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Old 08-21-2018, 04:51 PM   #284
tommycoa
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OVR: 6
Join Date: Nov 2008
Location: Seed Tick Alabama
Blog Entries: 1
Re: Madden 19 CPU vs CPU Sliders

Nothing final, but these were running good when i left the house to pick up the kids. May not be perfect, tell me what you’re seeing. This seems like a good place to start. Won’t be later til i can play. Would love to have some feedback for when i start back testing at 9 or so tonight.

Autosubs are the same as before. HAVE NOT updated the OP yet. Use these for now.




Main Menu

Difficulty - all madden
Injuries - 15*******just changed this
Fatigue - 66
Quarter Length -15
Acc Clock - On (15 Seconds) use 18 seconds if you watch every game in a week.
Game Speed - fast
Min Threshold - 0 ***this may need to change, love how it looked.
Ballhawk - Off
Heat seeker - Off
Auto Strafe - Off
Switch Assist - Off
Flip Play - off
HB Moves - Manual
Visual Feedback - Off
Even Teams - Off

Volume control
From playmakers, put on field sounds to 50 and it makes onfield action match the sounds better for more enhancement.

Visual Settings
Play Call Style - enhanced
Play Call Button Layout - default
Previous Play Information - On
On Field Visual Feedback - Off
Drive Goals & XP Feedback - Off
Franchise Bottom Line Ticker - off
Franchise Gameplan Boost Notification - Off
Coaching Tips - Off
Pre-Snap Menu - off
Player Names - off

Camera Toggle - off
Passing Cam - off
Offensive Camera Settings - broadcast
Defensive Camera - broadcast
Enlarge On Field Graphics - Off
Color Blindness - Normal Vision
Brightness - Default
Contrast - Default


Before you start CFM, in the coach selection screen, go to league options and input these:


CFM League Settings

Skill Level - All Madden
Game Speed - Normal
League Type - COACHES ONLY
Instant Starer - Off (treat this the same as coach firing)
Trade Deadline - On
Trade Type - Enable All
Coach Firing - ON (this is a must, stops cheating and bending for human controlled squad)
Salary Cap - On
Relocation Settings - Normal
Injury - On
Pre Existing Injury - OFF (i think this helps too many injuries, you want 4-8 a game. With a couple causing at least a week of missed time.
Practice Squad Stealing - On
Player Progression Frequency - 4 weeks


Fill Roster - off
Re-Sign Players - off
Progress Players - off
Sign Off-Season Free Agents - off
Tutorial Pop-Ups - off

Soon as the CFM starts, enter these:

Gameplay
QB Accuracy - 66
Pass Blocking - 30
WR Catching - 53
Run Blocking - 85
Fumbles - 35

Pass Defense Reaction Time - 55
Interceptions - 35*******just changed this. If there’s too many, drop by 5 point increments
Pass Coverage - 55
Tackling - 35 ****just changed this. If you keep seeing TFLs, drop by 1 point increments.

Injuries -15***still testing (Set to 40 when you’re not playing, but, when advancing the week to get better simmed injuries.)
Fatigue - 66
Player Speed Parity Scale - 0

FG Power - 48 (shouldn’t see as many long field goals)
FG Accuracy -50
Punt Power - 50 (don’t move down or you’ll see sky kicks)
Punt Accuracy - 99
Kickoff Power - 55

Penalties
Offside - 55
False Start - 45
Offensive Holding - 66 ****changed this
Defensive Holding - 65*****this has a lot to do with TE’s catching the ball or did so before the patch
Facemask - 51
Defensive Pass Interference - 99
Illegal Block In The Back - 80
Roughing The Passer - 51 *******if you see more than 1-2, drop it to 50
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Last edited by tommycoa; 08-21-2018 at 08:06 PM.
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