For those interested, here are the sliders I use right now in NHL 19. As always, I try to get a good mix of fun and realism, with a sloppy gameplay and a lot of loose pucks. I will be making tweaks while I continue playing and I will try to keep this post as updated as possible to reflect the changes I make.
According to your skill level, you can play on All-Star or Superstar difficulties. You should start with CPU Difficulty Adjustment at 0 and if it becomes too easy, you may increase it by a few clicks. You can play the game on 6 to 8 minutes periods, but I suggest you to play 8 minutes if you want to get more realistic stats.
Don't be afraid to adjust things to your liking or needs, these sliders are only there as a base. Have fun!
ADVICE: I highly suggest you to raise Puck Control before the beginning of a shootout. Also, if you find puck control to be an issue in general gameplay, try lowering the Skating Impact slider in the puck control section.
---------------
* = Changes from default values
<table width="575" style="width: 432pt; border-collapse: collapse;" border="0" cellspacing="0" cellpadding="0"><colgroup><col width="145" style="width: 109pt; mso-width-source: userset; mso-width-alt: 5302;"><col width="285" style="width: 214pt; mso-width-source: userset; mso-width-alt: 10422;"><col width="145" style="width: 109pt; mso-width-source: userset; mso-width-alt: 5302;"><tbody><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td width="145" height="19" style="border: 0px black; border-image: none; width: 109pt; height: 14.85pt; background-color: rgb(217, 217, 217);">Menu</td><td width="285" style="border: 0px black; border-image: none; width: 214pt; background-color: rgb(217, 217, 217);">Slider</td><td width="145" style="border: 0px black; border-image: none; width: 109pt; background-color: rgb(217, 217, 217);">Values</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Game Settings</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Game Style</td><td style="border: 0px black; border-image: none; background-color: transparent;">4 / 4 Full Sim*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Rules</td><td style="border: 0px black; border-image: none; background-color: transparent;">NHL</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Period Length</td><td style="border: 0px black; border-image: none; background-color: transparent;">6-8 minutes*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Difficulty</td><td style="border: 0px black; border-image: none; background-color: transparent;">All-Star or Superstar*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Camera</td><td style="border: 0px black; border-image: none; background-color: transparent;">Dynamic Medium</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Goalie Camera</td><td style="border: 0px black; border-image: none; background-color: transparent;">Low</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Shootout Camera</td><td style="border: 0px black; border-image: none; background-color: transparent;">Medium*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Away Line Changes</td><td style="border: 0px black; border-image: none; background-color: transparent;">Auto</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Away Shot Aim</td><td style="border: 0px black; border-image: none; background-color: transparent;">Manual</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Home Line Changes</td><td style="border: 0px black; border-image: none; background-color: transparent;">Auto</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Home Shot Aim</td><td style="border: 0px black; border-image: none; background-color: transparent;">Manual</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Gameplay Sliders</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">General</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Gameplay Version</td><td style="border: 0px black; border-image: none; background-color: transparent;">1.01*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Game Style</td><td style="border: 0px black; border-image: none; background-color: transparent;">Custom (Full Sim)</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Attribute Effects</td><td style="border: 0px black; border-image: none; background-color: transparent;">5 / 10</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Broken Stick Frequency</td><td style="border: 0px black; border-image: none; background-color: transparent;">35*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Game Speed</td><td style="border: 0px black; border-image: none; background-color: transparent;">2 / 6*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Fatigue Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">80*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Fatigue Recovery - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">40*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Injury Occurence - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">50</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Skating</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Back Skating</td><td style="border: 0px black; border-image: none; background-color: transparent;">50</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Hustle Type</td><td style="border: 0px black; border-image: none; background-color: transparent;">Authentic</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Puck Carrier Agility</td><td style="border: 0px black; border-image: none; background-color: transparent;">40*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Puck Carrier Skating</td><td style="border: 0px black; border-image: none; background-color: transparent;">40*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Player Acceleration - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">50</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Skating Speed - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">45*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Skating Agility - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">45*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Shooting</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">One Timer Accuracy - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">40*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Shot Accuracy - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">45</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Shot Power - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">50</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Slap Shot Accuracy - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">45*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Slap Shot Power - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">50</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Passing</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Manual Passing</td><td style="border: 0px black; border-image: none; background-color: transparent;">On</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Pass Assist</td><td style="border: 0px black; border-image: none; background-color: transparent;">30</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Min Pass Speed</td><td style="border: 0px black; border-image: none; background-color: transparent;">30*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Max Pass Speed</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Saucer Pass Speed</td><td style="border: 0px black; border-image: none; background-color: transparent;">45*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Pass Accuracy - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU 0* | HUM 45*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Pass Interceptions - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">80</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Pass Reception Ease - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU 0* | HUM 10*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Reception Reaction Time - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU 40* | HUM 30*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Puck Control Rating Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">70*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Puck Speed Reception Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU 70* | HUM 60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Pickup Type Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU 80* | HUM 70*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Bouncing Puck Receptions - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU 30* | HUM 40*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Puck Control</td><td style="border: 0px rgb(0, 176, 240); border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Incidental Contact Puck Loss</td><td width="145" style="border: 0px black; border-image: none; width: 109pt; background-color: transparent;">Stick, Legs & Body</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Incidental Stick Contact Immunity</td><td style="border: 0px black; border-image: none; background-color: transparent;">0</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Puck Control - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">0*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Deking Impact - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">55*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Spin Deke Impact - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">65*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Skating Impact - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">20*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Goalies</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Goalie Cover Frequency</td><td style="border: 0px black; border-image: none; background-color: transparent;">75*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Goalie Passing</td><td style="border: 0px black; border-image: none; background-color: transparent;">40*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Goalie Cross Crease Reaction Time - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">45*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Goalie Save Reaction Time - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">55*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Goalie Deflection Reaction Time - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">50</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Goalie Screen Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Goalie Screen Persistence - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Checking</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Board Effect Non-Puck Carrier</td><td style="border: 0px black; border-image: none; background-color: transparent;">10*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Board Effect Puck Carrier</td><td style="border: 0px black; border-image: none; background-color: transparent;">10*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Hitting Assistance</td><td style="border: 0px black; border-image: none; background-color: transparent;">10</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Stumble Threshold</td><td style="border: 0px black; border-image: none; background-color: transparent;">70*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Fall And Stumble Fall Ease</td><td style="border: 0px black; border-image: none; background-color: transparent;">40*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Agression - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">55*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Hitting Power - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">40*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Size Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">50*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Speed Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">35*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Checking/Balance Rating Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">85*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Preparedness Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">55*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Incidental Contact Effect - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">70*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Poke Checking Accuracy - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">50*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Poke Checking Power - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Stick Lift Effectiveness - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">Penalties</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU Penalties</td><td style="border: 0px black; border-image: none; background-color: transparent;">65*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">CPU Teammate Penalties</td><td style="border: 0px black; border-image: none; background-color: transparent;">45*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Tripping - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">10*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Slashing - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">10*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Elbowing - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">High Sticking - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Cross Checking - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Boarding - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Charging - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Delay of Game - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">30*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Holding - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">60*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Hooking - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">30*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Interference - CPU/HUM</td><td style="border: 0px black; border-image: none; background-color: transparent;">90*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;">AI</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">AI Learning</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">6 / 6</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">CPU Difficulty Adjustment</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">0-6 / 6*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">CPU Faceoff Difficulty</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">55*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Fight Difficulty</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">50</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">CPU Strategy Adjustment</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">3 / 6</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">User Strategy Adjustment</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">0 / 6</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">BAP Strategy Adjustment</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">3 / 6</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;">Rules</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Post Whistle Rules</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Anything Goes*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Fighting</td><td style="border: 0px black; border-image: none; background-color: transparent;">2 / 2</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Icing</td><td style="border: 0px black; border-image: none; background-color: transparent;">Hybrid Icing</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Injuries</td><td style="border: 0px black; border-image: none; background-color: transparent;">On</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Offsides</td><td style="border: 0px black; border-image: none; background-color: transparent;">Delayed</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Penalties</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">4 / 4*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Trapezoid Rule</td><td style="border: 0px black; border-image: none; background-color: transparent;">On</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Penalty Time Scaling</td><td style="border: 0px black; border-image: none; background-color: transparent;">3 / 6*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Coincidental Penalty Time Scale</td><td style="border: 0px black; border-image: none; background-color: transparent;">0 / 6</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;">Visual Settings</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Camera Perspective</td><td style="border: 0px black; border-image: none; background-color: transparent;">Alternate*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Indicator Size</td><td style="border: 0px black; border-image: none; background-color: transparent;">Medium*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Puck Highlight</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Small*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Puck Size</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">Authentic*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Score Clock Overlay</td><td style="border: 0px black; border-image: none; background-color: transparent;">Small*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;">Sound Settings</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Arena Announcer</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">10 / 10</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Arena Music</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">8 / 10*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Commentary</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">7 / 10*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Crowd</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">9 / 10*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Goal Horn</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">9 / 10*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">Menu Music</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">5 / 10*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">SFX</td><td style="border: 0px windowtext; border-image: none; background-color: transparent;">10 / 10</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px windowtext; border-image: none; height: 14.85pt; background-color: transparent;">On-Ice Trainer</td><td style="border: 0px black; border-image: none; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; border-image: none; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; border-image: none; background-color: transparent;">On-Ice Trainer</td><td style="border: 0px black; border-image: none; background-color: transparent;">Off*</td></tr></tbody></table>
---------------
Updates:
July 25, 2019
Puck Control | Skating Impact: 20 (from 40)
June 11, 2019
General | Gameplay Version: 1.01 (from Latest)
Archive:
General | Fatigue Recovery: 40 (from 45)
Shooting | Slap Shot Accuracy: 45 (from 40)
Goalies | Goalie Passing: 40 (from 45)
Checking | Board Effect Non-Puck Carrier: 10 (from 20)
Checking | Board Effect Puck Carrier: 10 (from 20)
Checking | Stumble Threshold: 70 (from 75)
Checking | Hitting Power: 40 (from 45)
Checking | Size Effect: 50 (from 40)
Checking | Poke Checking Accuracy: 50 (from 40)
Penalties | CPU Penalties: 65 (from 75)
Penalties | CPU Teammate Penalties: 45 (from 60)
Penalties | Tripping: 10 (from 60)
Penalties | Slashing: 10 (from 60)
Penalties | Elbowing: 60 (from 30)
Penalties | Delay Of Game: 30 (from 60)
Penalties | Hooking: 30 (from 60)
Comment