Thanks for the feedback!
The WR/DB separation issue is the one I noticed with the split-speed setup. Now, it was WAY worse with a lower injury slider. At 50 CFM injury it was almost ridiculously good; and you're back to running into the deluge of injuries. It's a real dicey balance. The question isn't just how often you see it, but the player ratings involved (such as MCV, AGI, etc.).
The run game stuff....honestly, it's too hard to diagnose it without full game vids. Many players rush more than 4 FAR too often than is realistic. I'd say 2/3 of my play calls are base 4 man rushes (right in-line with NFL average of 65% of plays being 4-man pressure calls). Some people try to control too many guys. Some people hit stick everything. Heck, most people have very overstated expectations of what run game numbers should look like. Point is....the CPU run game is always a point of contention every year....I do see a difference though between good and bad run games....that is a good starting point and I refuse to adjust things where a mediocre line gets a push just for the sake of "challenge".
Hoping I can get a little play time in this weekend between other activities