Let’s say the combo system was removed...

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  • Freshly Baked Gregg
    Pro
    • Jan 2018
    • 605

    #1

    Let’s say the combo system was removed...

    How would combination flow work? Obviously a 2 3 2 should be more flowy than a 2 2 6 or something like that, but with the combo system removed, wouldn’t it be the same?


    Sent from my iPhone using Operation Sports
  • TheGentlemanGhost
    MVP
    • Jun 2016
    • 1321

    #2
    Re: Let’s say the combo system was removed...

    Make common sense foot planting a thing so certain unrealistic combos can't be pulled off and bring back EA MMA's punch & kick combo speed ratings.

    Comment

    • Freshly Baked Gregg
      Pro
      • Jan 2018
      • 605

      #3
      Re: Let’s say the combo system was removed...

      Originally posted by TheGentlemanGhost
      Make common sense foot planting a thing so certain unrealistic combos can't be pulled off and bring back EA MMA's punch & kick combo speed ratings.
      What your feet are doing doesn't change what you can and can't throw. It would be awkward to throw a 2-2-6 as a combo unless they are all single shots, which isn't too far off how I play Till.

      Comment

      • Freshly Baked Gregg
        Pro
        • Jan 2018
        • 605

        #4
        Re: Let’s say the combo system was removed...

        Originally posted by AydinDubstep
        Without the combo system, basically what the game could do is throw the punch when you press the button regardless of where your hand is.

        So lets say you throw the 2 - 2 really fast.

        The second 2 was perhaps thrown when the hand had only just started returning to his chin, so the damage done will be 10% or less than say if he threw the 2, waited for the hand to come back and regain his balance, then threw the 2 again.

        So it would be a pepper combo.

        Now lets say you throw the 2 - 2 slow.

        The second 2 throws after the hand comes all the way back but with full power again.

        That's how it could work.

        Then for kicks, do it similar. If you don't throw it when the body is in the correct position, it'll come out but without full power.
        This is fantastic. I want to show GPD this in the Discord but people are super stingy about tagging him.

        Comment

        • Phillyboi207
          Banned
          • Apr 2012
          • 3159

          #5
          Re: Let’s say the combo system was removed...

          I think it should be based on move level

          Level 1 strikes would come our soft combo tier

          Level 2 would combo normally 3-5 could come out fast.

          If you have fluidity perk it would increase striking speed for combos

          Comment

          • Not_Entertained
            Rookie
            • Jul 2017
            • 314

            #6
            Re: Let’s say the combo system was removed...

            Originally posted by AydinDubstep
            Without the combo system, basically what the game could do is throw the punch when you press the button regardless of where your hand is.

            So lets say you throw the 2 - 2 really fast.

            The second 2 was perhaps thrown when the hand had only just started returning to his chin, so the damage done will be 10% or less than say if he threw the 2, waited for the hand to come back and regain his balance, then threw the 2 again.

            So it would be a pepper combo.

            Now lets say you throw the 2 - 2 slow.

            The second 2 throws after the hand comes all the way back but with full power again.

            That's how it could work.

            Then for kicks, do it similar. If you don't throw it when the body is in the correct position, it'll come out but without full power.
            Ah, so it's timing based? That sounds good.

            Comment

            • Reinfarcements
              Pro
              • Nov 2017
              • 633

              #7
              Re: Let’s say the combo system was removed...

              Originally posted by AydinDubstep
              Without the combo system, basically what the game could do is throw the punch when you press the button regardless of where your hand is.

              So lets say you throw the 2 - 2 really fast.

              The second 2 was perhaps thrown when the hand had only just started returning to his chin, so the damage done will be 10% or less than say if he threw the 2, waited for the hand to come back and regain his balance, then threw the 2 again.

              So it would be a pepper combo.

              Now lets say you throw the 2 - 2 slow.

              The second 2 throws after the hand comes all the way back but with full power again.

              That's how it could work.

              Then for kicks, do it similar. If you don't throw it when the body is in the correct position, it'll come out but without full power.
              Gotta say, on paper this sounds pretty awesome.

              Comment

              • bmlimo
                MVP
                • Apr 2016
                • 1123

                #8
                Re: Let’s say the combo system was removed...

                Originally posted by Phillyboi207
                I think it should be based on move level

                Level 1 strikes would come our soft combo tier

                Level 2 would combo normally 3-5 could come out fast.

                If you have fluidity perk it would increase striking speed for combos
                Um not against the combo system but the combo speed its what kills it, there shouldnt be extra speed, and worst extra speed for input... just fluidity like the low+Mid kick combo...

                Comment

                • Phillyboi207
                  Banned
                  • Apr 2012
                  • 3159

                  #9
                  Re: Let’s say the combo system was removed...

                  Originally posted by bmlimo
                  Um not against the combo system but the combo speed its what kills it, there shouldnt be extra speed, and worst extra speed for input... just fluidity like the low+Mid kick combo...
                  I think the issue is that currently EVERY strike comes out extra fast.

                  I think the only thing that should determine strike speed would be the rating and your move level.

                  There are some guys who can throw generic combos like Cody Garbrandt and I think fluidity should represent that.

                  Also combos should take up more stamina not less imo

                  Comment

                  • bmlimo
                    MVP
                    • Apr 2016
                    • 1123

                    #10
                    Re: Let’s say the combo system was removed...

                    Originally posted by Phillyboi207
                    I think the issue is that currently EVERY strike comes out extra fast.

                    I think the only thing that should determine strike speed would be the rating and your move level.

                    There are some guys who can throw generic combos like Cody Garbrandt and I think fluidity should represent that.

                    Also combos should take up more stamina not less imo
                    Every fighter has their own speed, the combo extra speed make every one have Mighty Mouse speed... i made a test in an open weight Match and button mashing combos can make a middleweight as fast as a lightweight

                    Comment

                    • Phillyboi207
                      Banned
                      • Apr 2012
                      • 3159

                      #11
                      Re: Let’s say the combo system was removed...

                      Originally posted by bmlimo
                      Every fighter has their own speed, the combo extra speed make every one have Mighty Mouse speed... i made a test in an open weight Match and button mashing combos can make a middleweight as fast as a lightweight
                      Ohh in not referring to everyone keeping the current combo speed. I dont like the extra acceleration. Like I said very few fighters can throw combos like that.

                      Cody is one, Frankie is another, Max, Aldo

                      Usually the smaller guys.

                      Comment

                      • TheGentlemanGhost
                        MVP
                        • Jun 2016
                        • 1321

                        #12
                        Re: Let’s say the combo system was removed...

                        Originally posted by Freshly Baked Gregg
                        What your feet are doing doesn't change what you can and can't throw. It would be awkward to throw a 2-2-6 as a combo unless they are all single shots, which isn't too far off how I play Till.
                        Yes it does. You're not throwing back to back superman punches like in UFC 2 if they removed the combo system now and had footplanting in some form. It matters quite a bit, I'm not sure how you can dispute that.

                        You can call it footplanting system or an exclusion of moves you simply can't chain together as a combo, but we obviously need something so insane combos aren't applied if this combo system is taken out.

                        Sent from my SM-J700P using Operation Sports mobile app
                        Last edited by TheGentlemanGhost; 07-11-2018, 02:26 PM.

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