Graphics
Hit or miss. Yes, the lighting was almost impeccable in my eyes. In replay the player models, facial expressions (Only the face scanned players) and even the detail of the backboard itself was impressive. Overall, it was a LITTLE stronger than 2K18. However its a toss up between both games due to the how many players were cyberfaces. But I have to say 2K14's skin texture puts 2K18 to shame, especially Kobe's.
Gameplay
Man, this is where I saw a larger separation between the two games. Even though 2K18 has layers upon layers with customization for defensive settings, freelances choices, and play selection, I feel 2K14 was very competitive in this department and had a fun factor that will have me play it again tonight.
The fluidness of the game felt refreshing. It didn't feel like I had to force my player to move. In 2K18 it requires you to have a certain rhythm with dribbling in order to have freedom of movement. Dribbling wasn't as extensive as 2K18 with the signature size-ups and what have you, but it also wasn't a delay when I was trying to perform moves. Now onto the defensive end it was a completely different ballgame. Outside of the paint where the CPU center is almost automatic once they zip the pass in there (The CPU intelligence in 2K18 is much deeper), the way you can stick to the offensive player if you guess right is WORLDS BETTER. I had back to back possessions where the CPU had a 24 second violation. The post game also feels more fluid for some reason in 2K14, especially for guards. Kobe got me with a signature half spin hesi fader while driving... Talk about pretty. They've removed that move a few years ago.
The overall feel felt between 2K17-2K18. Not overpowering defense or offense. There was a balance between both as long as the CPU didn't rocket a pass to the paint.
Shot meter
There was none! And the funniest part about it OS is the CPU & I shot over 60% on HOF. However the make or misses made sense most times. It was the almost automatic layups that caused the inflation, which is probably the reason we see more missed layups four years later.
TL;DR
The fluidness of 2K14.... mainly the perimeter defense and ability to move without restriction was refreshing. If you are at that time of the year where the game has become more frustrating then fun, I challenge you pop in 2K14 for perspective. 2K18 does a lot of things right and is MUCH deeper, but in some aspects there hasn't been much progression. The comparison is definitely worth your time.


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