With the new patch dropping soon Iโm probably certain that nothing has been done to the health events. There have been a few threads in the past with some really good ideas but nothing has really changed in this area hence my decision to make a new thread highlighting my issues with this mechanic.
So right now many people would probably agree that you can get rocked and put into a health event too many times in a single fight. The problem is the lasting impacts of these health events are not as well felt as they should be or in other words the repercussions are not heavy enough for players when they are constantly getting into this state. I for one firmly believe the long term stamina tax is something that should be much greater in this scenario of getting put into a health event. However my main problem is the animation and the diversity of these health events.
Point 1
Firstly when these health events are being triggered the guy on the receiving end goes into the stunned/wobbled animation and then a few moments later he magically recovers into a normal stance. It should be a gradual animation change between being in a health event and getting back to normal movement, not just a sudden animation transition that looks unrealistic.
Point 2
Also the second point Iโd like to make is to get a varying degree of the health event in terms of length. The length of said event could be solely determined using a random time generator or better yet based more upon character stats, how clean the strike landed was, how many times the player was rocked before or a combination of all points etc. When someone gets hurt it should feel more dynamic and would force players to play a more conservative but realistic approach if we saw these changes made due to the risks.
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In terms of the points i've made strongly feel it would make a huge difference to fight approaches as well as enhanching replayablity. Reckless players should be made to pay in a big way and should be fully aware that getting into a health event is super risky. Afterall risk and danger is a huge facet of MMA and encapuslatiing this in the game is something we should push towards.
So to conlude i would like to hear everyone elseโs opinions also, as im banking on this even being partly considered because we probably donโt have many patches left at this point.
Thanks
AB541
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So right now many people would probably agree that you can get rocked and put into a health event too many times in a single fight. The problem is the lasting impacts of these health events are not as well felt as they should be or in other words the repercussions are not heavy enough for players when they are constantly getting into this state. I for one firmly believe the long term stamina tax is something that should be much greater in this scenario of getting put into a health event. However my main problem is the animation and the diversity of these health events.
Point 1
Firstly when these health events are being triggered the guy on the receiving end goes into the stunned/wobbled animation and then a few moments later he magically recovers into a normal stance. It should be a gradual animation change between being in a health event and getting back to normal movement, not just a sudden animation transition that looks unrealistic.
Point 2
Also the second point Iโd like to make is to get a varying degree of the health event in terms of length. The length of said event could be solely determined using a random time generator or better yet based more upon character stats, how clean the strike landed was, how many times the player was rocked before or a combination of all points etc. When someone gets hurt it should feel more dynamic and would force players to play a more conservative but realistic approach if we saw these changes made due to the risks.
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In terms of the points i've made strongly feel it would make a huge difference to fight approaches as well as enhanching replayablity. Reckless players should be made to pay in a big way and should be fully aware that getting into a health event is super risky. Afterall risk and danger is a huge facet of MMA and encapuslatiing this in the game is something we should push towards.
So to conlude i would like to hear everyone elseโs opinions also, as im banking on this even being partly considered because we probably donโt have many patches left at this point.
Thanks
AB541
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