MDM RealStats CPUvCPU/Player Lock CFM Sliders for Madden NFL 19

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  • FedeGu
    Rookie
    • Sep 2012
    • 41

    #1

    MDM RealStats CPUvCPU/Player Lock CFM Sliders for Madden NFL 19

    Hello Madden SIM Nation!
    After hours and hours of testing (all in CFM and with different teams/matchups) I've found a set which suits my style of play.

    In my CFM I pick the guy with the best AWR in my team and play locked on him (double tap L3) all season long, so if he's on defense I just play defense (no switch in any case) and super-sim slow the offense and the opposite if my best AWR player is on offense. It's really fun to play TE and block opposing DE or WR and being upset to your rookie QB because he ignores you too much even if waaaaay open!

    Not sure if it's an original approach but I want to share with you my sliders, which of course apply pretty good on CPUvCPU matches too since with player lock you're basically controlling just one player out of 44 on the field (offense+defense) and the rest are CPU controlled.


    Let's start.

    *IMPORTANT*
    I don't know if it has a real effect on gameplay but since I've done all of my testing with these settings please follow the instructions:
    1. DELETE your Madden Profile (go to load/delete files -> profile -> delete) than switch immediately your console.
    2. Restart Madden and when prompted to pick your gameplay style choose 'ARCADE' and All-Pro (third option out of four).
    3. Set the sliders in Main Menu and then import in your CFM.

    Leave gameplay style to Arcade in the MM and pick 'Simulation' ONLY in CFM settings.


    MDM RealStats 2.0
    15min Quarter Length
    15sec acc clock

    Injuries: 20 [-5] when playing, 50 when simming.
    Fatigue: 50
    Player Speed Parity Scale: 50

    QBA: 50 (with less you'll have a lot of sacks no matter how you set PBK since QB will act as a stupid)
    PBK: 60 [-5] (sweet spot to give the QB the right time to throw and the WRs to go deep)
    WRC: 100 (catching is broken as always and I hate stupid drops, with this setting combined with the others you'll have a pretty realistic amount of drops)
    RBK: 100 (the only way, combined with a low tackle slider to have YPC, BTK and TFL similar to real life)
    FUM: 50 I prefer to not touch this since it looks good
    Def Reaction Time: 40 [+5]
    INT: 20 Don't go higher
    Pass Coverage: 80 GUYS THESE SLIDERS ARE NOT REVERSED! If you set them too low you'll see RoboQBs and clueless defenders despite being near to the receiver, which I don't have despite a 50 QBAcc.
    TAK: 35 [-5]

    Special Teams (broken as always, consider supersimming fast):
    FG Power: 45
    FG Accuracy: 50
    Punt Power: 45
    Punt Accuracy: 55
    Kickoff Power: 50 (The most broken of all: in real life almost 55% of the kickoffs end in a TB, in Madden you barely touch 40% even with that at 100)

    Penalties:
    All ON
    All at 60 except: Facemask (55) Defensive Pass Interference (80) and Roughing the Passer (51)

    With this set you'll have (Real NFL Stats in brackets):
    • ~63% of completions (62.5%)
    • ~6.9 YPA (7.2)
    • ~11% of sacks per dropback (6.1%)
    • ~8% of drops per pass attempt (3.8%)
    • 4.2 Yards per Carry (4.1)
    • 1 BTK every 4 rushing attempt (It's high I know, but I prefer to have a real rushing game than perfect BTKs numbers with a 2.9 ypc)
    • Approx. 1 TFL every 3 rushing attempt (in real life it's 1 on 5)
    • ~1% of fumbles per attempt/sack (1.68%)
    • ~3% of INTs per attempt (2.36%)
    • About 1 PDEF every 5 pass attempts (it should be 1 on 8, but once again I think it's not a big deal if to have them correct I have to sacrifice accurate passing numbers)
    • Some penalties called and accepted (around 50 yds per game, which is better than nothing)


    You'll also see variety in the results, shoutouts, offensive fireworks, defensive battles, guys like Gurley, Johnson etc. racking up real rushing numbers, proper pass/run split, no 10+ sacks per game, no 3 INTs for a single cornerback, no 10+ drops per game, no robo Qbs, no MLBs leading the NFL in TFL etc...

    These sliders are NOT intended to be evaluated after one, two or even three games.
    Play a season and then adjust it to your taste, but remember: if your team runs just 3.9 ypc over a season it's probably more on your offensive line/runningback than other; if your star wideout drops 3 catches per game, consider an upgrade at the position; if your starting QB throw 4 picks it's time to bench him...
    A season is 17 weeks long and the weather plays its part too...

    I'll also suggest to use some auto subs for all the teams in a played game:
    95 IN/93 OUT for HBs, WRs, DEs, DTs should be enough.

    PSN: MetricsDoMatter
    File: MDMRealStatsV2

    GOOD MADDEN SEASON TO EVERYONE!
    Last edited by FedeGu; 09-21-2018, 10:03 AM. Reason: [v2.0 Test Results Added]
  • paulito25
    Rookie
    • Sep 2017
    • 81

    #2
    Re: MDM RealStats CPUvCPU/Player Lock CFM Sliders for Madden NFL 19

    is the game speed at normal?

    Comment

    • FedeGu
      Rookie
      • Sep 2012
      • 41

      #3
      Re: MDM RealStats CPUvCPU/Player Lock CFM Sliders for Madden NFL 19

      Originally posted by paulito25
      is the game speed at normal?
      Yes, sorry, I forgot to say it.

      Comment

      • rickpersak
        Rookie
        • Aug 2018
        • 314

        #4
        Re: MDM RealStats CPUvCPU/Player Lock CFM Sliders for Madden NFL 19

        I know you said that these sliders are not to be evaluated after just a game or two, but I slow-simmed through one last night and I already saw some amazing results compared to the sliders I was using before.

        In my CFM, I play as the Bears and Jordan Howard was making some great SMART decisions with running the ball. My QB was throwing smart passes that converted on 3rd down and I had some really nice animations with defenders knocking passes down. Xavier Rhodes on the Vikings had an awesome looking one handed interception on a poorly thrown pass by my QB.

        Another positive I saw with the one game was the reduction in the amount of punts. Most games I slow-simmed through before I'd see 6-10 punts a game for both teams. I believe my punter only had to punt 4 times. (Sorry, I forgot to check the Vikings).

        Only problems I saw was that my QB had a bit of Robo QB going for most of the game. It was most likely just an anomaly, however, due to testing on just one game.

        I'm super pumped to see how these will work out as my season goes on. So far, after one game, GREAT work.

        Comment

        • FedeGu
          Rookie
          • Sep 2012
          • 41

          #5
          Re: MDM RealStats CPUvCPU/Player Lock CFM Sliders for Madden NFL 19

          Originally posted by rickpersak
          I know you said that these sliders are not to be evaluated after just a game or two, but I slow-simmed through one last night and I already saw some amazing results compared to the sliders I was using before.

          In my CFM, I play as the Bears and Jordan Howard was making some great SMART decisions with running the ball. My QB was throwing smart passes that converted on 3rd down and I had some really nice animations with defenders knocking passes down. Xavier Rhodes on the Vikings had an awesome looking one handed interception on a poorly thrown pass by my QB.

          Another positive I saw with the one game was the reduction in the amount of punts. Most games I slow-simmed through before I'd see 6-10 punts a game for both teams. I believe my punter only had to punt 4 times. (Sorry, I forgot to check the Vikings).

          Only problems I saw was that my QB had a bit of Robo QB going for most of the game. It was most likely just an anomaly, however, due to testing on just one game.

          I'm super pumped to see how these will work out as my season goes on. So far, after one game, GREAT work.
          Thank you rick, I've put a lot of work on it.
          The average I've written in the OP are the ones I got during testing but of course you'll see QBs in robo-mode from time to time (like Mahomes in real life ) as ones struggling to get 50% of completions.

          If you think you're getting too much completions you can decrease PBK to 60 but your YPA/attempt will decrease to 6.4/6.5

          Anyway keep me updated if you use it again.

          Comment

          • rickpersak
            Rookie
            • Aug 2018
            • 314

            #6
            Re: MDM RealStats CPUvCPU/Player Lock CFM Sliders for Madden NFL 19

            Originally posted by FedeGu
            Thank you rick, I've put a lot of work on it.
            The average I've written in the OP are the ones I got during testing but of course you'll see QBs in robo-mode from time to time (like Mahomes in real life ) as ones struggling to get 50% of completions.

            If you think you're getting too much completions you can decrease PBK to 60 but your YPA/attempt will decrease to 6.4/6.5

            Anyway keep me updated if you use it again.
            I definitely will keep you updated after a few more games tonight!

            Question: did you see different stats/gameplay when playing as one player with the highest overall AWR vs doing CPUvsCPU games?

            I like to only do slow-sim CPUvsCPU games in my franchise to watch the team that I drafted/built play and develop throughout the season.

            Thanks!

            Comment

            • FedeGu
              Rookie
              • Sep 2012
              • 41

              #7
              Re: MDM RealStats CPUvCPU/Player Lock CFM Sliders for Madden NFL 19

              Originally posted by rickpersak
              I definitely will keep you updated after a few more games tonight!

              Question: did you see different stats/gameplay when playing as one player with the highest overall AWR vs doing CPUvsCPU games?

              I like to only do slow-sim CPUvsCPU games in my franchise to watch the team that I drafted/built play and develop throughout the season.

              Thanks!
              Only if I call the plays, because human is obviously smarter than Madden CPU in playcalling.
              If I pick just the first suggested play in the 'Strategy' suggestions the results are pretty close if you play on defense or TE/WR; if you play QB in a passing team or HB in a ground&pound one it depends on your stick skills and play vision ability.

              These sliders anyway are designed for a CPUvCPU style since it's pretty impossible to set sliders in a scientific way if a user actually plays the game...

              Comment

              • rickpersak
                Rookie
                • Aug 2018
                • 314

                #8
                Re: MDM RealStats CPUvCPU/Player Lock CFM Sliders for Madden NFL 19

                Originally posted by FedeGu
                Only if I call the plays, because human is obviously smarter than Madden CPU in playcalling.
                If I pick just the first suggested play in the 'Strategy' suggestions the results are pretty close if you play on defense or TE/WR; if you play QB in a passing team or HB in a ground&pound one it depends on your stick skills and play vision ability.

                These sliders anyway are designed for a CPUvCPU style since it's pretty impossible to set sliders in a scientific way if a user actually plays the game...
                Ok awesome, that was what I was hoping lol. Thanks again!

                Comment

                • rickpersak
                  Rookie
                  • Aug 2018
                  • 314

                  #9
                  Re: MDM RealStats CPUvCPU/Player Lock CFM Sliders for Madden NFL 19

                  So I’ve played about half a season tonight and the passing game is pretty much perfect. Not too much Robo QB that I’ve seen and lots of smart decisions.

                  The only thing is that my team seems to stall in the redzone and kick a lot of field goals. I think I usually kick like 5 a game. Other than that, it’s perfect.

                  The running game, however, is a different story for both teams. Even with a pretty good offensive line I’ve built up, Jordan Howard never seems to get more than 70 yards a game and it’s been pretty tough to average even 4ypc a game and same goes for the other teams that I’ve played. Any ideas how I can spark the run game?

                  Thanks!

                  Comment

                  • FedeGu
                    Rookie
                    • Sep 2012
                    • 41

                    #10
                    Re: MDM RealStats CPUvCPU/Player Lock CFM Sliders for Madden NFL 19

                    Originally posted by rickpersak
                    So I’ve played about half a season tonight and the passing game is pretty much perfect. Not too much Robo QB that I’ve seen and lots of smart decisions.

                    The only thing is that my team seems to stall in the redzone and kick a lot of field goals. I think I usually kick like 5 a game. Other than that, it’s perfect.

                    The running game, however, is a different story for both teams. Even with a pretty good offensive line I’ve built up, Jordan Howard never seems to get more than 70 yards a game and it’s been pretty tough to average even 4ypc a game and same goes for the other teams that I’ve played. Any ideas how I can spark the run game?

                    Thanks!
                    Apologies, I made a big miss posting the sliders.
                    You need to reset your PS Profile (just go to files/load-delete/delete and then power off quickly the console) and when prompted at the restart pick ARCADE.
                    So you'll have ARCADE in the main menu and SIM in the CFM.

                    This is the lonely way (as far as I know) to have a proper running game.
                    Dont' ask me why, don't ask me anything but with the same sliders and SIM in the main menu you'll have 3.5 YPC, with ARCADE in the MM you'll have 4.1/4.2.

                    Another add for anyone finding QB comp % too high:
                    PBK -5 (to 60) and you'll have slightly more sacks, PDEF but way less completions and a very low YPA.
                    OR
                    Pass Reaction Time +5 (to 40) and you'll have a lot more PDEF but a pretty accurate YPA and pass completion %.
                    Anyway never change QBA because below 50 the QB will act as a stupid, while if you drop PBK or raise PDRT keeping QBA at 50 you'll have more pressure/better defense and he'll struggle finding open men being forced to throw away like in real life.

                    AGAIN SORRY FOR MY MISS ABOUT ARCADE MODE.
                    It' strange, I know, but it's not a joke.

                    Comment

                    • rickpersak
                      Rookie
                      • Aug 2018
                      • 314

                      #11
                      Re: MDM RealStats CPUvCPU/Player Lock CFM Sliders for Madden NFL 19

                      Originally posted by FedeGu
                      Apologies, I made a big miss posting the sliders.
                      You need to reset your PS Profile (just go to files/load-delete/delete and then power off quickly the console) and when prompted at the restart pick ARCADE.
                      So you'll have ARCADE in the main menu and SIM in the CFM.

                      This is the lonely way (as far as I know) to have a proper running game.
                      Dont' ask me why, don't ask me anything but with the same sliders and SIM in the main menu you'll have 3.5 YPC, with ARCADE in the MM you'll have 4.1/4.2.

                      Another add for anyone finding QB comp % too high:
                      PBK -5 (to 60) and you'll have slightly more sacks, PDEF but way less completions and a very low YPA.
                      OR
                      Pass Reaction Time +5 (to 40) and you'll have a lot more PDEF but a pretty accurate YPA and pass completion %.
                      Anyway never change QBA because below 50 the QB will act as a stupid, while if you drop PBK or raise PDRT keeping QBA at 50 you'll have more pressure/better defense and he'll struggle finding open men being forced to throw away like in real life.

                      AGAIN SORRY FOR MY MISS ABOUT ARCADE MODE.
                      It' strange, I know, but it's not a joke.
                      No need to apologize. These are amazing sliders and I had some really great games last night other than the run game. I’m glad I didn’t trade Jordan Howard yet lol.

                      I’ll definitely delete the profile and let you know! Again, I really do appreciate your time and effort in making these sliders. These have, without a doubt, been the most realistic and fun sliders to play with.

                      Comment

                      • rickpersak
                        Rookie
                        • Aug 2018
                        • 314

                        #12
                        Re: MDM RealStats CPUvCPU/Player Lock CFM Sliders for Madden NFL 19

                        Another question I had is when I delete my profile, will that delete my entire Franchise and I'll have to restart?

                        I'm already in year 2020 so I hope not lol

                        Comment

                        • FedeGu
                          Rookie
                          • Sep 2012
                          • 41

                          #13
                          Re: MDM RealStats CPUvCPU/Player Lock CFM Sliders for Madden NFL 19

                          Originally posted by rickpersak
                          Another question I had is when I delete my profile, will that delete my entire Franchise and I'll have to restart?

                          I'm already in year 2020 so I hope not lol
                          Absolutely not.
                          It delete just the profile in Madden (so settings, preferences and so on).

                          Comment

                          • rickpersak
                            Rookie
                            • Aug 2018
                            • 314

                            #14
                            Re: MDM RealStats CPUvCPU/Player Lock CFM Sliders for Madden NFL 19

                            Originally posted by FedeGu
                            Absolutely not.
                            It delete just the profile in Madden (so settings, preferences and so on).
                            Ok awesome news. I'll give it a try when I get home today.

                            Have you ever tried using Arcade in CFM? I read some posts that it works nicely for some people.

                            Just curious if you'd ever messed around with that.

                            Comment

                            • FedeGu
                              Rookie
                              • Sep 2012
                              • 41

                              #15
                              Re: MDM RealStats CPUvCPU/Player Lock CFM Sliders for Madden NFL 19

                              Originally posted by rickpersak
                              Ok awesome news. I'll give it a try when I get home today.

                              Have you ever tried using Arcade in CFM? I read some posts that it works nicely for some people.

                              Just curious if you'd ever messed around with that.
                              It's fun to play but not realistic at all imho.
                              Updated the first post with all the recommendations I forgot, including the fact I've set the sliders in the Main Menu and then imported in CFM.

                              It's impossible to say if this is a factor (the slider import) but I've done all of my testing this way so I prefer to stick to the test conditions.

                              Comment

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