Madden 19 CPU vs CPU Sliders

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  • tommycoa
    MVP
    • Nov 2008
    • 4982

    #1

    Madden 19 CPU vs CPU Sliders

    Towards the bottom of the page, you’ll find info and sliders and playbook details for my all time roster project i built from assante’s file.

    4-12-2019 big discovery. weather effects gameplay. lots of explanations in the thread about this. take my word for it. pay close attention to the wr catch. i’ll update this later with better explanations about this weather thing for this OP. 4 tests games in online cfm, not deleting prfofile, or even exiting to main menu. im just playing the next game. looking good. just need you guys to test it with different style teams.


    for the xbox guys, here’s the player skill and cpu skill sliders for download on share. remember you still have to input penalties and other stuff. this is just for qba, pass block, we catch, etc...these are the same exact sliders im using for the all time rosters. the files will be called CLEAR.

    Remember to delete playcalling profile.

    This is bottlefed’s clock setup. This is a recap. These directions are also included in the sliders. Just put them up front for quick reference.

    So to recap
    Main menu:
    9 minutes
    Accelerated clock on
    Run off 25 seconds

    CFM:
    9 minutes
    Accelerated clock on
    Run off “off”

    Also i’m deleting profile between games again. Same as it was with playcall suggestions, im still deleting it too.


    I’ve had 5 straight games with 10 0r less deflections with these. Big shoutout to Sdoug for helping test and dcthompson for the pass coverage/int/pass reaction d. The scoring has been slightly higher as well, which was needed. Most games were in the 20s before, but now I’m seeing 30-20 type games.

    Thinks that help the game play better:

    1. Don’t skip cutscenes. The game gets pretty whacky and highly unstable when you do. Skipping cutscenes makes things more like Madden Arcade.

    2. Go to Main Menu—->Share and Manage files—->load and delete——>Delete the file titled playcall; this improves playcalling. Gets a better run/pass, especially more run plays.


    4. NOT SEEING THE PUNT GLITCH AT ALL ANYMORE, BUT IF YOU DO SEE IT USE THESE INSTRUCTIONS.If you see the crazy punt glitch, where during wind games, the team punting into the wind can only punt it 20 yards or so straight up in the sky, just super sim punts on normal. No way to tell if it’s a wind game before hand. So there will be one bad punt. This can really change a game. Wish they’d fix it. For now, this is all we can do.

    5. Go to Files and Settings; find playcalling; delete the file called Suggestions. Also I’m using the active rosters. Main difference i see using this setup is this: inside the ten yard line, you rarely see the cpu come out in jumbo formations. They keep spreading the field and this results in more touchdowns. There are other smaller nuances going on with using these particular settings, but after 30+ games with this combo, I feel like playcalling and formation use is way more dynamic. Simply put, it seems like the teams play more towards their schemes.

    6. PLAY THE KEY MOMENTS ADVICE:

    If there’s games you’d like to Play the Key Moments on, I suggest using 15 minute clock with 25 runoff for those games. I’m not sure the 10 minute clock will give enough plays. 15/25 should work aces for the amount of plays you watch with play the key moments. 15/25 will keep the qbs audibling.

    Gota defensive battle going with the 11-2 Texans (#1 D, best team in the league) vs. the 10-3 eagles who are coming off a 30-11 beatdown from another 10-3 Rams team.

    Right now it’s 7-3 with a minute and a half before the half.
    Before you load sliders, delete your profile and choose expert and sim upon Intro Setup.

    SLIDERS

    Main Menu

    Difficulty - all madden
    Injuries - 35
    Fatigue - 65
    Quarter Length - 9 minutes——>10 minutes for play now games
    Acc Clock - Off
    ********In Main Menu, turn accelerated clock on and change the run off to 25, and it will stay at 25, then turn accelerated clock back off.

    In cfm, do the same thing as MM, but in cfm, the runoff doesn’t change back to 25, it’ll still be 20, but the effects of the clock stick. As is now, since the patch, if you dont do this, you’re really playing with accelerated clock ON even though it’s off. The time disappears just before the team approaches the line of scrimmage.
    Game Speed - Normal
    Min Threshold - 50
    Ballhawk - Off
    Heat seeker - Off
    Auto Strafe - Off
    Switch Assist - Off
    Flip Play - off
    HB Moves - Manual
    Visual Feedback - Off
    Even Teams - Off

    Volume control
    In-game commentary-85
    Stadium speakers 50
    Crowd -
    Crowd Noise:
    85 for early season non-divional game
    90 for early to mid season rivalry and division games
    95 for late-season division and rivalry games
    100-post-season games

    This will make the intensity level different for various types of games. Crowd noise well done this year. One of the small things that never gets mentioned.
    On the field-25

    Visual Settings

    Play Call Style - enhanced
    Play Call Button Layout - default
    Previous Play Information - off
    On Field Visual Feedback - Off
    Drive Goals & XP Feedback - Off
    Franchise Bottom Line Ticker - off
    Franchise Gameplan Boost Notification - Off
    Coaching Tips - Off
    Pre-Snap Menu - off
    Player Names - off

    Camera Toggle - off
    Passing Cam - off
    Offensive Camera Settings - broadcast
    Defensive Camera - broadcast
    Enlarge On Field Graphics - Off
    Color Blindness - Normal Vision
    Brightness - Default
    Contrast - Default



    CFM League Settings
    I start the season in preseason and input sliders first, then i do these slight edit changes to make scramblers scramble.

    I start my cfm in preseason, set up the sliders and i change my list of qbs to scramblers. Takes maybe 5 minutes to do.

    Scrambling is way better this year than last. Last year they took off way too much. Not the case here. Seen Cam have 8 for 50 the other night and some of the runs were designed draws and read options. Was pretty cool. I think cam audibles to a qb draw once. Good stuff.

    Here’s the scramblers list. Just go to player edits and on the traits screen change qb style.


    Tribusky
    Josh Allen (i think he’s already a scrambler)
    Newton
    Mayfield
    Dax Prescott
    Aaron Rodgers
    Deshaun watson
    Tanneyhill
    Wentz
    Russel wilson
    Pat Mahomes
    Marcus Mariotta (think he’s already set, check to make sure)
    Bortles
    Lamar Jackson (already changed on most current roster

    Skill Level - Pro
    Game Speed - Normal
    League Type - COACHES and OWNERs (but choose the owners only when signing up for a team. When you choose coaches, the offense gets a gigantic boost.)
    Instant Starer - Off (treat this the same as coach firing)
    Trade Deadline - On
    Trade Type - Enable All
    Coach Firing - OFF———>this is different than before, default onlinecfm has this off, maybe ea’s telling us something.
    Salary Cap - On
    Relocation Settings - Normal
    Injury - On
    Pre Existing Injury - Off
    Practice Squad Stealing - On
    Player Progression Frequency - 4 weeks

    Game clock 9 minutes
    Here, turn on the accelerated clock, switch to 25 second runoff, then turn accelerated clock back off.


    Gameplay
    QB Accuracy - 90
    Pass Blocking - 0
    WR Catching - 40
    Run Blocking - 55
    Fumbles - 35

    Pass Defense Reaction Time - 55
    Interceptions - 45
    Pass Coverage - 50
    Tackling - 38


    Injuries - 35
    Fatigue - 65
    Player Speed Parity Scale - 50

    FG Power - 50
    FG Accuracy -50
    Punt Power - 50
    Punt Accuracy - 50
    Kickoff Power - 50

    Penalties

    Offside - 99
    False Start - 25
    Offensive Holding - 65
    Defensive Holding - 60
    Facemask - 49
    Defensive Pass Interference - 99
    Illegal Block In The Back - 49
    Roughing The Passer - 51

    All the ON/OFF penalties should be turned ON!

    Use default Auto subs. Game treats auto subs different when you don’t use accelerated clock.

    *****************
    Formation Sub tips:

    Here in the playoffs, for this next game, im messing more with formation subs for running backs. It took maybe 2-3 minutes to make these subs. Adds a little more strategy to the games. The running backs are the only formation subs I’ll use. After the tips, there’s stats from this strategy for the Lions/Eagles game.

    I’ve already got the other playoff teams setup like this.

    1. Power backs are in all:
    single back/pistol/shotgun 2 or 3 TE sets
    2. I formation and offset I sets
    3. Shotgun sets where the running back is about a half yard behind the QB, it’s kind of like the Pistol, but not quite. These forms have more power plays.

    Elusive/recieving backs
    1. Single back/Pistol 3 wide reciever sets
    2. Shotgun sets where the RB is lined up directly beside the qb.
    This will be the only formation subs I’ll do. Some teams, like the lions, have a slew of good backs, and now their top 2 backs are out. For the eagles, i put clements in the aforementioned power type sets.

    This really helped the run game. Made it way more realistic, and the coaching seemed to use a wide variety for both the Lions and the Eagles.

    Clement (power back)13-73; 4 catches for 20
    Sproles (elusive/recieving back) 8-30; 3-2 recieving
    Smallwood (power ball) 4-18.

    Lions didnt run the ball much; their top 2 backs were out and they have a playbook similar to the Pats, so they passed a lot more than they did in the wildcard playoff game. Just a different gameplan this week. Lions backs had Just 14 carries but 8 catches, so 22 total touches. Eagles controlled the time of possession and that’s how the won against their D. The Eagles wore the Lions stout D out and survived 2 giveaways and 0 takeaways. Eagles D played lights out and they were good in the season according to stats. Both dlines effected the outcome of this contest.

    Lions running backs Rushing/Recieving
    Riddick (elusive/reciving) 5-21/6-26
    Johnson (power) 8-19/
    Abdullah (elusive/recieving) 1-9/2-29

    The Pats Playbook is the most balanced of the playbooks as far as passing game goes. What i mean is, you see a better distribution of passes to all the targets. The lions playbook has the same kinda setup.

    *************************
    STATS and AVERAGES!!!!! Pretty good stuff and close enough in averages that I now feel 110% confident that these are the best around.

    This is from 15 ballgames played. Still got one left, but the house was quiet for calculations, which is rare.

    https://www.pro-football-reference.com/years/2018/


    All the qbs completions/incompletion log
    40. 54
    30. 45
    40. 56
    30. 38
    28. 41
    21. 36
    26. 36
    21. 39
    20. 32
    21. 33
    31. 44
    33. 41
    27. 36
    25. 44
    23. 38
    25. 46
    26. 44
    23. 35
    24. 33
    31. 35
    19. 35
    27. 35
    25. 29
    27. 44
    22. 35
    27. 41
    17. 26
    15. 20
    9. 15
    7. 16
    7. 9
    1. 1

    Average score 27.9 to 15.7
    Don’t have an average score for this year because i can’t find the average. But the average in this article is 29 to 17.8



    Passing
    Comp. ATT
    648. 1112
    21.6. 37


    Passing yards
    8755 total yards
    292 per game (250 yards) this one is off because i forgot to delete profile and had a game with 1000 comb passing yards. Remove that game and they averaged 277 a game. 27 yards off.
    21.6/37 (comp/attempts) (23.1-35.5)
    7.87 yards per pass (7.1)
    56 TDs
    1.86 Passing TDs per game (1.8)
    0.9 INT per game (0.8)

    740 rush attempts
    24.6 rush attempts per game (25.6)
    2734 total rushing yards
    91.6 yards per game rushing (110.7)
    3.7 yards a carry (4.3)
    0.3 rush tds per game (0.8)

    104 sacks
    3.46 sacks per game (3.2)

    11,489 total offense
    383 yards a game (361)

    1956 total plays
    65.06 plays per game (63.6)
    130 plays per game (128)
    5.9 yards a play (5.7)

    635 total points scored
    21.1 Points per game (24.1) scoring is way up this season, 21.1 falls in line with previous season averages. Last year 22.1 the previous year was 21.7 on https://www.pro-football-reference.c...2017/index.htm

    First downs
    532 total first downs
    17.73 first downs a game (20.7)

    42 total turnovers
    1.4 turnovers per game
    (1.4)

    196 total penalties
    6.53 penalties
    (6.7)

    Penalty yards
    1516 penalty yards
    50.5 yards
    (57.1)

    1246 third down average
    41.5% third down
    (39%)

    154 total tackle for losses
    5.1 TFLs per game
    (5.5)

    102 pass deflections
    3.4 pass deflections per game. (2.5)

    Sent from my iPad
    Last edited by tommycoa; 08-02-2019, 01:35 PM.
    For an alltime legends team on xbox, search usertag haughtypine7723

    The file is called xboxassantesgreatestever.

    Teams finished:
    Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts
  • dc thompsoncanyon838
    Pro
    • Apr 2016
    • 728

    #2
    Re: Madden 19 CPU vs CPU Sliders

    Tommy I wanted to let you and others know Amazon emailed me saying my Hof pre order will not ship until at least 8/10.! They already charged me and I cannot get a refund. Hope I got this message out in time to help some. Good luck !

    Comment

    • tommycoa
      MVP
      • Nov 2008
      • 4982

      #3
      Re: Madden 19 CPU vs CPU Sliders

      Originally posted by dc thompsoncanyon838
      Tommy I wanted to let you and others know Amazon emailed me saying my Hof pre order will not ship until at least 8/10.! They already charged me and I cannot get a refund. Hope I got this message out in time to help some. Good luck !
      Sorry your order got mixed up.
      For an alltime legends team on xbox, search usertag haughtypine7723

      The file is called xboxassantesgreatestever.

      Teams finished:
      Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

      Comment

      • HC0023
        MVP
        • Mar 2009
        • 1368

        #4
        Re: Madden 19 CPU vs CPU Sliders

        Tommy the cpu vs cpu big dawg .

        Comment

        • Frythatchicken
          Rookie
          • Jan 2006
          • 142

          #5
          Re: Madden 19 CPU vs CPU Sliders

          Just played game with these...really good so far

          Comment

          • orye74
            MVP
            • Aug 2012
            • 1161

            #6
            Re: Madden 19 CPU vs CPU Sliders

            Originally posted by tommycoa
            Sorry your order got mixed up.
            I like 15 minutes with 13 second runoffs, I get about 120 plays. What assists are you talking about that we should turn off?

            Comment

            • Frythatchicken
              Rookie
              • Jan 2006
              • 142

              #7
              Re: Madden 19 CPU vs CPU Sliders

              Getting my first wonky game... 28-28 at half...week 2 Pats Vs. Jags.... 4 Tds already for Brady.

              Comment

              • Frythatchicken
                Rookie
                • Jan 2006
                • 142

                #8
                Re: Madden 19 CPU vs CPU Sliders

                Also, i'm finding simmed games are only getting 110 plays per game avg.

                Comment

                • tommycoa
                  MVP
                  • Nov 2008
                  • 4982

                  #9
                  Re: Madden 19 CPU vs CPU Sliders

                  Guys, turn ball hawk assist on. Last night Shaunhill27 accidentally had it on and seen the qb’s targeting wrs more. Also noticed Charter has it turned on. Charter’s a legend on here, if he’s got it on, there’s something to it.

                  Updating this in the OP.
                  For an alltime legends team on xbox, search usertag haughtypine7723

                  The file is called xboxassantesgreatestever.

                  Teams finished:
                  Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

                  Comment

                  • tommycoa
                    MVP
                    • Nov 2008
                    • 4982

                    #10
                    Re: Madden 19 CPU vs CPU Sliders

                    Originally posted by Frythatchicken
                    Also, i'm finding simmed games are only getting 110 plays per game avg.
                    I’m watching every game in a season, minus preseason. You’re not going to get much out of the preseason games. Too many subs and such to nail a slider set to.

                    If you wanted 110 plays, you’d have to play 7 minute quarters.

                    This is a better way to look at 9 minute quarters.

                    1st quarter:

                    Has three acts.
                    Each three minute block is an act.
                    Three acts accumulate 30 plays.
                    If you skip cutscenes, you get 3 plays a minute. But if there’s no stoppage of play—penalty, injury timeout, or incompletion, there could be up to 5. Freak occurrences may cause more, but it’s rare. I usually see 30 plays in the first quarter.

                    2nd Quarter:

                    Has Four Acts.
                    First three minutes
                    Six minutes to Four Minutes.
                    Four minutes to Two minutes.
                    Two minutes until half.

                    The first 7 minutes gives you 21-25 plays on average.

                    The final 2 minutes are harder to average because teams go into hurry up, there’s 6 timeouts that almost always get used, and We get a flood of plays and there’s lots of variables and that’s why there’s a wider median. The last 2 minutes of the half averages anywhere from 12-24 plays, and 18 average, we’ll say. This is very unpredictable. Depends on how close the game is.

                    The third quarter is a mirror of the the 1st—3 acts. And the second a mirror of the fourth, except the fourth quarter maybe has 5 acts. With the final minute being the last act or the climax.

                    That’s 15 acts. Nice symmetrical number that adheres to standard storytelling techniques, because after all, a ball game is a story that unfolds. Quarters are chapters and these acts are the scenes that make the chapter.

                    1st quarter-30 plays

                    2nd quarter-43 plays

                    3rd quarter 30 plays

                    4th quarter 43 plays

                    That’s a 146 plays. Give or take.

                    Now the problem with 7 minute quarters is, it’s harder to break 7 minutes into proper acts. The 9 minute mold congeals with the 15 minute act.

                    This is the best I can explain it.
                    Last edited by tommycoa; 08-08-2018, 09:38 PM.
                    For an alltime legends team on xbox, search usertag haughtypine7723

                    The file is called xboxassantesgreatestever.

                    Teams finished:
                    Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

                    Comment

                    • tommycoa
                      MVP
                      • Nov 2008
                      • 4982

                      #11
                      Re: Madden 19 CPU vs CPU Sliders

                      Guys, if qbs are scrambling too much, try changing their style to West Coast. In 18, west coast was the setting that made qbs play to their true ratings and it gives them life in the pocket, they just aren’t as privy to run with the ball, although they will when neccesary.
                      For an alltime legends team on xbox, search usertag haughtypine7723

                      The file is called xboxassantesgreatestever.

                      Teams finished:
                      Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

                      Comment

                      • orye74
                        MVP
                        • Aug 2012
                        • 1161

                        #12
                        Re: Madden 19 CPU vs CPU Sliders

                        I’m gonna be running my cpu Vs cpu Games on all madden again this year, I’ve noticed on rookie that ever game I played the scores were “suspiciously” close. A touchdown difference or less.

                        Comment

                        • BigOrangeVol4Life
                          Pro
                          • Dec 2013
                          • 769

                          #13
                          Re: Madden 19 CPU vs CPU Sliders

                          Looking forward to these after I buy the game. Quick question... is the setup the same for CPU vs CPU controlling all 32 teams in offline franchise broadcast mode as it has been the last two years (create 32 profiles, super slow speed, etc) or can you select all 32 teams from the beginning and move the controller to the middle for the CPU to play every game against itself?

                          Comment

                          • orye74
                            MVP
                            • Aug 2012
                            • 1161

                            #14
                            Re: Madden 19 CPU vs CPU Sliders

                            Originally posted by BigOrangeVol4Life
                            Looking forward to these after I buy the game. Quick question... is the setup the same for CPU vs CPU controlling all 32 teams in offline franchise broadcast mode as it has been the last two years (create 32 profiles, super slow speed, etc) or can you select all 32 teams from the beginning and move the controller to the middle for the CPU to play every game against itself?
                            Yes it is. Same as last 2 years.

                            Comment

                            • BigOrangeVol4Life
                              Pro
                              • Dec 2013
                              • 769

                              #15
                              Re: Madden 19 CPU vs CPU Sliders

                              Originally posted by orye74
                              Yes it is. Same as last 2 years.
                              Thanks man. Does the CPU vs. CPU gameplay (AI, animations, etc) and atmosphere look better than in last year's game?

                              Comment

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