Madden 19 What happened to the physics?

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  • reeboyfresh23
    Rookie
    • Oct 2013
    • 31

    #1

    Madden 19 What happened to the physics?

    Did the devs explain why the physics are toned so far down this year? There's no gang tackling this year. You used to be able to affect the canned animations with other players getting there late.

    Think that's the reason for the bad solo tackle animations. They want the play over fast so it wouldn't showcase the physics being a non factor this year.

    This is football we want gang talking. momentum and weight should play a part. I'm seeing bell and fournette getting laid out by one defensive back. It should be 11 hats to the ball not one guy and the play is over
  • cheddabob7502
    Rookie
    • Sep 2005
    • 389

    #2
    Re: Madden 19 What happened to the physics?

    Originally posted by reeboyfresh23
    Did the devs explain why the physics are toned so far down this year? There's no gang tackling this year. You used to be able to affect the canned animations with other players getting there late.

    Think that's the reason for the bad solo tackle animations. They want the play over fast so it wouldn't showcase the physics being a non factor this year.

    This is football we want gang talking. momentum and weight should play a part. I'm seeing bell and fournette getting laid out by one defensive back. It should be 11 hats to the ball not one guy and the play is over

    I feel your pain. Its terrible when a RB is running to the line of scrimmage and one just one guy is able to tackle him and get drove or stuck in an animation and when others try to tackle, it seems they aren't even there because the RB and Defender get stuck in an animation and it has to play out before anyone can affect the RB. You can have your defense dive and hit him but the RB doesn't get affected or his momentum just trucks through them. or the WR gets hit by one and then another would come in and clean it up but the 2nd player (Sometimes the 1st tackler) gets in a wonky animation and doesn't even affect the play. I believe they had to do one or the other with Animations and RPM or Physics with Animations. I just don't get it. But RPM does feel pretty good when figured out.
    "I can accept failure but I can't except not trying."
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    • ehh
      Hall Of Fame
      • Mar 2003
      • 28962

      #3
      Re: Madden 19 What happened to the physics?

      From what I've seen so far the physics are much worse than they were in 17 and 18. As awesome as RPM feels as the ball carrier, is it also the reason for the ridiculous movement by the CPU's defenders?

      I'm fairly certain I'll put CPU tackle at zero and test it upwards from there. So many big hits, too many crazy shoestring tackles from 3-5 yards behind the ball carrier, and too much warping by zone defenders in passing situations. It's nice to have a challenge but not at the expense of realism.
      "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

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      • MMurda
        Pro
        • Nov 2010
        • 544

        #4
        Re: Madden 19 What happened to the physics?

        madden always has tackling too rigid out of the box. too many 1 on 1 strong tackles. dbs tackling a hb running full speed with steam. i always end up with tackling in the 25 to 35 range. then u can finally bounce off some tackles and it takes more than 1 person to bring down ppl as it should be
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        • reeboyfresh23
          Rookie
          • Oct 2013
          • 31

          #5
          Re: Madden 19 What happened to the physics?

          I hope they can unlock more tackle animations at least. If the gang tackling had to take a back seat for RPM. At least give us more than 3or4 tackles for the whole year lol.

          Its another reason for such low running yards. Most backs fall forward for 1 or 2 extra yards on contact in real life. In Madden 19 there is no fight for every yard with ball carriers

          I don't want anyone going Marshawn lynch. I just want proper tackles playing out the way we as football fans know they should. Could a defensive back tackle fournette one on one? Definitely! But he not gonna blow him up! He's gonna go low or hang on until help arrives.

          It kills immersion. It's like Shaq or DeAndre Jordan draining 90%from the foul line.

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          • Americas Team
            MVP
            • Jun 2016
            • 1282

            #6
            Re: Madden 19 What happened to the physics?

            I think they did this to clean up the after play physics wonkyness, they didn't improve the physics they simply dialed it back, smh.
            Xbox Series X: KILLMUNGER

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            • jpdavis82
              All Star
              • Sep 2005
              • 8794

              #7
              Re: Madden 19 What happened to the physics?

              There’s no gang tackling? From the beta and EA Access that I played the tackling was way better than in 18. Defenders will latch on and another defender will even come sometimes and jump on top of the ball carrier to tackle them. What am I missing?


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              • ODogg
                Hall Of Fame
                • Feb 2003
                • 37953

                #8
                Re: Madden 19 What happened to the physics?

                I've seen plenty of gang tackling, I have no idea what game you guys are playing LOL
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                • OhMrHanky
                  MVP
                  • Aug 2012
                  • 1898

                  #9
                  Re: Madden 19 What happened to the physics?

                  Originally posted by ODogg
                  I've seen plenty of gang tackling, I have no idea what game you guys are playing LOL


                  I agree. I will also agree with others about the 1 v 1 big hits being a little excessive. But, for me, honestly, madden has been a bit tame in recent years. And, I think what we’re seeing now is actually more realistic. Nfl players are BIG and FAST and they want to hit hard. So, even on wrap tackles, they drive THROUGH the player and it ends up being a big hit. I’d rather see more big hits than less. That being said, the perfect setup right now would be less hard hits, imo.

                  But, I have def seen gang tackling as well, and as jpdavis mentioned, I’ve seen the tackle animation where someone jumps on top of a tackle attempt in progress while a 3rd tackler dove in.

                  I’ll also say this - what they actually toned down, imo (and properly so) was the excessive tackle attempts as a player is going down. This was originally a great addition to the game as prior to say, maybe 16, I believe? When a tackle was occurring, NOBODY joined in. I remember Rex mentioning adding the diving attempts. And, again, while it was a good addition, it was still a little over the top, actually. So, for me, what we’re seeing now is actually appropriate. Sometimes players dive in to finish, and sometimes players realize the tackle is occurring and don’t jump in.

                  But, overall, there is gang tackling, but it may be less than 18 and it may be slightly less than real life, perhaps. But, honestly, I’m loving the tackling this year and feel it’s much more organic. While tackle animations are always ‘canned,’ I feel like the tackles this year are much less so. I’ve seen some ridiculous big hits (but, ridiculous in a realistic good way) where a WR got upended going for a high point pass, and landed on his head! Lol.

                  I do guess, however, that they went for more big hits this year for ‘fun’ factor. And, while I am absolutely a sim guy at heart, I have to admit that I also enjoy a little more fun including more big hits from time to time. Now, the sounds are a bit ridiculous, actually. Lol. And, I wish they would just record pads colliding sounds and tone it down a little. It’s just so much louder than everything else that u have to turn down the volume. I’m working on a volume set right now, actually, to hear the best from the game without blowing an eardrum. There’s actually some decent things going on in the crowd noise this year. It’s not perfect or amazing, but it’s not bad, either. So, it’s nice to hear the roar of the crowd.


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                  • ODogg
                    Hall Of Fame
                    • Feb 2003
                    • 37953

                    #10
                    Re: Madden 19 What happened to the physics?

                    Originally posted by OhMrHanky
                    I agree. I will also agree with others about the 1 v 1 big hits being a little excessive. But, for me, honestly, madden has been a bit tame in recent years. And, I think what we’re seeing now is actually more realistic. Nfl players are BIG and FAST and they want to hit hard. So, even on wrap tackles, they drive THROUGH the player and it ends up being a big hit. I’d rather see more big hits than less. That being said, the perfect setup right now would be less hard hits, imo.

                    But, I have def seen gang tackling as well, and as jpdavis mentioned, I’ve seen the tackle animation where someone jumps on top of a tackle attempt in progress while a 3rd tackler dove in.

                    I’ll also say this - what they actually toned down, imo (and properly so) was the excessive tackle attempts as a player is going down. This was originally a great addition to the game as prior to say, maybe 16, I believe? When a tackle was occurring, NOBODY joined in. I remember Rex mentioning adding the diving attempts. And, again, while it was a good addition, it was still a little over the top, actually. So, for me, what we’re seeing now is actually appropriate. Sometimes players dive in to finish, and sometimes players realize the tackle is occurring and don’t jump in.

                    But, overall, there is gang tackling, but it may be less than 18 and it may be slightly less than real life, perhaps. But, honestly, I’m loving the tackling this year and feel it’s much more organic. While tackle animations are always ‘canned,’ I feel like the tackles this year are much less so. I’ve seen some ridiculous big hits (but, ridiculous in a realistic good way) where a WR got upended going for a high point pass, and landed on his head! Lol.

                    I do guess, however, that they went for more big hits this year for ‘fun’ factor. And, while I am absolutely a sim guy at heart, I have to admit that I also enjoy a little more fun including more big hits from time to time. Now, the sounds are a bit ridiculous, actually. Lol. And, I wish they would just record pads colliding sounds and tone it down a little. It’s just so much louder than everything else that u have to turn down the volume. I’m working on a volume set right now, actually, to hear the best from the game without blowing an eardrum. There’s actually some decent things going on in the crowd noise this year. It’s not perfect or amazing, but it’s not bad, either. So, it’s nice to hear the roar of the crowd.


                    Sent from my iPhone using Tapatalk
                    Yeah I have no issue with big hits, the only thing I think is odd is sometimes it comes from an angle which a big hit is not really possible but you still get the sound and effect of it. That needs toned down.
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                    • reeboyfresh23
                      Rookie
                      • Oct 2013
                      • 31

                      #11
                      Re: Madden 19 What happened to the physics?

                      Physics driven gang tackles and canned animation double team tackles aren't the same. The 2 and 3 man tackles are for the most part scripted and can't be uninterrupted but others. The animation will play all the way out no matter what.

                      In previous years you could affect the animations and even though they were the same tackles.. They could be affected from multiple angles making the end result looked organic and not so robotic. I like to play the game and affect the outcome. Instead of hitting a button and watching the show

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                      • howboutdat
                        MVP
                        • Nov 2012
                        • 1908

                        #12
                        Re: Madden 19 What happened to the physics?

                        Originally posted by ODogg
                        I've seen plenty of gang tackling, I have no idea what game you guys are playing LOL
                        yeah i have to agree here. I am not sure what game they are playing. Ive only played about 5 games so far and have seen several gang tackles. Double team tackles where one defenders momentum seems to stop running in place and another player comes in and hits the runner hard and it knocks him backwards. Ive personally seen some good stuff imo.
                        Yup, i said it !



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                        • OhMrHanky
                          MVP
                          • Aug 2012
                          • 1898

                          #13
                          Re: Madden 19 What happened to the physics?

                          Originally posted by reeboyfresh23
                          Physics driven gang tackles and canned animation double team tackles aren't the same. The 2 and 3 man tackles are for the most part scripted and can't be uninterrupted but others. The animation will play all the way out no matter what.



                          In previous years you could affect the animations and even though they were the same tackles.. They could be affected from multiple angles making the end result looked organic and not so robotic. I like to play the game and affect the outcome. Instead of hitting a button and watching the show


                          I hear what you’re saying, but the only version of madden that ever had organic tackling was 13. That engine was all physics driven (and was fantastic, imo). But, u saying there was better gang tackling even last year, I def don’t agree. 16-18 all had very scripted canned animation tackling, imo. Suction tackling was also much worse in those games. So, def going to agree to disagree here and sometimes beauty is in the eye of the beholder kind of thing. Because, for me, for sure, last year still had poorly scripted animation tackling. I’m actually seeing most RBs falling forward in 19, which is a step up from 18, imo. And, to be clear, they don’t always fall forward, but they also don’t always get thrown on their backside. So, I’m actually enjoying 19 tackling. [emoji41]


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                          • highmiles100
                            Banned
                            • Jun 2016
                            • 269

                            #14
                            Re: Madden 19 What happened to the physics?

                            It seems like every single tackle is a big hit!! This game plays like an arcade game. Which Im surprised the NFL allowed this since they like to police anything that has to do with the NFL.


                            Also another thing that BUGS ME is. Sometimes when I run, it seems the computer takes over my RB and does moves for me and completely ruins the run for me. I don't have anything in the settings with an assist so I have no idea why this is happening.

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                            • OhMrHanky
                              MVP
                              • Aug 2012
                              • 1898

                              #15
                              Re: Madden 19 What happened to the physics?

                              Originally posted by ODogg
                              Yeah I have no issue with big hits, the only thing I think is odd is sometimes it comes from an angle which a big hit is not really possible but you still get the sound and effect of it. That needs toned down.


                              Lol. Yes, I wish I had the vid clip, but I remember a play where a safety had a good pursuit angle on my RB, but he was slightly behind him and the rb was near the sideline. I was expecting a push in the back/shoulder out of bounds. Instead, the safety slightly overtook the rb (got just slightly upfield from him as opposed to chasing) and instantly cracked him with a wicked hitstick shoulder tackle animation. Lol. I was like, wtf?? [emoji33].

                              So, yes, this one is tricky. I love the way the whole game is playing right now, so I’d prefer them not to make any wholesale changes. But, if they could change their probability matrix or something to perform more wrap tackles than big hits, that would be great. But, I have a strange suspicion that actually some of the hits that look and sound like hitsticks are actually what they call ‘normal tackles’. And, I’ll say, again, I’m sure everyone knows how violent hits are in the nfl. Lol. It’s one reason we love the sport, the absolute brutality. I think some simheads here are a little off on how often true wrap tackles are performed and when ‘flying’ hits are performed. And/or a more hard hitting wrap tackle as opposed to a soft, cushy wrap tackle to gang tackle animation plays out in real life. So, I actually Madden is making this more correct by adding the violence.

                              Now, the sound effects, yeah, those are too loud, actually, and not actual pads colliding. I don’t understand this. And, I was in a thread 2 years ago asking, ‘where are the tackle sounds??!’ Because they were nonexistent in 16 and prior. Maybe 17, as well. It was either 17 or 18 that added them back in and they went WAY overboard with it. Lol. I sort of feel responsible, as if they read the OS post and said, ‘u wanna hear the hits? U really wanna hear the hits?? Ok, we’ll make these hits so large, we’ll blow out your subwoofer!!!!’

                              BLAM!!!

                              Lol


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