General Information
Takeover just applies to your primary arch until you reach 94 overall. At that point you get TO for both primary and secondary archs. If you're a pure you stay hot longer at 94.
Takeover length depends on your overall rating. bums can get it but it's super short. significantly longer for good players.
You have the ability to use Takeover off rip. It's not a badge, it's tied to your arch. You just won't have the full capabilities of your TO until you get your badges and ratings up.
Playmakers
Playmakers are the only ones who can put someone on their back with an ankle breaker. They also get boosts to their shot after breaking someone off the dribble and an extra dimer-like buff to their teammates.
Slashers
Slashers get a big boost when using euro, cradle, hop step, and spin lays and boosted contact shots in Takeover. Dunkers unlock special contact dunks that no one else can get.
Athletic Finishers
Mainly the same (as slashers) but they can clear guys out in the paint for dunks since it's tougher for them to beat guys off the dribble.
Post Scorers
Post scorers get a lot in Takeover. Power back downs, clearouts, and spin/drive content unique to their arch. Boosted hooks, fades, shimmys. @CHoops4Life hooked you up this year.
Lockdown Defender
Locks will be able to stonewall ball handlers more frequently than most other archs. Rim protectors unlock grab blocks and other content. Both archs can cancel offensive badges and Takeover skills. They can also knock the ball free when colliding with receivers.
Paint Protectors
Paint protectors get exclusive block content, snatch/grab blocks and smash shot %s om good contests. They also cancel offensive Takeover skills when they're hot. Eg. You can't clearout a hot RP.
Sharpshooters/Stretch Bigs
Takeover modifies shot windows for shooting builds to make it easier to hit perfect timing. It also boosts (or unlocks) the full potential of the shooting badges. For example w/ Limitless, only Sharps in TO can bomb from Curry range with any effectiveness.
Sharps are the only builds who get the "green animations" (ie. the showboat shot landings)
Glass Cleaner
Glass Cleaners got a lot of love this year. One of my favorite additions is in Takeover they get a target on the floor showing where the ball's gonna go on missed shots. Gives them a huge rebounding advantage. They also get elbow clearouts after Off. boards prior to putbacks.
Shot Creator
Shot Creators get a boost when shooting advanced jumpers like spin and stepback shots. Can also break ankles with stepback jumpers when in Takeover.[/QUOTE]

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