FIFA 19 OS Community Sliders

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  • Matt10
    Hall Of Fame
    • Apr 2006
    • 16662

    #301
    Re: FIFA 19 OS Community Sliders

    Streaming now: https://www.twitch.tv/matt10l

    Feel free to join and type in !sliders in the chat to pull up the currently streamed sliders. Keep in mind, they will change during the stream until I reply to this post at the conclusion of the stream.

    Looking at a couple of things:

    - Midfield: need more passing lanes covered, right now it's straight across through the banks. Makes for very easy passing forward.

    - Pressure: pressure to perform, pressure to trap, pressure to defend, pressure to shoot. Just overall there is an ignorance defensively that is making attacking easy on both fronts.

    - Width: being wide is fine, but not to the point that it is unoccupied in the middle of the pitch. The width should be used as outlet because the center is congested, not the other way around.

    - Fouls: to be honest, all slider sets are geared to get fouls. That's the honest reality of working on sliders in FIFA. Since day 1 of sliders, it was the goal. The reason for this is because fouls is confirmation there is proper resistance, and a coming together of players. This year is probably the most helpless I've felt in terms of the referee actually acknowledging them though. So findings could be skewed.
    Youtube - subscribe!

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    • fabio93bg
      Rookie
      • Dec 2017
      • 65

      #302
      Re: FIFA 19 OS Community Sliders

      Will start a CM tomorrow. i usually play on manual, but saw you wrote "semi", is this set good for manual also?

      Comment

      • Dbaja22
        MVP
        • Nov 2016
        • 1434

        #303
        Re: FIFA 19 OS Community Sliders

        Originally posted by fabio93bg
        Will start a CM tomorrow. i usually play on manual, but saw you wrote "semi", is this set good for manual also?
        Some play with a mix of semi and manual . Its whatever ur preference is , either way is fine

        Sent from my LG-H831 using Tapatalk

        Comment

        • TheCed
          Rookie
          • Jul 2014
          • 67

          #304
          Re: FIFA 19 OS Community Sliders

          Originally posted by coach422001
          Nothing suggested is 'necessary'. We test generally at 10 or 15 minute halves as a group and generally have found this to provide a good but not frenetic pace of the game and reproducible 'realistic' games over the long haul (i.e., the game may see shorter halves and lead to more shots to give more normal stats in the shorter period). Others have used shorter halves with the community sliders; still other will eventually create sliders more in line with the shorter halves. We suggest start with the the current set on the main page, give it a few games (I couldn't tell: did your second post give better results from a shorter game time or just that the game turned out better at 3-2 vs 7-1 first time?) and then make personal adjustments based on what you'd like to see in the game (faster pace, more injuries, stronger/weaker keeping).
          Nah, this was a 10 minutes game too. Just bumped the difficulty to Legendary. It's strange, maybe I got better at the game cause I was so trash at World Class back then.

          Comment

          • Matt10
            Hall Of Fame
            • Apr 2006
            • 16662

            #305
            Re: FIFA 19 OS Community Sliders

            Originally posted by Matt10
            Streaming now: https://www.twitch.tv/matt10l

            Feel free to join and type in !sliders in the chat to pull up the currently streamed sliders. Keep in mind, they will change during the stream until I reply to this post at the conclusion of the stream.

            Looking at a couple of things:

            - Midfield: need more passing lanes covered, right now it's straight across through the banks. Makes for very easy passing forward.

            - Pressure: pressure to perform, pressure to trap, pressure to defend, pressure to shoot. Just overall there is an ignorance defensively that is making attacking easy on both fronts.

            - Width: being wide is fine, but not to the point that it is unoccupied in the middle of the pitch. The width should be used as outlet because the center is congested, not the other way around.

            - Fouls: to be honest, all slider sets are geared to get fouls. That's the honest reality of working on sliders in FIFA. Since day 1 of sliders, it was the goal. The reason for this is because fouls is confirmation there is proper resistance, and a coming together of players. This year is probably the most helpless I've felt in terms of the referee actually acknowledging them though. So findings could be skewed.
            Really happy with the progress here. Six hours later, and we worked on these from a very simplistic way. Think everyone will be happy with this as it respects CTTs a lot more than previous sets. Next post will be the set.
            Youtube - subscribe!

            Comment

            • Matt10
              Hall Of Fame
              • Apr 2006
              • 16662

              #306
              Re: FIFA 19 OS Community Sliders


              Set Version 1 Beta 4: "V1B4"


              √ Such incredible feedback these last couple pages, thank you so very much for those of you taking the time to report your findings. It gives us an idea of what we need to look for, and how to go about it. I think this V1B4 set is really going to be one that makes a lot of individuals happy as it is much more "traditional", which will allow the team tactics to make all the difference.

              I was actually on the wrong track in using the threads of old to determine base sets and theories here. FIFA 19 is not like a lot of FIFA's that I have seen. It has a lot of identity, a lot of unique characteristics and plenty of subtlety. I wouldn't say it is like a fine wine or anything like that, but I have learned that this game needs to breathe a little bit. This means that this set was built with that in mind. Keeping the line values simple, but enhancing the feel of the game to support it.

              Here is the set, with my explanation:

              FIFA 19 OS Sliders - Set V1B4
              Difficulty
              : Pro, World Class, Legendary, Ultimate
              Time: 10-15 minute halves
              Speed: Slow
              Controls: Any
              ►Sprint Speed: from 45/46 to 25/25*
              - V1B4: This value is left to 25 because it is the best feeling value out of all of them. Probably the most physical feeling, without being too hyper. So this is a recommendation. HOWEVER, you may absolutely use any value you would like here. I have tested every range possible, and there is no problem in using any value of your choosing. If you do provide feedback, please provide what Sprint value you choose. Obviously, it would be best to develop a final set from the listed values, but it is by no means frowned upon to use your own Sprint settings. If it gets more fouls - we're all for it .

              ►Acceleration: 50/50; Legendary/Ultimate you can use 50/49
              - Found that in order to compete on Legendary and Ultimate team, that the CPU's acceleration just had to be lowered. Too much cheating and it wasn't very realistic to play where the CPU wins every loose ball, every pass and scores at will. Still a good challenge here.

              ►Shot Error: 52/52
              - Raised a bit more, and has more room to go up, but for now it is good here. The CPU can definitely strike the ball well, sometimes too well. I personally like 53, but that may change as I get more matches in.

              ►Pass Error: from 60/60 to 55/55
              - V1B4: The reason we're coming back to 55 here is because the pass speed is lowered just slightly, and with the lines the way they are, it will be necessary to have more precise passing.

              ►Shot Speed: from 48/48 to 50/50
              - V1B4: Raised this because I got a bit tired of seeing a lot of shots caught when a deflection would have been more realistic. Also some really nice slight deflections by the keepers.

              ►Pass Speed: from 57/57 to 55/55
              - V1B4 Again, because of the lines being adjusted here, the pass speed had to be lowered. just slightly, but not so much that the ball physics are laboring. The ball is no longer seeming to be on a waterlogged pitch, but has some true slickness applied to it - especially in those winter night matches or UEFA competitions.

              ►Injury Frequency: 70/70
              - Just a bump of significance to see if we get more injuries during the game. Would be nice if it were this easy .

              ►Injury Severity: 60/60
              - Same as Injury frequency, some depth the CM would be added when star players get injured.

              ►GK Ability: 48/48
              - As mentioned above, this adjustment helps the 48 shot speed look more realistic, and the keeper can still make some blinding saves.

              ►Marking: from 55/55 to 50/50
              - V1B4: Again, we've kept it simple here. Let the tactics take over. High press teams will high press accordingly, but it is the line settings that will allow their aggression to be rewarded properly versus being held to poor programming logic. Instead of touching marking to make more aggression, we've just ensured that the coverage of the field, relative to the tactics chosen, are responsive enough to be a challenge.

              ►Run Frequency: 1/1
              - Always a value that we say we aren't going to drop, but each time it is just a core issue of the game itself where it is acceptable to bombard players forward.

              ►Height: from 75/75 to 55/55
              - V1B4: We've scrapped the lines from VB3 overall. I personally tried to make it work, but what I realized was that each match started to feel similar, regardless of opponents or tactics. One of those values was with line height. The only reason this is increased is to get the defensive line to put pressure on the most advanced player sooner. Even just a helpful nudge backwards can make all the difference in the world, and I feel this was a significant value in the set.

              ►Length: from 35/35 to 50/50
              - V1B4: Compactness was achieved in V1B3, but it was too much. It became defensive third to defensive third, with no resistance from box to your own defensive third. Teams that are set to high pressure would not start pressuring until you crossed the halfway line. It just wasn't realistic, and I think we tried too hard to manufacture pressure, without letting the tactics breathe as they should. This length allows full field coverage, and it is a thing of beauty with the combination of values. Note: the aggressive teams are aggressive for a reason, they will leave gaps, but they will also recover well.

              ►Width: from 75/75 to 50/60
              - V1B4: Lines are simpler now, and this one was simply about overcoming an issue where the outside backs were way too narrow, almost playing CDM role at times. Giving the CPU the option of more width here is to ensure they have full coverage of that width, versus being stuck to a certain limit, which would prevent the defensive line from getting wide enough in covering the flanks. As a result, it will not be as easy to just send the ball down the sidelines each time, without being challenged. The discrepancy allows the default marking value and team tactics to take over as well, so there is no need to change the user's width as we can easily take our players off rails, unlike the CPU.

              ►FB Positioning: 50/50
              - I learned a lot about this value over the last couple of days, and realized that it's best to leave this at 50. The reason being is the tactics/instructions will take over, there's no point in fiddling with it. I did test it, with these line settings, at different values and each time it just causes chaos. Whether it be from the CPU's attacking directly, or the transition, it didn't matter. Safe to keep it at 50 then.

              ►FT Control: from 55/55 to 65/65
              - V1B4: Another value that was brought back up, and the reason for this was to further enhance the pressure to perform. You will not see super ridiculous traps, but not everyone will have the softest of touches when a driven pass comes in hot at the players' shins. With the pass speed, this value truly stands out - and makes the unpredictable nature of the beautiful game truly have a chance of showing up.
              Youtube - subscribe!

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              • Matt10
                Hall Of Fame
                • Apr 2006
                • 16662

                #307
                Re: FIFA 19 OS Community Sliders

                Originally posted by leocardoso22
                No changes on Shot Error?
                Shot error is a good example of personal preference. At 52, it's a good balance. It can be further enhancing to the experience to raise it, but as a community set, we can't limit everyone for a value that can be pretty critical in them determining feedback such as "the CPU can't score" or "Every shot hits the crossbar", etc. This is a value that should be adjusted as individuals see fit.
                Youtube - subscribe!

                Comment

                • adoptedscouse
                  Pro
                  • Oct 2013
                  • 883

                  #308
                  Re: FIFA 19 OS Community Sliders

                  I’m glad pass error has changed as I found simple passes on b3 missing players when they wouldn’t in real life.

                  I’ve not had much time with this game however though to comment on the sets. Only played 4hrs on Friday due to work, but looking forward to trying the new set later today when I get home from work.


                  Sent from my iPhone using Operation Sports

                  Comment

                  • jct32
                    MVP
                    • Jan 2006
                    • 3437

                    #309
                    Re: FIFA 19 OS Community Sliders

                    Big 7-1 victory in my first match with these. I'm going to start a new CM and see how they go. Thanks for the hard work as always!
                    To Dare Is To Do - Tottenham Hotspur

                    Comment

                    • alf0mar
                      Rookie
                      • Sep 2015
                      • 34

                      #310
                      Re: FIFA 19 OS Community Sliders

                      I’m loving the current set. Game plays really fluid and the build up play feels important. I love that I’m able to build around my team playing possession.

                      The only problem I have with the game right now is all the ridiculous goals the CPU is scoring on me on the ultimate difficulty.

                      My career is in MLS and I’m playing as LAFC, and so far in 11 games I have conceded 37 goals. I am not having any problems making chances or scoring myself, but the CPU scores a screamer from outside the box against me in EVERY. SINGLE. GAME. These are world class “goal of the season” types of strikes that seem completely unrealistic to have scored on you every game. I get frustrated that this happens because I’ll be playing great, keeping possession, or defending them well and keeping them out of the box, but then they just launch one and it’s a goal every time.

                      The amount of goals I’ve conceded is probably higher than it should be because when I get a goal like this scored against me I get really upset and start playing very erratically, so that makes it easier to get scored on more.

                      Anyone have any suggestions on how to stop these long range shots? I don’t want to up the shot error too much cause then they’ll miss close shots unrealistically.

                      Comment

                      • Aaron458f
                        MVP
                        • Nov 2015
                        • 2357

                        #311
                        Re: FIFA 19 OS Community Sliders

                        Originally posted by alf0mar
                        I’m loving the current set. Game plays really fluid and the build up play feels important. I love that I’m able to build around my team playing possession.



                        The only problem I have with the game right now is all the ridiculous goals the CPU is scoring on me on the ultimate difficulty.



                        My career is in MLS and I’m playing as LAFC, and so far in 11 games I have conceded 37 goals. I am not having any problems making chances or scoring myself, but the CPU scores a screamer from outside the box against me in EVERY. SINGLE. GAME. These are world class “goal of the season” types of strikes that seem completely unrealistic to have scored on you every game. I get frustrated that this happens because I’ll be playing great, keeping possession, or defending them well and keeping them out of the box, but then they just launch one and it’s a goal every time.



                        The amount of goals I’ve conceded is probably higher than it should be because when I get a goal like this scored against me I get really upset and start playing very erratically, so that makes it easier to get scored on more.



                        Anyone have any suggestions on how to stop these long range shots? I don’t want to up the shot error too much cause then they’ll miss close shots unrealistically.


                        Drop down from ultimate it’s so OP and unrealistic the cpu is just so perfect in every aspect use legendary in my opinion


                        Sent from my iPhone using Operation Sports

                        Comment

                        • NorthLdN
                          Rookie
                          • Sep 2017
                          • 164

                          #312
                          Re: FIFA 19 OS Community Sliders

                          This new set feels really well balanced, thank you for all the hard hours you guys have put into it! Definitely more of a midfield, the sprint speed makes collisions more likely although I upped it to 30. Afraid I'm still only getting 3 fouls per game (usually 1 for cpu and 1 or 2 for me) and some actually blatent penalties bot being called too. Call me naive, but I really feel they could end up patching this aspect a bit, there surely must be FUT and online kiddies who are raging at being taken out and not getting fouls for it?

                          As a side not, injuries are an actual joke this year - I have 6 first team players out, 5 all have broken toes, and 3 of those 5 happened in consecutive games! I dropped severity to 30 and made no difference, so I might go back to 18's settings of 60/4 as that seemed to work well. Will let y'all know how that goes!
                          Playing EAFC 24 (PC), WC, Slow Speed

                          Comment

                          • aussie_pride
                            Rookie
                            • Jun 2014
                            • 324

                            #313
                            Re: FIFA 19 OS Community Sliders

                            Hi all,
                            I'm sorry if this has been asked before but I'm curious to know what camera settings everyone is using?

                            With regards to these sliders, I absolutely love the midfield battles that I'm seeing with them. I know fouls have been a big talking point on here. Personally, I have found that if you run at players with the ball then you are more likely to draw fouls. Someone mentioned skill moves in one of their earlier post - simple maneuvers, like a Cruyff turn, the ball roll and the heel to heel flick are all you need!

                            Comment

                            • NorthLdN
                              Rookie
                              • Sep 2017
                              • 164

                              #314
                              Re: FIFA 19 OS Community Sliders

                              Originally posted by NorthLdN
                              Afraid I'm still only getting 3 fouls per game (usually 1 for cpu and 1 or 2 for me) and some actually blatent penalties bot being called too. Call me naive, but I really feel they could end up patching this aspect a bit, there surely must be FUT and online kiddies who are raging at being taken out and not getting fouls for it?
                              !
                              Ok, so i just had a game playing champions league mode spurs barca, just for fun, and I got 5 fouls and two yellows for the CPU IN THE FIRST 30 MINUTES. And there were two more which got waved on for advantage. It was as if those obvious tussle which don't get called in CM were getting called. Anyone else experienced more fouls in other modes? Will play more of both and see if it was just a one off.
                              Playing EAFC 24 (PC), WC, Slow Speed

                              Comment

                              • Aaron458f
                                MVP
                                • Nov 2015
                                • 2357

                                #315
                                Re: FIFA 19 OS Community Sliders



                                Fifa BS lol 70th min they are losing their sub comes on scores this goal shows the cpu will score when they want lol

                                Solid game play tho had to lower pass speed miles to fast at 55 like ping pong 52 is nice still!


                                Sent from my iPhone using Operation Sports

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