How do people feel about the lack of "Good" releases?

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  • ifeanyi18
    Rookie
    • Jul 2017
    • 162

    #1

    How do people feel about the lack of "Good" releases?

    I love the gameplay overall but as someone who prefers to play without the shot meter I feel like I'm almost forced to use it now because of the lack of good releases. Previously I could just practice releases and then know I'm getting their release correct with the good release feedback. Now, without good release/slightly early or late etc, I don't know if my shot is way off. Its annoying because feels like everything is based off just trying to get unrealistic auto-make green releases now.
  • FrequencyVibrations
    Rookie
    • Sep 2015
    • 64

    #2
    Re: How do people feel about the lack of "Good" releases?

    You're absolutely right. Shooting is broken right now because the game is being catered for casuals. either early or late releases. barely green

    Comment

    • antdoggydogg
      Rookie
      • Sep 2011
      • 610

      #3
      Re: How do people feel about the lack of "Good" releases?

      I feel like the green release timing has been tuned for offline play. I'm having a much more difficult time timing releases on all-star difficulty.

      Comment

      • Therebelyell626
        MVP
        • Mar 2018
        • 2892

        #4
        Re: How do people feel about the lack of "Good" releases?

        I agree with OP. I remember back in the days when you could pick up the game and play and their was no meter. You had to develop a "feel" and shoot in rythym. Nowadays it is nearly almost impossible to shoot in rythym because most of the players make no effort to get their feet set on the catch and shoot. This causes a delay from when you hit the shooting button to when the animation actually releases.

        And tbh it's seems like take2 seems to think that all but a few NBA players have terrible shooting mechanics. It feels like every player except for a few in the game have ridiculously exaggerated and hitchy shooting motions. Do these players exist? Absolutely, but I would also argue that half the league actually has pretty smoothie and fundamentally sound shooting mechanics.

        They clearly want to move this game into a realm where you have to master one particular shot animation to get a good release everytime (think 2k league, myplayer) but honestly that's not fun for me. They seem to think watching a meter is more fun then watching the actual action on the court for some reason.

        On the bright side I do notice that if your wide open slightly late or early shots do have a chance to go in as it should be. So it doesn't hurt gameplay to bad.

        Comment

        • Bulletproof86
          Rookie
          • Sep 2015
          • 263

          #5
          Re: How do people feel about the lack of "Good" releases?

          I have no problem with the shooting. It is what it is...sometimes very good, sometimes ok, sometimes bad (bad shot selection, not the release) like in real life.
          I focus on the player animation and not the jumpmeter.
          "Talent win games, but teamwork and intelligence wins championships..."

          - Michael GOAT Jordan -

          Comment

          • RumbleCard
            MVP
            • Aug 2007
            • 1229

            #6
            Re: How do people feel about the lack of "Good" releases?

            I hate meters. This is a great example of over thinking it. On the surface I guess you can make an argument that a meter caters to casual gamers.

            But in reality forcing your casual base to concentrate on what is essentially a mini game trying to hit some kind of magical green light ends up distracting gamers from what would otherwise create a nice natural flow within the game. That natural flow is something that would far better sell a casual gamer on the game of basketball.


            Its nothing more than distracting garbage cluttering up the screen.
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            Comment

            • El_Poopador
              MVP
              • Oct 2013
              • 2624

              #7
              Re: How do people feel about the lack of "Good" releases?

              Originally posted by Ghostf4cekhila1234
              Y'all making far too much out of the meter and green realeses, they where just under the hood elements brought out with visualizations, they don't change anything imo
              This. Timing the meter is the same as timing the shooting animation itself, with the exception that you can actually tell where the sweet spot is at first glance.

              I still wish release timing would just cease to be a factor until they can incorporate the other aspects of shooting into the game.

              Comment

              • eko718
                MVP
                • Sep 2005
                • 2257

                #8
                Re: How do people feel about the lack of "Good" releases?

                Originally posted by ifeanyi18
                I love the gameplay overall but as someone who prefers to play without the shot meter I feel like I'm almost forced to use it now because of the lack of good releases. Previously I could just practice releases and then know I'm getting their release correct with the good release feedback. Now, without good release/slightly early or late etc, I don't know if my shot is way off. Its annoying because feels like everything is based off just trying to get unrealistic auto-make green releases now.

                I turn off the meter. You just need to get used to the releases of different players; I like it that way. I have no problems with shooting on Hall of Fame. For most players, simply releasing at the top of the jump should do it. Even without green releases, a realistic amount of shots fall.

                Comment

                • Kushmir
                  MVP
                  • Jun 2003
                  • 2414

                  #9
                  Re: How do people feel about the lack of "Good" releases?

                  Originally posted by ifeanyi18
                  I love the gameplay overall but as someone who prefers to play without the shot meter I feel like I'm almost forced to use it now because of the lack of good releases. Previously I could just practice releases and then know I'm getting their release correct with the good release feedback. Now, without good release/slightly early or late etc, I don't know if my shot is way off. Its annoying because feels like everything is based off just trying to get unrealistic auto-make green releases now.
                  I support this message. Would love to see "good" and "excellent" releases.

                  Neither of which should result in an auto-make. Its a terrible mechanic.

                  IMO the vibration was a great feature and should be expanded upon.
                  NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                  Comment

                  • ifeanyi18
                    Rookie
                    • Jul 2017
                    • 162

                    #10
                    Re: How do people feel about the lack of "Good" releases?

                    Originally posted by El_Poopador
                    This. Timing the meter is the same as timing the shooting animation itself, with the exception that you can actually tell where the sweet spot is at first glance.

                    I still wish release timing would just cease to be a factor until they can incorporate the other aspects of shooting into the game.
                    His post/this response isn't true though. I'm not referring to timing 'excellent' releases which go in automatically, nor was this mechanic always in 2k.

                    Before, with good release feedback without the meter I would know whether I have their release correct , especially as someone who does a MLO with a few friends where we often will use other teams vs each other. Now if Im using a new team if I don't have the meter on, I'm not certain I'm timing their release optimally/near optimally since it simply just says "early" or "late" unless its a green release. Whether you're very close to their optimal release point or pretty significantly off, for the most part it will still just say early or late, and the closer you are to an excellent release the greater the chance the shot goes in(unless they changed that this year). So it's difficult to know whether I'm early but very close to their optimal release or still significantly off since the feedback still just says "early" for either one.

                    Comment

                    • loso_34
                      MVP
                      • Jul 2010
                      • 1346

                      #11
                      Re: How do people feel about the lack of "Good" releases?

                      I share the same sentiments.

                      Apparently good release are excellent now. I had to turn shot feedback off after all the early/late release and go off the vibration.

                      Comment

                      • erickonasis
                        MVP
                        • Jan 2006
                        • 3016

                        #12
                        Re: How do people feel about the lack of "Good" releases?

                        Originally posted by FrequencyVibrations
                        You're absolutely right. Shooting is broken right now because the game is being catered for casuals. either early or late releases. barely green
                        This X10000
                        SLIDERS SUCK

                        Comment

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