
If you know TrueSim, then you know what the goal is: realistic, statistically-tested gameplay.
In CFM, I play this way and suggest you do the same:
-Super Slim set to Slow, advance to end of game (CPUvCPU)
-Super Sim set to Normal, jump to next play for all FGAs taken at the 25 yard line or farther
I suggest using iMac2307's PS4 trait-edited roster. Here's his thread:
I've uploaded my edit of this roster as Truesim on PS4 (Gamertag: Cycloniac24)
Additionlly, I suggest making the following edits to QB traits:
-Throw ball away: no (if scrambler or balanced). If pocket QB, set to yes. Most QBs in today's NFL are balanced QBs. There are very few pocket QBs left e.g. Brady, Manning.
-Sense pressure: paranoid - helps QBs move around in the pocket sooner
-Force passes: conservative - QBs make smarter decisions regarding when to checkdown vs go deep
-Throws tight spiral: no
-Fights for extra yards: yes
Final Version (Last updated on December 31, 2018)
Front End
Game Options
Even Teams: Off
Skill Level: All-Pro
Game Style: Simulation
Quarter Length: 15 Minutes
Play Clock: On
Accel. Clock: On
Min. Play Clock Time: 13 Seconds
Game Speed: Normal
Auto Flip: On
Ball Carrier Special Move: Auto
Auto Strafe: On
Ball Hawk: On
Heat Seeker Assist: On
Switch Assist: On
Coach Mode: On
Injuries: 35
Fatigue: 50
Player Speed Parity Scale: 75 (12/31/18)
Penalties
Offside: 55
False Start: 55
Offensive Holding: 55
Defensive Holding: 55
Facemask: 55
Illegal Block: 50 (12/31/18)
Roughing the Passer: 55
Defensive Pass Interference: 55
Offensive Pass Interference: On
Kick Catch Interference: On
Intentional Grounding: On
Roughing the Kicker: On
Running Into the Kicker: On
Sliders
Same values for Player and CPU
QB Accuracy: 45
Pass Blocking: 25 (12/19/18)
WR Catching: 40 (12/31/18)
Run Blocking: 55 (12/19/18)
Fumbles: 35
Reaction Time: 100 (12/19/18)
Interceptions: 30
Pass Coverage: 45 (12/31/18)
Tackling: 40 (12/19/18)
FG Power: 100 (12/31/18)
FG Accuracy: 25 (12/31/18)
Punt Power: 75 (12/31/18)
Punt Accuracy: 45 (12/31/18)
Kickoff Power: 75 (12/31/18)
Visual Feedback (Optional)
Personal preference here, but
On-Field Visual Feedback: Off
Drive Goals & XP Feedback: Off
Franchise Ticker: Scores Only
Franchise Gameplan Boost Notification: On
Coaching Tips: Off
Player Names: Off
Auto Subs:
Out/In
All 60/80 except:
RB 93/95
WR 83/85
DT: 93/95
DE: 93/95
Within CFM
Game speed: Normal
Quarter Length: 15 Minutes
Accel Clock: On
Min Play Clock Time: 13 Seconds
Load sliders into CFM.
When simming, increase injuries to 51. Decrease back to 35 before you play your game.
Auto Subs (same as front end, but don't forget to change them! I change them for every team in my CFM):
All 80 in, 60 out except
RB (95 in, 93 out)
WR (85 in, 83 out)
DT (95 in, 93 out)
DE (95 in, 93 out)
Player Progression Freq: Every 4 weeks
XP Settings
QB: 100
RB: 130
TE: 150
FB: 100
WR: 95
T: 300
G: 300
C: 300
DE: 125
DT: 100
OLB: 130
MLB: 114
CB: 105
FS: 100
SS: 100
K: 248
P: 210

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