You Lose or you Learn... Unless you are playing EA UFC 3...

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • manliest_Man
    MVP
    • May 2016
    • 1203

    #1

    You Lose or you Learn... Unless you are playing EA UFC 3...

    When you thought the past 2 EA UFC series couldn't make the mma gaming experience any more frustrating & soul crushing, EA UFC 3 comes into play to prove you wrong...

    Let me tell you, I've been playing EA UFC 1 & EA UFC 2, been one of the top players in the past 2 EA UFC titles, playing at DIV 8 with ease and no fear of getting demoted to a lower rank or losing a fight due to lack of knowledge for the game's mechanics. My W/L ratio on those games, was pretty consistent of around 20 wins for every loss. So this opinion is coming from a player comfortable with the series and no issue understanding their core mechanics. The same person also hasn't played more than 10 ranked fights in EA UFC 3, due to a fundamental issue i am about to present here:

    Yeah, the past games have frustrated me, when I come up against avoidable problems that the devs/publishers didn't think were worth taking care of, such as laggy unplayable RANKED multiplayer games, horrible to navigate & time-consuming menu design, lack of content both in game modes and in-game gameplay mechanics/animations and straight up broken/unbalanced mechanics that are not fun for anyone to experience, whose sole purpose of existance is for a handful of toxic players with masochistic mental issues, to abuse em and exclusively overuse them, to get pleasure out of knowingly frustrating their opponents in an attempt to transfer their "my life sucks" mentality for a brief momment into the players that are exposed and forced onto them through the matchmaking system in place (I am looking at you Mr "Werdum 50 clinches per minute" spammers of EA UFC 2)

    All of those issues aside, one issue that those games had and EA UFC 3 still shares, only at a much greater scale due to it's newly/unnescessary added complexity, is that the game's mechanics are not properly explained.

    While the other games had a bunch of under-the-hood mechanics, they were relatively easy to understand and followed a logic (such as the grappling momentum mechanics or faster combos based on the side the strike came out of) and the more you played the game, even if you lost due to some unknown tactic that you weren't aware of it's existance, you still got to learn it as time went on and you felt as if you were honing your skills.

    I feel strongly about this not being the case with EA UFC 3's under the hood mechanics.The more I play this game, the more I feel I don't understand why certain things are happening. Usually you can find an explanation if you search at the depths of the internet and go through a huge list of patches' changelogs etc. but for the majority of the time while playing EA UFC 3, I can't seem to figure out a huge chunk of both the stand-up's and the new ground game's under the hood mechanics.

    Due to the game's poor design, the game is riddled with issues of frustration such as that, where you don't feel as if you are learning the more you go on playing and introducing new tactics to your arsenal gets overshadowed by other's knowledge of certain under-the-hood mechanics... You don't feel as if you got outplayed, but rather lost due to your opponent's knowledge of some mechanic, that they were using the whole fight and you just stood there, being 100% ineffective at any strategy you attempt, because that 1 mechanic, was causing your strike inputs to drop/miss/come out slower and your defense not to register...


    So due to the game's complex design, with no apparent logic behind most of it's hidden mechanics, there can only be 2 solutions to this problem.

    1. Scrap the whole game and remake it from the beginning, with no artificial restricting elements this time around, to balance certain playstyles.

    Or

    2. Add an advanced Replay System, that allows people to save fights and study with various replay tools, that showcase/teach you those invisible things that are part of the game, such as what inputs each player has at any given time, explanations of why some inputs got dropped/ignored/ explanations of why a strike came out faster/stronger and overshadowed another/ explanations of why a transition is faster etc.

    The end.
    Last edited by manliest_Man; 09-26-2018, 02:10 AM.
  • GrimLeiper
    Rookie
    • Nov 2016
    • 353

    #2
    Re: You Lose or you Learn... Unless you are playing EA UFC 3...

    It's actually similar to Mixed Martial Arts - It gives you the materials and ideas but it's up to the player what they do with them. Whether it was intended that way, I don't know - but it is a Mixed Martial Arts sim/game.

    On both UFC 2 and 3, I believe the game does well at highlighting certain things via career mode and Ultimate Team. I'm NOT saying these modes are exciting or perfect. Just that the little objectives when fighting certain fighters or doing certain challenges, basically show you where you can be successful with the techniques it's showing you.

    Comment

    • FCB x Finlay
      MVP
      • Nov 2017
      • 1293

      #3
      Re: You Lose or you Learn... Unless you are playing EA UFC 3...

      Originally posted by manliest_Man
      When you thought the past 2 EA UFC series couldn't make the mma gaming experience any more frustrating & soul crushing, EA UFC 3 comes into play to prove you wrong...

      Let me tell you, I've been playing EA UFC 1 & EA UFC 2, been one of the top players in the past 2 EA UFC titles, playing at DIV 8 with ease and no fear of getting demoted to a lower rank or losing a fight due to lack of knowledge for the game's mechanics. My W/L ratio on those games, was pretty consistent of around 20 wins for every loss. So this opinion is coming from a player comfortable with the series and no issue understanding their core mechanics. The same person also hasn't played more than 10 ranked fights in EA UFC 3, due to a fundamental issue i am about to present here:

      Yeah, the past games have frustrated me, when I come up against avoidable problems that the devs/publishers didn't think were worth taking care of, such as laggy unplayable RANKED multiplayer games, horrible to navigate & time-consuming menu design, lack of content both in game modes and in-game gameplay mechanics/animations and straight up broken/unbalanced mechanics that are not fun for anyone to experience, whose sole purpose of existance is for a handful of toxic players with masochistic mental issues, to abuse em and exclusively overuse them, to get pleasure out of knowingly frustrating their opponents in an attempt to transfer their "my life sucks" mentality for a brief momment into the players that are exposed and forced onto them through the matchmaking system in place (I am looking at you Mr "Werdum 50 clinches per minute" spammers of EA UFC 2)

      All of those issues aside, one issue that those games had and EA UFC 3 still shares, only at a much greater scale due to it's newly/unnescessary added complexity, is that the game's mechanics are not properly explained.

      While the other games had a bunch of under-the-hood mechanics, they were relatively easy to understand and followed a logic (such as the grappling momentum mechanics or faster combos based on the side the strike came out of) and the more you played the game, even if you lost due to some unknown tactic that you weren't aware of it's existance, you still got to learn it as time went on and you felt as if you were honing your skills.

      I feel strongly about this not being the case with EA UFC 3's under the hood mechanics.The more I play this game, the more I feel I don't understand why certain things are happening. Usually you can find an explanation if you search at the depths of the internet and go through a huge list of patches' changelogs etc. but for the majority of the time while playing EA UFC 3, I can't seem to figure out a huge chunk of both the stand-up's and the new ground game's under the hood mechanics.

      Due to the game's poor design, the game is riddled with issues of frustration such as that, where you don't feel as if you are learning the more you go on playing and introducing new tactics to your arsenal gets overshadowed by other's knowledge of certain under-the-hood mechanics... You don't feel as if you got outplayed, but rather lost due to your opponent's knowledge of some mechanic, that they were using the whole fight and you just stood there, being 100% ineffective at any strategy you attempt, because that 1 mechanic, was causing your strike inputs to drop/miss/come out slower and your defense not to register...


      So due to the game's complex design, with no apparent logic behind most of it's hidden mechanics, there can only be 2 solutions to this problem.

      1. Scrap the whole game and remake it from the beginning, with no artificial restricting elements this time around, to balance certain playstyles.

      Or

      2. Add an advanced Replay System, that allows people to save fights and study with various replay tools, that showcase/teach you those invisible things that are part of the game, such as what inputs each player has at any given time, explanations of why some inputs got dropped/ignored/ explanations of why a strike came out faster/stronger and overshadowed another/ explanations of why a transition is faster etc.

      The end.
      Can you list your problems? You never make clear whats actually wrong with the game other than oppenents possibly knowing under the hood mechanics.

      Comment

      • Whiteshark209
        Banned
        • Jul 2018
        • 171

        #4
        Re: You Lose or you Learn... Unless you are playing EA UFC 3...

        I feel this is just someone who doesn’t want to take time to read the MANY deep dives that have been written about the new mechanics. The info is all there for you. Maybe you might not comprehend all of it but I’m sure if you didn’t understand a section of it someone here would be able to explain it for you.

        Comment

        • MacGowan
          Sassy
          • Jun 2017
          • 1681

          #5
          Re: You Lose or you Learn... Unless you are playing EA UFC 3...

          Originally posted by Whiteshark209
          I feel this is just someone who doesn’t want to take time to read the MANY deep dives that have been written about the new mechanics. The info is all there for you.
          Why do you have to read deep dives to understand the mechanics of a video game?

          Comment

          • Phillyboi207
            Banned
            • Apr 2012
            • 3159

            #6
            Re: You Lose or you Learn... Unless you are playing EA UFC 3...

            Originally posted by MacGowan
            Why do you have to read deep dives to understand the mechanics of a video game?
            To be fair there was a day and age where you got all the gameplay mechanics from the manual and then figured other stuff out yourself. We've become pretty spoiled in terms of having all of the information given straight to us.

            Comment

            • Never_Stopped_1
              Banned
              • Sep 2018
              • 8

              #7
              Re: You Lose or you Learn... Unless you are playing EA UFC 3...

              Originally posted by Whiteshark209
              I feel this is just someone who doesn’t want to take time to read the MANY deep dives that have been written about the new mechanics. The info is all there for you. Maybe you might not comprehend all of it but I’m sure if you didn’t understand a section of it someone here would be able to explain it for you.
              I understand what you are saying. However, how many people are going to come to this website and read "deep dives".

              Comment

              • GrimLeiper
                Rookie
                • Nov 2016
                • 353

                #8
                Re: You Lose or you Learn... Unless you are playing EA UFC 3...

                Originally posted by Never_Stopped_1
                I understand what you are saying. However, how many people are going to come to this website and read "deep dives".
                I didn't know deep dives were a thing, but my willingness to get better at this game brought me here.

                Sent from my HTC Desire 530 using Operation Sports mobile app

                Comment

                • GrimLeiper
                  Rookie
                  • Nov 2016
                  • 353

                  #9
                  Re: You Lose or you Learn... Unless you are playing EA UFC 3...

                  I feel like you need to also explain what you mean about under the hood mechanics. Some stuff is only "under the hood" to certain people, when talking of certain mechanics.

                  Example: one player might not know how the clinch works, whereas many others will choose a playstyle based around the clinch. The clinch mechanics are fairly easy to understand, there's nothing "under the hood" about them, but there are still people who insist it's an exploit.

                  Sent from my HTC Desire 530 using Operation Sports mobile app

                  Comment

                  • manliest_Man
                    MVP
                    • May 2016
                    • 1203

                    #10
                    Re: You Lose or you Learn... Unless you are playing EA UFC 3...

                    Originally posted by GrimLeiper
                    I feel like you need to also explain what you mean about under the hood mechanics. Some stuff is only "under the hood" to certain people, when talking of certain mechanics.

                    Example: one player might not know how the clinch works, whereas many others will choose a playstyle based around the clinch. The clinch mechanics are fairly easy to understand, there's nothing "under the hood" about them, but there are still people who insist it's an exploit.

                    Sent from my HTC Desire 530 using Operation Sports mobile app
                    I'll give you 2 examples of under the hood mechanics on the ground game.

                    1 kinda simple to figure out and one I've yet to figure out.
                    1. Half Guard Dominant Fighter, Postured down Striking. While the Dominant striker is throwing mini-strikes while postured down, the guy on the submissive side, can easily transition to full guard, with an unblockable transition, due to their opponent using their hands to strike instead of holding em down.
                    2. Full Mount/Postured Up, Submissive Fighter Defending. As a defensive fighter, i feel it's 50% luck on wether I'll survive getting Full Mounted or not. This wasn't the case with EA UFC 2. Whatever under-the-hood mechanic they introduced with EA UFC 3, it has made it unclear when i'll be able to transition out. For Example, EA UFC 2, when you were mounted and the guy was postured up stirking down at you, you would block 2 or 3 strikes then get a free/nearly impossible to block transition and go to half guard.

                      In EA UFC 3, half the time, after i block 2 strikes and i try to transition, even if the transition meter feels up 100%, the opponent's 3rd spammy strike, will appear to be somewhat buggy and still cancel that transition and land, mini-stunning you, leaving you there hanging and perhaps eating more afterwards, because u were expecting to go to half guard instead of blocking.

                    Comment

                    • Papadoc60
                      Rookie
                      • Jun 2017
                      • 393

                      #11
                      Re: You Lose or you Learn... Unless you are playing EA UFC 3...

                      Originally posted by manliest_Man
                      When you thought the past 2 EA UFC series couldn't make the mma gaming experience any more frustrating & soul crushing, EA UFC 3 comes into play to prove you wrong...

                      Let me tell you, I've been playing EA UFC 1 & EA UFC 2, been one of the top players in the past 2 EA UFC titles, playing at DIV 8 with ease and no fear of getting demoted to a lower rank or losing a fight due to lack of knowledge for the game's mechanics. My W/L ratio on those games, was pretty consistent of around 20 wins for every loss. So this opinion is coming from a player comfortable with the series and no issue understanding their core mechanics. The same person also hasn't played more than 10 ranked fights in EA UFC 3, due to a fundamental issue i am about to present here:

                      Yeah, the past games have frustrated me, when I come up against avoidable problems that the devs/publishers didn't think were worth taking care of, such as laggy unplayable RANKED multiplayer games, horrible to navigate & time-consuming menu design, lack of content both in game modes and in-game gameplay mechanics/animations and straight up broken/unbalanced mechanics that are not fun for anyone to experience, whose sole purpose of existance is for a handful of toxic players with masochistic mental issues, to abuse em and exclusively overuse them, to get pleasure out of knowingly frustrating their opponents in an attempt to transfer their "my life sucks" mentality for a brief momment into the players that are exposed and forced onto them through the matchmaking system in place (I am looking at you Mr "Werdum 50 clinches per minute" spammers of EA UFC 2)

                      All of those issues aside, one issue that those games had and EA UFC 3 still shares, only at a much greater scale due to it's newly/unnescessary added complexity, is that the game's mechanics are not properly explained.

                      While the other games had a bunch of under-the-hood mechanics, they were relatively easy to understand and followed a logic (such as the grappling momentum mechanics or faster combos based on the side the strike came out of) and the more you played the game, even if you lost due to some unknown tactic that you weren't aware of it's existance, you still got to learn it as time went on and you felt as if you were honing your skills.

                      I feel strongly about this not being the case with EA UFC 3's under the hood mechanics.The more I play this game, the more I feel I don't understand why certain things are happening. Usually you can find an explanation if you search at the depths of the internet and go through a huge list of patches' changelogs etc. but for the majority of the time while playing EA UFC 3, I can't seem to figure out a huge chunk of both the stand-up's and the new ground game's under the hood mechanics.

                      Due to the game's poor design, the game is riddled with issues of frustration such as that, where you don't feel as if you are learning the more you go on playing and introducing new tactics to your arsenal gets overshadowed by other's knowledge of certain under-the-hood mechanics... You don't feel as if you got outplayed, but rather lost due to your opponent's knowledge of some mechanic, that they were using the whole fight and you just stood there, being 100% ineffective at any strategy you attempt, because that 1 mechanic, was causing your strike inputs to drop/miss/come out slower and your defense not to register...


                      So due to the game's complex design, with no apparent logic behind most of it's hidden mechanics, there can only be 2 solutions to this problem.

                      1. Scrap the whole game and remake it from the beginning, with no artificial restricting elements this time around, to balance certain playstyles.

                      Or

                      2. Add an advanced Replay System, that allows people to save fights and study with various replay tools, that showcase/teach you those invisible things that are part of the game, such as what inputs each player has at any given time, explanations of why some inputs got dropped/ignored/ explanations of why a strike came out faster/stronger and overshadowed another/ explanations of why a transition is faster etc.

                      The end.
                      You aren't going to get better without playing ranked or without playing quick fight against good players. You played 10 ranked fights, no wonder you haven't learned anything man. That's where you're gonna learn the meta and figure out what works and doesn't.

                      Comment

                      • Papadoc60
                        Rookie
                        • Jun 2017
                        • 393

                        #12
                        Re: You Lose or you Learn... Unless you are playing EA UFC 3...

                        Originally posted by manliest_Man
                        I'll give you 2 examples of under the hood mechanics on the ground game.

                        1 kinda simple to figure out and one I've yet to figure out.
                        1. Half Guard Dominant Fighter, Postured down Striking. While the Dominant striker is throwing mini-strikes while postured down, the guy on the submissive side, can easily transition to full guard, with an unblockable transition, due to their opponent using their hands to strike instead of holding em down.
                        2. Full Mount/Postured Up, Submissive Fighter Defending. As a defensive fighter, i feel it's 50% luck on wether I'll survive getting Full Mounted or not. This wasn't the case with EA UFC 2. Whatever under-the-hood mechanic they introduced with EA UFC 3, it has made it unclear when i'll be able to transition out. For Example, EA UFC 2, when you were mounted and the guy was postured up stirking down at you, you would block 2 or 3 strikes then get a free/nearly impossible to block transition and go to half guard.

                          In EA UFC 3, half the time, after i block 2 strikes and i try to transition, even if the transition meter feels up 100%, the opponent's 3rd spammy strike, will appear to be somewhat buggy and still cancel that transition and land, mini-stunning you, leaving you there hanging and perhaps eating more afterwards, because u were expecting to go to half guard instead of blocking.
                        Sorry to double post, but 1 is completely false as well here man. You can strike and deny at the same time from top and bottom. You should know that if you were getting 20 wins for every loss in UFC 2 because it has not changed in this regard.

                        As for 2, you seriously need to go into quick fight and test some things out while watching the grapple advantage meter. You need to time your half guard transition literally as soon as you block their punch, i usually block 3 before transitioning. If you really are interested in learning, it's not that difficult.

                        Comment

                        • bmlimo
                          MVP
                          • Apr 2016
                          • 1123

                          #13
                          Re: You Lose or you Learn... Unless you are playing EA UFC 3...

                          Remove the grappling reaction based system and solve all problems

                          Comment

                          • bmlimo
                            MVP
                            • Apr 2016
                            • 1123

                            #14
                            Re: You Lose or you Learn... Unless you are playing EA UFC 3...

                            Originally posted by GrimLeiper
                            I feel like you need to also explain what you mean about under the hood mechanics. Some stuff is only "under the hood" to certain people, when talking of certain mechanics.

                            Example: one player might not know how the clinch works, whereas many others will choose a playstyle based around the clinch. The clinch mechanics are fairly easy to understand, there's nothing "under the hood" about them, but there are still people who insist it's an exploit.

                            Sent from my HTC Desire 530 using Operation Sports mobile app
                            No clinch is just broke and bad in all aspects... but its not an exploit... is just bad

                            Comment

                            • Good Grappler
                              Pro
                              • May 2018
                              • 615

                              #15
                              Re: You Lose or you Learn... Unless you are playing EA UFC 3...

                              Hello OP, your complaints don’t make sense to me.

                              You express frustration with certain mechanics in UFC 3, citing a lack of options to deal with them. You state that players can just excessively use a certain tactic, over and over again, and it trumps any other tactic you try. You explain therefore that it’s hard to improve upon losses, because no matter how much you play and learn, a player can just constantly use one mechanic and win.

                              Yet you then proceed to say you haven’t played more than 10 ranked matches on UFC 3. How can you claim that you can’t learn from your losses, or “dont feel as if you are learning the more you go on playing”, if you’ve played 10 competitive PvP matches? There’s no way you understand all the mechanics and their respective counter tactics. You said it yourself, all your tactics are “100% ineffective” against certain mechanics. Hmmm... maybe you’re using the wrong tactics.

                              The most interesting part of your post is the way you slam the players who use these mechanics you don’t understand, and the game as a whole. You label the players who use these mechanics as “toxic players with masochistic mental issues”. You say it’s their way of transferring their “my life sucks mentality”.

                              It’s interesting how you make horrendous, personal insults towards players who use a mechanic you don’t like. You even blast the game as a whole... “you lose or you learn... not on UFC 3!” All the while you’ve played 10 ranked matches, and exhibit clear lack of knowledge of the game mechanics.

                              You know what a real toxic player is, OP? It’s a player who throws personal insults at other players for not playing the way they like. It’s the type of player to go online and blast the game as a whole, because they don’t understand a mechanic.

                              So, plot twist OP... you’re the toxic player. You emotionally unstable noob.
                              Xbox GT: the relaxed guy

                              Comment

                              Working...