Tutorial for texture modding
Supported games:
XBOX 360
What you need for modding:
Part 1 How to rip Xbox 360 game disc:
Part 2 How to extract files from NHL game folder:
Part 3 How to mod rx2 textures:
Part 4 Using modified files on Xbox 360:
PS3
What you need for modding:
2021 Upcoming news
I will complete the tutorial with all the information which I know about modding these games.
NHL Legacy Rx2 Patcher: [Done]
- App name change (NHL Legacy Texture Patcher)
- Interface update (a more usable interface for high-resolution displays + graphical icons)
- support for rx2 texture extract.
- more testing and possible bug fixes
EA BIG4/BIGF rebuilder:
- NHL 08-10 .big and .bh files
- NHL menu artasset .big files
File structure researching:
Converting 3D models from .mcd (PS4) to .rx2 (X360) and .rpsgl (PS3) to get new EA scanned faces available on last gen consoles.
I spend most of my time researching something new, so I haven’t been made downloadable mods available yet.
Feel free to use the tools and if you manage to do something interesting , share it with everyone else. Let's take care of the culture of modding NHL games.

Thank you very much!
I finally got rgh modded console and modifying the game is much easier because the game works with extracted big archives. Just extract big file and move folders in the games root folder and then remove extracted big file. For example modding rendering textures extract nocacherender.big and cacherender.big to same folder and copy the folder in the games root folder. Then move nocacherender.big and cacherender.big away from the root folder. There is a list of all the files inside the archives in attachment.
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