player actually decide what you become and as you play the games in my park my career and pro am it adjusts. Meaning if I'm a playmaking slasher but down the line I develop a three or play defense better or I don't do play defense good... it would adjust it. What I'm calling for would basically be an archetype progression(depending on how your playing)
99 3 ball, 99 dunk, 99 ball handling, with no points in defense or rebounding and you'll still be able to play defense because you're giant for your position.
Does no one remember 15? -
Re: Archetype Progression
people boosting themselves in games vs noobs for the real competition, no thanks. If you already upper tier player, you don't need "exclusive boosts" to give you extra advantage .This is just my opinion of course but next year in NBA 2k19, I hope they make it to where you as a player actually decide what you become and as you play the games in my park my career and pro am it adjusts. Meaning if I'm a playmaking slasher but down the line I develop a three or play defense better or I don't do play defense good... it would adjust it. What I'm calling for would basically be an archetype progression(depending on how your playing)Comment
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Re: Archetype Progression
Pro-Am and Park need to be separated from offline MyCareer. 2k could take a page from FIFA and how your Pro Clubs player progressesComment
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Re: Archetype Progression
But it was still equal because everyone had the same skills. 15 was ruined by patch 4 shooting and the demigod glitch creating 7'2 PG's.
2k15 was infinitely more fun than either of the games released since we've had this terrible archetype system, and I've no doubt it will be more fun than whatever they release for 19.Comment
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Re: Archetype Progression
A third tier of archetypes would fix everything. You want a little bit of handles with a good shot? Sharp/sharp/pm
I like dunking and ball handling but i NEED a 70 3 ball. Slasher/pm/sharp
I don't know what people want, man.Comment
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Re: Archetype Progression
Yay, we can water it down even further and up with all 70's ratings and have the time of our lives with an even further watered down 3 archetype system instead of 2. I started playing this game originally for career mode, and loved creating my favourite players in the game.
I don't get why people want limits on their video game players, it makes no sense to me. I want a superstar jack of all trades, and I want everyone else to have one too, and the best players will still be the best players, but those who's only skill in the game is pressing the shoot button a hundredth of a second more accurately than someone else will have to up their game. Kill HoF badges, and start making this game fun again.Comment
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Re: Archetype Progression
And i don't understand how anyone thinks a 99 everything is fun. To me, i just want to do what i want to do. I want to pass and dunk. But the gameplay ITSELF is so watered down i had to make a center who ONLY dunks to play how i want.Yay, we can water it down even further and up with all 70's ratings and have the time of our lives with an even further watered down 3 archetype system instead of 2. I started playing this game originally for career mode, and loved creating my favourite players in the game.
I don't get why people want limits on their video game players, it makes no sense to me. I want a superstar jack of all trades, and I want everyone else to have one too, and the best players will still be the best players, but those who's only skill in the game is pressing the shoot button a hundredth of a second more accurately than someone else will have to up their game. Kill HoF badges, and start making this game fun again.
A 3rd archetype means you can LITERALLY create any player of all time. I agree that HOF badges should be gone.
First: 90 in whatever one category you choose. Gold badges. 3 Max.
Second: 80 rating in one category. Silver badges. 3 max.
Second: 70 ratings and bronze badges 2.
That means everyone can "specialize" how they want.Comment
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Re: Archetype Progression
I got tired of literally everyone shooting 75%. I like Archetypes. Now I don't agree with a third one, that's worthless in my opinion and everyone will having shooting in their build of some sort, which leads back to the too many shooters ****.Yay, we can water it down even further and up with all 70's ratings and have the time of our lives with an even further watered down 3 archetype system instead of 2. I started playing this game originally for career mode, and loved creating my favourite players in the game.
I don't get why people want limits on their video game players, it makes no sense to me. I want a superstar jack of all trades, and I want everyone else to have one too, and the best players will still be the best players, but those who's only skill in the game is pressing the shoot button a hundredth of a second more accurately than someone else will have to up their game. Kill HoF badges, and start making this game fun again.PSN: ODB_BZA
C: 2-Way Stretch GlassComment
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Re: Archetype Progression
Ok, so say everyone starts putting sharp in their builds. What if putting defense in your build actually mattered? If you went defense first, dunks, sharp and could play like kahwi, you wouldn't?Comment
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Re: Archetype Progression
That's not point they were making and you know it. Every build then becomes a combination of [Archetype]/Shooter/Defender. First and foremost, you shouldn't need defender in your archetype to be able to play decent defense. The idea with that archetype is that it's supposed to make you STIFLING. That being said, the idea of adding 3 archetypes means most every player is like I mentioned above because the average player puts too much emphasis on shooting, and will rely on having defense in their build as a crutch.
I see a lot of two ways complain about people scoring on them, or blowing by when they actually are playing TERRIBLE defense and relying on that archetype like Its a bailout. Same with shooters. A lot rely on that as an excuse to take terrible shots and then complain cause they have sharp in their build.
I for one like the current system. If people communicated at a level other than snide comments like: "You're trash" in games, you could switch match ups to be effective. Basketball is a game of match ups. It's why Kawhi, or Igoudala guard the other teamsmbest player from the 1-4. It's about learning how to be effective with what you have based on your defensive reads.
People will act like throwing a 3rd archetype on is creating parity and letting people be diverse. It's really a crutch to try to hide their own flaws by adding something else to cover that. Then will come the complaints when it doesn't work how they think it will because "LOL, 2k is trash. I got a defender and spam steal, How come they keep blowing by or I keep getting fouls". Let's stop giving people crutches, and let's start promoting basketball IQ. That will lead to better everything overall.
Sent from my SM-T560NU using Operation Sports mobile appFemale Russell Westbrook.
PSN: ViolenceFight
Instagram: @ViolenceFight
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Re: Archetype Progression
That serms cool. I could see how it could get sketchy, but it would be dope if your "archetype" was based on how YOU actually play the game rather than it being pre-determimed with limitations. If there was a way for those limitations to be determined the same way...say you're a poor defender, then maybe your om ball steal/defense rating caps at a certain point, but the kicker would be you getting better at playing defense amd upset that you can't upgrade the skill necause of the low max out. Suggestions anyone? I've been in mycarrer games where Steph playing defense like a young Gary Payton.Comment
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Re: Archetype Progression
I'm more on the side of having a system that constantly fluctuates with your attributes. Even madden has a confidence overall. All I'm saying is if you have a bad game your attributes should reflect on that a little and who's to say you won't put on a great game next time and your attributes are back and better.Comment
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Re: Archetype Progression
No thanks. I don't want 2k deciding that because i played a career game grinding for a specific badge and didn't shoot a shot that the next time i go online I'm 2 OVR less than i was yesterday. OR kids putting up 50 a quarter to get BOOSTED 2 OVR.I'm more on the side of having a system that constantly fluctuates with your attributes. Even madden has a confidence overall. All I'm saying is if you have a bad game your attributes should reflect on that a little and who's to say you won't put on a great game next time and your attributes are back and better.
They already have hotspots that work online, this doesn't make sense to me. If i shoot better online and play more online I'd like my hotspots to reflect that. Maybe give me a boost in CAREER to help me MAINTAIN them. Because say i work on one spot then don't get shots in another I'll lose that. Plus, i can't hit a 3 ball to save my life in career VS pro am and that's WITHOUT hotspots.Comment
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Re: Archetype Progression
I kinda agree with a 3rd tier arch. I want a Post/Def/SlasherComment

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