Barnsey's MyLEAGUE player Progression/Regression sliders (2k19 PS4)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Barncore
    Formerly known as Barnsey
    • Aug 2003
    • 1337

    #1

    Barnsey's MyLEAGUE player Progression/Regression sliders (2k19 PS4)

    I'm so excited that you can customize player progression in 2K19. I’ve been following the NBA for over 15 years, and have been religiously tracking player progression the whole time. Player development is the aspect of the NBA that fascinates me the most. Even when i was 12 years old playing NBA Live 2001 i used to love playing season modes and watching stars develop. This curiosity has made me pay close attention to player development in the NBA. I’ve seen all the trends. I’ve thoroughly analysed every draft crop since 2006 and watched their growth. It’s what i enjoy. These sliders are based on my observations over the past 15 years.

    Scroll down to the 2nd post below to see the slider settings in writing.

    Philosophy:
    Players are at their athletic peak at the start of their career, around the age of 20 to 24. Give or take a year or so. This is when they have the most bounce, but not necessarily the most mass/strength. As they build mass, their functional athleticism plateaus during their mid-late 20's. For the most part, players come into the league with their athletic identity set in stone. You can still add functional athleticism (more efficient movements, stronger core and legs, stuff like that) but the changes are more subtle than things like IQ and ball skill (especially IQ).

    So which athletic attributes develop/regress the most/least and when?
    • -Acceleration and lateral quickness regress faster in father time than speed and vertical. Think about Vince Carter, he can still jump high, but the QUICKNESS of his jump is what goes down. VC is an outlier athletically but there are many examples of this. Twitch-athleticism is the most important kind of athleticism in basketball (more than power-athleticism), and that’s the thing that decreases the most. Vets still have a decent top speed, but how quickly the get to that top speed is what decreases, and how much energy it requires to get to that top speed decreases too.
    • -Strength doesn’t decrease in father time, but stamina does significantly. If anything, players in the decline phase are stronger than ever in terms of core strength and mass, but the energy required to move around the court raises, and they run out of stamina much quicker. Think about Kevin Garnett and Tim Duncan or any other vet in father time phase, they don’t play less minutes because they can’t play anymore, they play less because their declining athleticism uses up more energy quicker. Hence the minutes decrease.
    • -Vertical and Speed is at its highest around a player’s early 20’s. It plateaus through their peak phase, and declines slowly through their regression phase.
    • -Strength is at its lowest in a player’s rookie year and slowly increases ever year through growth phase as well as peak phase (but especially growth phase). It doesn’t decline.
    • -Acceleration and Lateral quickness is at its highest in a player’s early 20’s. It plateaus through their peak house, and declines quickly through their regression phase.


    Since a player’s game stems from athletic profile, as a player’s athleticism starts to decline, as does their impact. But a player doesn’t lose their IQ or their ball skill as they decline, they are as strong as ever, the thing that declines is their CAPABILITIES given their athletic profile...
    So what non-athletic attributes are affected by declining athleticism?
    • -Shooting off the dribble is largely affected by athletic decline, but open shooting isn’t. Vets in father time can’t create as much space as they used to. Open shooting retains through regression phase. FT also retains.
    • -Driving layup is affected by athletic decline. Less acrobatics.
    • -All 3 dunking attributes are affected by athletic decline.
    • -Drawing foul is slightly affected by athletic decline. Vets retain saviness, but defenders don’t bite on as much stuff as they did when the player had athletic edge. Also, refs don't call it as much.
    • -Speed with ball. Self explanatory.
    • -Post control goes down a bit. Less flexibility for footwork, less impactful movements.
    • -Rebounding attributes are affected by athletic decline.
    • -Steals and block success are affected by athletic decline.


    What things DON’T get affected by athletic decline?
    • -Open shots.
    • -FT
    • -Shot IQ.
    • -All 3 passing attributes
    • -Hands
    • -Help defense IQ
    • -Pass perception
    • -Reaction time


    What about offensive and defensive consistency?
    In my mind, these attributes should be THE main difference maker between young players and vets. In my vision for the landscape, it shouldn’t be uncommon for a young star prospect to come into the league with a 50 for offensive consistency and be able to end up with a 90. A young player might have the athletic profile required to be a star but not have the experience required to make him a consistent scorer/defender. Some mental traits are instinctual and locked in (reaction time for example), but some intangible traits are developed from PLAYING in an NBA game. Consistency is one of those things imo. Therefore Off and Def Consistency (and some IQ ratings) is the thing that increases the most during growth phase.

    Which attributes are the easiest to develop during growth phase?
    • -Practice based skills (ball handling, shooting based attributes (especially open shot), hands, pass accuracy, boxout)
    • -Game experience based attributes (draw foul, help defense, consistency)
    • -Gym based attributes (strength, stamina)


    Which attributes generally come naturally to a player and are fairly locked in with minimal progression or regression?
    • -Passing vision
    • -Reaction time
    • -Maybe pass perception (i still gotta figure out what that affects in the game exactly)
    • -Hustle


    Any attributes i haven’t listed above is considered “normal” progression/regression.

    These settings are made assuming people make draft classes where young players have less strength and consistency attributes than vets, yet athletic attributes that set their athletic profile from day 1.

    Note: Player peak start and ends have a big impact on results, as does the team’s in-season training schedules for the individual player. Injuries also affect regression. Also there is an element of random at play too. Lots of variables.

    PSN: barncore33
    Filename: BarnseyProgressions


    Slider settings are written out and updated in the post below! Enjoy!
    Last edited by Barncore; 09-18-2018, 11:28 PM.

  • Barncore
    Formerly known as Barnsey
    • Aug 2003
    • 1337

    #2
    Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19 PS4)

    Slider Settings v2 (updated Sep 19th, 2018)
    (changes in v2: bumped regression rate up to 70. Also tweaked some of the bits and bobs in the decline phase)

    SETUP
    Autosave: On
    Season Length: 82 Games
    Quarter Length: 6 Minutes
    Simulated Quarter Length: 12 Minutes
    Normalize Played to Sim Minutes: On
    Normailize Played to Sim Stats: On
    Fantasy Draft: Off
    Draft Order: -
    Draft Type: -
    Player Pool: -
    Allow Duplicates -

    PLAYOFF LENGTH
    All: Best of 7

    FEATURES
    Automatic League Expansion: On
    Protected Players: 8
    Progressive Fatigue: On
    Team Chemistry: On
    Rule Changes: On
    -
    MISCELLANEOUS
    Draft Class Quality: 50 (default for now)


    CONTRACTS
    Salary Cap: On
    Salary Cap Value(Millions): 102
    Salary Cap Inflation Rate: 50
    Hard Cap: On
    Hard Cap Value(Millions): 190
    -
    SALARY EXPECTATIONS
    Min Rating: 49
    Max Rating: 54
    Salary Curve: 45
    Player Potential: 10 (nerfs young guys who haven't achieved anything getting too overpaid)
    Player Durability: 45
    Player Minutes: 80 (earn your contract)
    Player Fame: 30
    Player Non-Financial Ambitions: 55


    TRADES
    Trade Logic: On
    Trade Deadline: On
    Recently Signed Restrictions: On
    Recently Traded Restrictions: On
    Rookie Signing Restrictions: On
    Financial Trade Rules: On
    Stepian Rule: Off
    Trade Override: Off
    CPU Trade Offers: On
    CPU-CPU Trades: On
    Trade Approval: Off
    Trade Frequency: 50
    Previously Traded Draft Picks: On
    -
    PLAYER TRADE VALUE:
    Team Style Importance: 27
    Player Fame Importance: 5
    Euro-Stash Discount: 95
    New Player Premium: 25
    Untouchable Premium: 50
    Age Discount: Contending: 96
    Age Discount: Buying: 98
    Age Discount: Selling: 90
    Age Discount Rebuilding: 93
    -
    PLAYER TYPE DISCOUNTS (all pretty much default for now apart from a few minor changes)
    All-Around: 100
    Two-Way: 100
    Offensive: 99
    Defensive: 97
    Athletic: 98
    Rebounding: 94
    Playmaking: 99
    Outside: 98
    Inside: 97
    -
    DRAFT PICK TRADE VALUE:
    Draft Pick Importance: 96
    Draft Pick Importance: 93
    Draft Pick Importance: 107
    Draft Pick Importance: 105
    -
    PICK DEPRICATION (default for now):
    Year 2: 90
    Year 3: 80
    Year 4: 70
    Year 5: 65
    -
    LINEUP IMPACT VS NET VALUE:
    Net Value: Contending: 35
    Net Value: Buying: 30
    Net Value: Selling: 85
    Net Value: Rebuilding: 80


    INJURIES:
    Injuries: On
    Use Roster Injuries: On (although i think this turns off after i save it)
    Injury severity: 50
    Injury Duration: 50
    Career-Ending Injury Frequency: 50


    PROGRESSION:
    Player Progression Rate: 55
    Player Regression Rate: 70
    -
    IN-SEASON TRAINING:
    All set at Default / 50 for now.


    ATTRIBUTES PROGRESSION
    -
    GROWTH PHASE:
    Standing Layup: 75
    Driving Layup: 75
    Post Fadeaway: 75
    Post Hook: 75
    Post Control: 73
    Draw Foul: 95
    Shot Close: 62
    Contested Shot Mid-Range: 75
    Open Shot Mid-Range: 85
    Off Dribble Shot Mid-Range: 75
    Contested Shot Three: 75
    Open Shot Three: 85
    Off Dribble Shot Three: 75
    Free Throw: 40
    Ball Control: 85
    Passing Vision: 65
    Passing IQ: 80
    Passing Accuracy: 85
    Boxout: 80
    Offensive Rebound: 63
    Defensive Rebound: 63
    Lateral Quickness: 12
    Pass Perception: 62
    Block: 70
    Shot Contest: 75
    Steal: 70
    Defensive Consistency: 100
    On-Ball Defensive IQ: 75
    Pick and Roll Defensive IQ: 80
    Help Defensive IQ: 80
    Low Post Defence IQ: 75
    Standing Dunk: 40
    Driving Dunk: 45
    Contact Dunk: 50
    Speed: 12
    Speed With Ball: 38
    Acceleration: 12
    Vertical: 12
    Strength: 85
    Stamina: 85
    Hustle: 15
    Shot IQ: 85
    Hands: 80
    Reaction Time: 67
    Offensive Consistency: 100
    -
    PEAK PHASE:
    Standing Layup: 0
    Driving Layup: 0
    Post Fadeaway: 5
    Post Hook: 0
    Post Control: 15
    Draw Foul: 15
    Shot Close: 5
    Contested Shot Mid-Range: 10
    Open Shot Mid-Range: 15
    Off Dribble Shot Mid-Range: 10
    Contested Shot Three: 10
    Open Shot Three: 15
    Off Dribble Shot Three: 10
    Free Throw: 0
    Ball Control: 0
    Passing Vision: 5
    Passing IQ: 15
    Passing Accuracy: 5
    Boxout: 0
    Offensive Rebound: 0
    Defensive Rebound: 0
    Lateral Quickness: 0
    Pass Perception: 7
    Block: 0
    Shot Contest: 5
    Steal: -5
    Defensive Consistency: 15
    On-Ball Defensive IQ: 10
    Pick and Roll Defensive IQ: 10
    Help Defensive IQ: 20
    Low Post Defence IQ: 10
    Standing Dunk: 0
    Driving Dunk: -5
    Contact Dunk: -5
    Speed: 0
    Speed With Ball: 0
    Acceleration: 0
    Vertical: -5
    Strength: 15
    Stamina: 5
    Hustle: 0
    Shot IQ: 20
    Hands: 5
    Reaction Time: 15
    Offensive Consistency: 20
    -
    DECLINE PHASE:
    Standing Layup: -30
    Driving Layup: -38
    Post Fadeaway: -17
    Post Hook: -20
    Post Control: -20
    Draw Foul: -33
    Shot Close: -30
    Contested Shot Mid-Range: -20
    Open Shot Mid-Range: 0
    Off Dribble Shot Mid-Range: -35
    Contested Shot Three: -20
    Open Shot Three: 0
    Off Dribble Shot Three: -35
    Free Throw: 0
    Ball Control: -20
    Passing Vision: 0
    Passing IQ: 0
    Passing Accuracy: 0
    Boxout: -17
    Offensive Rebound: -35
    Defensive Rebound: -35
    Lateral Quickness: -45
    Pass Perception: -5
    Block: -31
    Shot Contest: -26
    Steal: -31
    Defensive Consistency: -18
    On-Ball Defensive IQ: -27
    Puck and Roll Defensive IQ: -24
    Help Defensive IQ: -10
    Low Post Defence IQ: -25
    Standing Dunk: -37
    Driving Dunk: -37
    Contact Dunk: -35
    Speed: -33
    Speed With Ball: -26
    Acceleration: -45
    Vertical: -36
    Strength: 0
    Stamina: -33
    Hustle: -33
    Shot IQ: 0
    Hands: 0
    Reaction Time: 0
    Offensive Consistency: -20


    DIFFICULTY
    Gamplay Difficulty: Pro (i'm still learning lol)
    ALL: 50, except...
    Morale Effects: 55
    Chemistry Effects: 60
    CPU Injury Frequency: 52
    User Injury Frequency: 52
    Last edited by Barncore; 09-19-2018, 03:54 PM. Reason: Updated to v2

    Comment

    • CelticLG
      MVP
      • Nov 2014
      • 1905

      #3
      Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19 PS4)

      You the man

      Sent from my SM-J600FN using Operation Sports mobile app

      Comment

      • EasyMoney598
        Rookie
        • Sep 2018
        • 14

        #4
        Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19 PS4)

        Wow thanks!

        Comment

        • YogurtProducer
          Pro
          • Sep 2012
          • 508

          #5
          Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19 PS4)

          Looking forward!

          Comment

          • michdb8
            Rookie
            • Jan 2017
            • 282

            #6
            Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19 PS4)

            can you share the sliders for other platforms? just some photos are fine,
            thanks

            Comment

            • Barncore
              Formerly known as Barnsey
              • Aug 2003
              • 1337

              #7
              Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19 PS4)

              Originally posted by michdb8
              can you share the sliders for other platforms? just some photos are fine,
              thanks
              I just updated the 2nd post of this thread above with the sliders settings details.

              Comment

              • 8KB24
                MVP
                • Jun 2012
                • 2106

                #8
                Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19 PS4)

                Very similar to how I had mine set up. Few things I changed was put free throw at 1 during peak and open middie and 3pt at 1 during regression.

                Comment

                • osk9
                  Rookie
                  • Aug 2016
                  • 188

                  #9
                  Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19 PS4)

                  Mad respect to you. Your passion is extremely evident and refreshing. Thank you for your work, I will be following to see what changes you make as the year progresses.

                  Comment

                  • 8KB24
                    MVP
                    • Jun 2012
                    • 2106

                    #10
                    Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19 PS4)

                    Also, might be better to move this to sliders sections instead of roster

                    Comment

                    • kika215
                      Rookie
                      • Aug 2012
                      • 28

                      #11
                      Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19 PS4)

                      Dope! Trying these out in my 40ovr myleague right now. Thanks a bunch.


                      Sent from my iPhone using Tapatalk

                      Comment

                      • Barncore
                        Formerly known as Barnsey
                        • Aug 2003
                        • 1337

                        #12
                        Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19 PS4)

                        Made some tweaks, update v2 is out. See post 2 for deets.
                        Basically i made the regression more aggressive. Guys start declining right after their end peak year. There's also more equal balance between guys fading away and guys coming up (if you ignore those random G-League breakouts).
                        Originally posted by osk9
                        Mad respect to you. Your passion is extremely evident and refreshing. Thank you for your work, I will be following to see what changes you make as the year progresses.
                        Thanks man i appreciate you saying so

                        Comment

                        • osk9
                          Rookie
                          • Aug 2016
                          • 188

                          #13
                          Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19 PS4)

                          Originally posted by michdb8
                          can you share the sliders for other platforms? just some photos are fine,
                          thanks
                          I shared them on Xbox
                          fancysauce3232

                          Comment

                          • Eirsej
                            Rookie
                            • Oct 2010
                            • 38

                            #14
                            Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19 PS4)

                            Nice work! I'll be applying this to my MyLeague as well! What would be your recommended peak start and end for created draft class for this settings?

                            Comment

                            • Barncore
                              Formerly known as Barnsey
                              • Aug 2003
                              • 1337

                              #15
                              Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19 PS4)

                              Originally posted by Eirsej
                              Nice work! I'll be applying this to my MyLeague as well! What would be your recommended peak start and end for created draft class for this settings?
                              As a general rule, most players should have their peak end at 30, and their peak start around 25. Give or take a year depending on the player.

                              In what circumstance does should it change?
                              Players who rely solely on their athleticism to make an impact on the court (rather than skill, will or smarts) should have their peak end around 29.
                              Players who are skill based and and haven't suffered injuries can have their peak end at 31.
                              32 should be reserved for the greats or outlier cases.

                              As for peak start, it depends on the player's circumstance. If they entered the league as a star freshman then their peak start is probably 24-25. If they're a bust then make their peak start closer to their age (say 22 or something). If they're an older rookie then their peak can probably come up to 26 or even 27.
                              Also, bigs and guards seem to take longer to develop than wings, in my observation. So sometimes i allow PG's and C's to have a 26 for peak start while wings and forwards i'll give a 25 or even 24, depending on the circumstance. It varies but those are some foundations.

                              Hope that helps.

                              Comment

                              Working...