Attacking AI Defenders Downhill

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  • MarkWilliam
    72-10
    • Oct 2012
    • 2325

    #1

    Attacking AI Defenders Downhill

    I'll start with the fact that I'm purely an offline player. And that I play as OKC 95% of the time. This post may seem fairly self directed, hopefully others see the potential value in it also.

    One thing that's been on my personal wish list for a while is seeing the AI guard certain guys (in this example, Russell Westbrook) a certain way.

    A big part of (problem with) Russell Westbrook's game is his efficiency (or lack thereof). One could speculate that a big reason is because he takes a very inefficient shot in basketball a fair bit - mid/long range 2 point shots. Usually on pull ups.

    A big reason, or the main reason this happens is because his drive/speed is so devastating that defenders drop off as soon as he starts to think about driving. A gap is created and the mid range J opens up - as a result, he takes it (more often than not).

    For years I've been wishing this could be replicated in NBA 2K games and each year I find myself (slightly) disappointed it is not the case.

    E.G; In NBA 2K18, I find the AI has a tendency to guard Russ tight almost all of the time. On a drive attempt I find the AI plants and wants to take a bump in the chest. Blowing by them then becomes the only logical option. As a result I see a few too many successful dunks per game and a shot chart that doesn't quite reflect that of his in a real NBA game.

    There needs to be an ability to attack downhill without the aid of a screen.

    Below is a brief video showing some instances of how guys drop back on him and he takes the pull up.

    <iframe width="560" height="315" src="https://www.youtube.com/embed/oxmlNFedIKs?start=25" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

    Seeing the defenders shuffling back in anticipation of the potential drive attempt is a big part of guarding guys whose tendency is to drive first. As a bi-product, the efficiencies or inefficiencies (statistically) would surface adding to the immersion of the game. This wouldn't just apply to Russell Westbrook, but to any players in the league who have a tendency to drive before shooting (Greek Freak, John Wall, Rondo, prime Rose, the entire Lakers squad ). Also, replicating these player's style of play would become far more achievable and (personally) very enjoyable.

    Because this is essentially how I play NBA 2K games 95% of the time (offline as OKC), you can imagine the slight irk in not being able to replicate such a key aspect of their play style. I'd imagine this is fairly universal to other people who have a player with the same tendency balance on their preferred squad.

    I guess one reason I'm posting this is with hope that it's seen/heard by enough people (or the right people) and eventually makes its way to a board room table for discussion prior to a release of an NBA 2K game one day.

    Equally, does a defensive mechanic like this seem realistic/unrealistic? Does it seem like the sort of thing that could eventually be replicated in an NBA 2K game? Thoughts?

    Sorry for the long post, hope to hear some thoughts on this.
  • The 24th Letter
    ERA
    • Oct 2007
    • 39373

    #2
    Re: Attacking AI Defenders Downhill

    This is what I liked about 2K16.

    I just so happened to be looking through my old videos and saw this one yesterday..



    Calderon (I think) is clearly respecting and anticipating Lowrys drive instead of pressing him

    Sent from my SM-G955U using Operation Sports mobile app

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    • MarkWilliam
      72-10
      • Oct 2012
      • 2325

      #3
      Re: Attacking AI Defenders Downhill

      Originally posted by The 24th Letter
      This is what I liked about 2K16.

      I just so happened to be looking through my old videos and saw this one yesterday..



      Calderon (I think) is clearly respecting and anticipating Lowrys drive instead of pressing him

      Sent from my SM-G955U using Operation Sports mobile app
      Yep, I found creating space was far more prevalent in previous 2Ks (2K16 being a good example). In their best instances, they required some right stick play (dancing with the ball so to speak) - as shown in your video.

      This did add a fun element, but for me, I would really like to see it expand on this to downhill, straight line attacks into the lane. To use Russell Westbrook as an example again, having a player like him come at you at full speed from around the half court mark would cause most (if not all) defenders to back peddle - thus opening up the mid range pull up.

      It is present in the screen and roll aspect of 2K18 (centres will drop back), you go around the screen and pull up. But I want to employ it when I get a big switch onto me - without using a screen. Or just generally speaking when a slower (most) defender is guarding me.

      Comment

      • vannwolfhawk
        MVP
        • Jun 2009
        • 3412

        #4
        Re: Attacking AI Defenders Downhill

        Originally posted by The 24th Letter
        This is what I liked about 2K16.

        I just so happened to be looking through my old videos and saw this one yesterday..



        Calderon (I think) is clearly respecting and anticipating Lowrys drive instead of pressing him

        Sent from my SM-G955U using Operation Sports mobile app
        That was CPU on defense not a user?
        Basketball Playbooks
        http://www.nextplayhoops.com

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        • jclazaris84
          Rookie
          • Feb 2018
          • 303

          #5
          Re: Attacking AI Defenders Downhill

          i hear u 100%, op. i could iso pinch mj in the very beginning of the first quarter (and the rest of the game), and the cpu will play me super tight 80-85% of the time. u don't force drives in the first quarter and sure don't play guys like westbrook and mj like u would kyle korver. sag off slashers and make em beat u with the jumpshot... would be amazing to see this from ace. unfortunately it's a bit late to bring this up for 2k19, but it's good simnation discussion regardless. the shuffle-back animation that the cpu had when u use a walk-up dribble i saw a lot in 17 and 16 as well i think, but it's rare to see it from the cpu defense in 18. u can dribble-walk and the cpu just stands there on top of the three point line, frozen. only option is a drive, ho hum!

          sorry to put u on the spot czar, but would love to hear ur input on this. i thought this was the whole point of ace - to adjust, or at least be smart enough to sag off of someone like westbrook.

          it would also be nice if pump fakes and especially jab steps were more effective out of the triple threat. the cpu smothering in 18 is ridic!
          Last edited by jclazaris84; 07-25-2018, 10:09 PM.

          Comment

          • MarkWilliam
            72-10
            • Oct 2012
            • 2325

            #6
            Re: Attacking AI Defenders Downhill

            Originally posted by jclazaris84
            u can dribble-walk and the cpu just stands there on top of the three point line, frozen. only option is a drive, ho hum!
            YES. 100000%.

            I agree with your entire post, but this part really got me nodding in approval.

            Comment

            • Thetruth11
              Banned
              • Feb 2018
              • 474

              #7
              Re: Attacking AI Defenders Downhill

              It's a ai problem not a user problem cause I take alot of midrange against users. Most midrange come off quick cross and spot up


              Sent from my SM-G920T using Operation Sports mobile app

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              • MarkWilliam
                72-10
                • Oct 2012
                • 2325

                #8
                Re: Attacking AI Defenders Downhill

                Originally posted by Thetruth11
                It's a ai problem not a user problem cause I take alot of midrange against users. Most midrange come off quick cross and spot up


                Sent from my SM-G920T using Operation Sports mobile app
                Agreed - hence the thread title. But it's what worries me equally.

                Sometimes I feel the issues that are addressed each year are purely from a user vs user standpoint.

                We have heard that 1 on 1 defense is improved this year, but from what I've heard, it's some new animations (and things of this nature) to offer some resistance to the blow by aspect.

                Comment

                • jclazaris84
                  Rookie
                  • Feb 2018
                  • 303

                  #9
                  Re: Attacking AI Defenders Downhill

                  Originally posted by MarkWilliam
                  Agreed - hence the thread title. But it's what worries me equally.

                  Sometimes I feel the issues that are addressed each year are purely from a user vs user standpoint.

                  We have heard that 1 on 1 defense is improved this year, but from what I've heard, it's some new animations (and things of this nature) to offer some resistance to the blow by aspect.
                  i really hope 2k did a solid job on driving this year. wb and mj should be able to get those first steps if they have an angle, but lesser players should get bumped back much more often. judging by past iterations tho, they always seem to take the extreme route in either direction (2k18 vs 17, 16, 15, etc).

                  Comment

                  • The 24th Letter
                    ERA
                    • Oct 2007
                    • 39373

                    #10
                    Re: Attacking AI Defenders Downhill

                    Originally posted by vannwolfhawk
                    That was CPU on defense not a user?
                    Yes that's the CPU

                    Sent from my SM-G955U using Operation Sports mobile app

                    Comment

                    • vannwolfhawk
                      MVP
                      • Jun 2009
                      • 3412

                      #11
                      Re: Attacking AI Defenders Downhill

                      Originally posted by The 24th Letter
                      Yes that's the CPU

                      Sent from my SM-G955U using Operation Sports mobile app
                      That looked good!
                      Basketball Playbooks
                      http://www.nextplayhoops.com

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                      • JoFri
                        Pro
                        • Mar 2013
                        • 1486

                        #12
                        Re: Attacking AI Defenders Downhill

                        oh yes this is quite common when attacking in transition. Whoever is running back on defense, the Cpu will retreat to the paint and thats where I pull up at the mid range. My favourite spot is mid range baseline where I do a drive-pull up animation.
                        That was 17 and 16.


                        Sent from my iPhone using Tapatalk

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                        • The 24th Letter
                          ERA
                          • Oct 2007
                          • 39373

                          #13
                          Re: Attacking AI Defenders Downhill

                          Same here-

                          This video is from my 2K16 dribble thread...

                          The CPU is a completely independent defender and has to stay on its toes...at one point they get completely turned around. Loved it. Felt organic.



                          Sent from my SM-G955U using Operation Sports mobile app

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                          • El_Poopador
                            MVP
                            • Oct 2013
                            • 2624

                            #14
                            Re: Attacking AI Defenders Downhill

                            Originally posted by The 24th Letter
                            Same here-

                            This video is from my 2K16 dribble thread...

                            The CPU is a completely independent defender and has to stay on its toes...at one point they get completely turned around. Loved it. Felt organic.



                            Sent from my SM-G955U using Operation Sports mobile app
                            Well that was just fun to watch lol. The way the CPU defended actually resembled human-like reactions at times. They need to get more of that in the game. That and the ability to drive without needing to take a wide path around the defender like in 2k18.

                            Comment

                            • vannwolfhawk
                              MVP
                              • Jun 2009
                              • 3412

                              #15
                              Re: Attacking AI Defenders Downhill

                              Originally posted by El_Poopador
                              Well that was just fun to watch lol. The way the CPU defended actually resembled human-like reactions at times. They need to get more of that in the game. That and the ability to drive without needing to take a wide path around the defender like in 2k18.
                              I agree but I can see where that might be tough to balance as for those really good with the dribbling/sticks (and that’s not me I’m a execute run play guy to get wide open shots) could get to the rim at will. But like the example I gave in another thread about using the reactions whether here or with reactions to a jab step it could be done through players on ball defensive iq ratings?! Guys like GP, Pippen, Kawhi, etc shouldn’t or wouldn’t react so drastically... you could really separate the individual players and defenders with reactions...
                              Basketball Playbooks
                              http://www.nextplayhoops.com

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