Below you have some pictures showing the file structure in app, patch and rePatch folders. Again, all files in
ux0:app/PCSE00084 and
ux0: patch/PCSE00084 are
untouched. You put the
decrypted and patched files in
ux0:rePatch/PCSE00084.
The picture at the right low corner is an example to show you how to decrypt all the game assets in
ux0:app/PCSE00084. To make it work, install the repatch and nonpdrm plugins in your device too as I mentioned in the
Graphical patch release post.
The point here is to be able to patch the original digital or retail game.
Code:
Decrypting game assets through VitaShell
Just start VitaShell, go to ux0:app, highlight the game folder (PCSE00084)
and press triangle, choose "Open Decrypted" and press x. Select all the
required .ast files and copy them, for example, to ux0:data. Finally, transfer
those (already decrypted) .ast files to your computer (via USB, it is faster)
to be patched as explained in the graphical patch readme. Repeat the
procedure to get decrypted files from ux0: patch/PCSE00084.
Note: To decrypt a game cartridge, follow the previous steps but from gr0:
instead of ux0:app.
One more time, in case you have installed a decrypted version of the game just replace (as usual keep a backup of the original files) the proper .ast files with the patched ones in
ux0:app/PCSE00084. In this case, there is no need to install the repatch and nonpdrm plugins.