Patch spoilers... I call them game spoilers...

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • cal7_11
    Rookie
    • Aug 2009
    • 446

    #1

    Patch spoilers... I call them game spoilers...

    Added block damage and increased max damage dealt on a blocked catch kick punch #patchspoilers #EAUFC3

    Added max stamina and body damage penalty when tripped off a catch kick #patchspoilers #EAUFC3

    Been with you so far on these patches GPD but these two are insane. The body kick catch is already a problem (it’s too easy to pull off) and now you make it even more powerful. This game has literally just become a boxing game. Why even throw kicks when the downside is this severe?

    See you when UFC4 drops.
  • Kingslayer04
    MVP
    • Dec 2017
    • 1482

    #2
    Re: Patch spoilers... I call them game spoilers...

    Originally posted by cal7_11
    Added block damage and increased max damage dealt on a blocked catch kick punch #patchspoilers #EAUFC3

    Added max stamina and body damage penalty when tripped off a catch kick #patchspoilers #EAUFC3

    Been with you so far on these patches GPD but these two are insane. The body kick catch is already a problem (it’s too easy to pull off) and now you make it even more powerful. This game has literally just become a boxing game. Why even throw kicks when the downside is this severe?

    See you when UFC4 drops.
    I like the trip one, it actually gives it some meaning, it literally did nothing of use. I don't know about the other one though, was anyone calling for that? And even if they were, the block mitigated the damage by 50% which seems fair to me. Why change it?

    Comment

    • cal7_11
      Rookie
      • Aug 2009
      • 446

      #3
      Re: Patch spoilers... I call them game spoilers...

      Originally posted by Kingslayer04
      I like the trip one, it actually gives it some meaning, it literally did nothing of use. I don't know about the other one though, was anyone calling for that? And even if they were, the block mitigated the damage by 50% which seems fair to me. Why change it?
      The biggest problem with the kick catch is that the block doesn’t actually work for a large portion of users. (No idea why!?) so eating a punch after having you kick caught just became even more of a problem.

      Comment

      • Kingslayer04
        MVP
        • Dec 2017
        • 1482

        #4
        Re: Patch spoilers... I call them game spoilers...

        Originally posted by cal7_11
        The biggest problem with the kick catch is that the block doesn’t actually work for a large portion of users. (No idea why!?) so eating a punch after having you kick caught just became even more of a problem.
        Yeah I've seen these complaints. I block them most of the time but sometimes, only sometimes, it doesn't really block, even though a punch is obviously coming, duh. Yeah that change doesn't make sense to me anyway.

        Comment

        • martialxd
          Rookie
          • Sep 2017
          • 301

          #5
          Re: Patch spoilers... I call them game spoilers...

          still waiting
          Ragdoll


          Comment

          • rabbitfistssaipailo
            MVP
            • Nov 2017
            • 1625

            #6
            Re: Patch spoilers... I call them game spoilers...

            Has anyone noticed how slow it is to block body kicks especially does ones you see coming a mile away ?

            Sent from my Infinix X604 using Operation Sports mobile app

            Comment

            • HaroldHoward
              Banned
              • Sep 2018
              • 2

              #7
              Re: Patch spoilers... I call them game spoilers...

              Originally posted by martialxd
              still waiting
              Ragdoll


              I'd love to see ragdoll but I'm afraid that ship has sailed for this game. That was the one thing I really loved about UFC 2,the unique looking KOs,never had any 2 that looked identical. Have a hard drive full of replays for UFC 2,not many for this game.

              Comment

              • GameplayDevUFC
                Former EA Sports UFC Gameplay Developer
                • Jun 2014
                • 2830

                #8
                Re: Patch spoilers... I call them game spoilers...

                Originally posted by cal7_11
                Added block damage and increased max damage dealt on a blocked catch kick punch #patchspoilers #EAUFC3

                Added max stamina and body damage penalty when tripped off a catch kick #patchspoilers #EAUFC3

                Been with you so far on these patches GPD but these two are insane. The body kick catch is already a problem (it’s too easy to pull off) and now you make it even more powerful. This game has literally just become a boxing game. Why even throw kicks when the downside is this severe?

                See you when UFC4 drops.
                Two sides of the coin. On the realism side, complaints that catch kick is too easy. That's why we made the timing window on catch kick smaller in the last patch.

                That had the knock on effect of making body kick spam at high level play too prominent, which was already a problem.

                This is an attempt to address that problem without raising the frequency of catch kick which would piss off the realism folks again.

                Comment

                • cal7_11
                  Rookie
                  • Aug 2009
                  • 446

                  #9
                  Re: Patch spoilers... I call them game spoilers...

                  Originally posted by GameplayDevUFC
                  Two sides of the coin. On the realism side, complaints that catch kick is too easy. That's why we made the timing window on catch kick smaller in the last patch.

                  That had the knock on effect of making body kick spam at high level play too prominent, which was already a problem.

                  This is an attempt to address that problem without raising the frequency of catch kick which would piss off the realism folks again.
                  I understand the predicament you are in. As you can tell I’m firmly on the ‘realism’ side of the coin.

                  My idea would be to have the catch only performable on a very tight timing window like the parries of UFC2 and to counter this increase the block strength on body kicks (zero damage dealt out) the blocked body kicks already have a decent counter window but maybe increase that slightly AND increase the stamina tax on standard blocked body kicks.

                  This way we don’t get every other kick being caught (THE biggest problem with this game - IMO of course) but those who do ‘spam’ body kicks will be getting lit up with counter punches AND will have an extra stamina tax.

                  Comment

                  • HaroldHoward
                    Banned
                    • Sep 2018
                    • 2

                    #10
                    Re: Patch spoilers... I call them game spoilers...

                    I see where you're coming from GPD,kinda hard to appease to one side without triggering the other. Damned if you do damned if you dont

                    Comment

                    • FlaccoNumba5
                      Rookie
                      • Nov 2016
                      • 345

                      #11
                      Re: Patch spoilers... I call them game spoilers...

                      Originally posted by GameplayDevUFC
                      Two sides of the coin. On the realism side, complaints that catch kick is too easy. That's why we made the timing window on catch kick smaller in the last patch.

                      That had the knock on effect of making body kick spam at high level play too prominent, which was already a problem.

                      This is an attempt to address that problem without raising the frequency of catch kick which would piss off the realism folks again.
                      Chief I rarely ever block a catch kick. What I’ve noticed is either it hits me or I catch it, there’s rarely an in between (block). Shouldn’t the catch be rare and devestating rather that something that’s common? Especially since it’s about to become more deadly

                      Comment

                      • johnmangala
                        MVP
                        • Apr 2016
                        • 4525

                        #12
                        Re: Patch spoilers... I call them game spoilers...

                        Originally posted by GameplayDevUFC
                        Two sides of the coin. On the realism side, complaints that catch kick is too easy. That's why we made the timing window on catch kick smaller in the last patch.

                        That had the knock on effect of making body kick spam at high level play too prominent, which was already a problem.

                        This is an attempt to address that problem without raising the frequency of catch kick which would piss off the realism folks again.
                        I really hope the input for catching and checking kicks
                        becomes harder like the old parry input or something.

                        Otherwise allow the over/under clinch to be a deterrent for the puncher's paradise we are currently in. It should be more balanced like in reality.

                        Comment

                        • AeroZeppelin27
                          MVP
                          • Nov 2017
                          • 2287

                          #13
                          Re: Patch spoilers... I call them game spoilers...

                          Why not just make the kick catch a seperate input from the low block?

                          So you can either block the kick or take the risk/reward of trying to catch it.

                          Comment

                          • TheGentlemanGhost
                            MVP
                            • Jun 2016
                            • 1321

                            #14
                            Re: Patch spoilers... I call them game spoilers...

                            Why are they increasing damage off catch kicks again after patching it so it wouldn't be so crazy? Who asked for this back? Catch kick is already too easy and there's a severe lack of defending the offense from a catch kick already. I don't get this esp since it was patched already.

                            Sent from my SM-J700P using Operation Sports mobile app

                            Comment

                            • Mr_Cool_Ice
                              Rookie
                              • Nov 2017
                              • 173

                              #15
                              Re: Patch spoilers... I call them game spoilers...

                              Originally posted by martialxd
                              still waiting

                              Ragdoll





                              KO physics, not ragdoll! And they probably aren’t ever going to be improved with this game. GPD is too busy trying to balance realism with gameplay, and taking flack from either side every time he makes a change.

                              Comment

                              Working...