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Originally Posted by ImmortalMindz |
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This is really interesting to me because it was the most popular and most controversial topic in the FIFA beta forums. One of the biggest improvements this year to FIFA is the defensive AI - it's so much better than before and you can actually depend on your teammates to help and position themselves like they should. I loved it.
But with the rise in popularity of E-Sports and competitive gaming, loads of people were pissed about this and hated that the AI defending was so much better.
Personally I prefer a less automated system than what's in PES and I think FIFA has a better balance with its default defending system, but for me the highest priority is fun and realistically-balanced gameplay. So while I don't really get the fun and challenge of playing Matt's style, as long as it's single player then to each's own I say.
But I do think iaxy makes a very valid point in that in PES this year it's too difficult to influence play when you're defending and it can often feel like you're waiting on the CPU to make a mistake (which is usually a stupid low cross but that's another discussion ). It's not too bad on Professional but on Top Player and especially Superstar it's pretty frustrating.
And I think people are starting to catch on to this as more people are mentioning how few tackles they're actually having against the CPU. I looked at Matt's end-match game stats and saw that even with his style of defending, he was still only getting 5 or less tackles per game but averaging like 30 interceptions.
I get that match stats don't tell the full story, but I do think it indicates how difficult it is to get close to the CPU attackers, that the marking is too loose, and that it's too much about waiting for them to make that errant pass.
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Regarding the tackling, I think it's simply a data entry error of what the game determines a tackle. A simple test would be to go and tackle the CPU and pause to view the stats.
I did this test yesterday, tackled the CPU multiple times on Regular difficulty, and it seemed that the only tackles that were determined were in 1v1 situations where I double tapped tackle and also sliding tackle. I didn't get to test for too long though, but will try to record it on higher difficulties to make sure there is no discrepancy.