There's literally no point in throwing head punches in your opponent''s guard

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  • Newaza Expert
    Rookie
    • May 2018
    • 41

    #1

    There's literally no point in throwing head punches in your opponent''s guard

    Unless you're postured up. Body punches in guard do the same damage I believe and they drain stamina so people just spam them over and over without end; there's zero incentive to attack the head in this position with hammerfists or other strikes.

    The guard is a lot less deadly now too even for elite Jiu-jitsu fighters like Demian Maia; there's no triangle to armbar submission chain and submissions in general seem more difficult to pull off compared to UFC 2.

    Also, the denial window for clinch entry is way too generous and the stamina penalty for failed attempts is too stiff. Clinch is worthless against a good opponent who can easily shrug it off at will. Even in the clinch, there are a variety of simple ways to break free beyond the clinch break animation which is already fast enough.

    The Imanari Heel Hook is also worthless while the risk for even trying it is ridiculous; even if you, somehow, get to the first submission gate you'll just give up mount if your opponent breaks free. It got a massive range nerf so you can't always "pull guard" with it and the number of gates got doubled.

    It's also, in my opinion, too easy getting an arm trap from the bottom of mount when your opponent postures up; it's bad to a point where I tend to avoid top Mount entirely in favor of side mount, kesa, back side mount, back mount, and crucifix.
  • rabbitfistssaipailo
    MVP
    • Nov 2017
    • 1625

    #2
    Re: There's literally no point in throwing head punches in your opponent''s guard

    Some patch spoilers hinted at some improvements to the clinching ...getting into clinch that is . It's advisable now to go for a clinch off a hit reaction .

    You are right about the guard tho ...most people do not panic in full mount or back mount knowing that all they have to do is block twice and transition . You have to be good grappler on a monitor to block that .

    Well let's see how the upcoming patch changes things .

    Imanari roll is a risky sub it's also one of my favorites ...it would only work on a noob in this game .

    Sent from my Infinix X604 using Operation Sports mobile app

    Comment

    • AeroZeppelin27
      MVP
      • Nov 2017
      • 2287

      #3
      Re: There's literally no point in throwing head punches in your opponent''s guard

      Yeah I stopped using the Iminari roll after the range change.

      I don't mind the extra gates, but I find the range to be so finicky that I more often than not shoot a TD instead.

      Its damn hard vs the AI especially as it rarely sets and let's you actually dictate specific range.

      Occasionally I hit it still, but usually I'm trying for a power TD and its just happenstance.

      Comment

      • Newaza Expert
        Rookie
        • May 2018
        • 41

        #4
        Re: There's literally no point in throwing head punches in your opponent''s guard

        Originally posted by rabbitfistssaipailo

        You are right about the guard tho ...most people do not panic in full mount or back mount knowing that all they have to do is block twice and transition . You have to be good grappler on a monitor to block that .
        I don't have a problem with people trying to transition out of top or back mount and I block it just fine on my TV. Depending on their stamina, you might just have to guess which direction they're gonna try to move to half guard and hope they don't try to stand back up. If their stamina is low then you can see the direction and block it based on reaction because it takes so long to fill the meter.

        My problem is the arm traps which can be used to sweep into your opponent''s guard at the cost of stamina; they're so easy to pull off and they put an end to any effective ground n' pound from top mount which is why I avoid top mount entirely unless I want to catch my opponent off guard and attempt a quick submission like an armbar or triangle armbar.

        Another small complaint is the lack of a heel hook from the bottom of top mount; I remember Demian Maia had it in UFC 2 but they took it away; if the arm trap ever gets a nerf then that heel hook should be brought back as an option for more guys. If they get me in top mount, I can heel hook them; if they get me in back side mount, I can roll out and put them in a kneebar.

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        • Newaza Expert
          Rookie
          • May 2018
          • 41

          #5
          Re: There's literally no point in throwing head punches in your opponent''s guard

          Originally posted by AeroZeppelin27
          Yeah I stopped using the Iminari roll after the range change.

          I don't mind the extra gates, but I find the range to be so finicky that I more often than not shoot a TD instead.

          Its damn hard vs the AI especially as it rarely sets and let's you actually dictate specific range.

          Occasionally I hit it still, but usually I'm trying for a power TD and its just happenstance.
          It was a beast of a move in UFC 2 and in the beta for 3. You could effectively try to "pull guard" with it even from all the way across the cage and if they try to stack you you can trip their leg to get the sweep into guard.

          Comment

          • SteveM584
            Rookie
            • Feb 2018
            • 146

            #6
            Re: There's literally no point in throwing head punches in your opponent''s guard

            Originally posted by Newaza Expert
            It was a beast of a move in UFC 2 and in the beta for 3. You could effectively try to "pull guard" with it even from all the way across the cage and if they try to stack you you can trip their leg to get the sweep into guard.
            Yeah it's a shame they couldn't find some middle ground.

            I will admit to using it a lot in the last game and it felt way too easy to pull off. But now its completely useless.

            Comment

            • Papadoc60
              Rookie
              • Jun 2017
              • 393

              #7
              Re: There's literally no point in throwing head punches in your opponent''s guard

              Originally posted by Newaza Expert
              Unless you're postured up. Body punches in guard do the same damage I believe and they drain stamina so people just spam them over and over without end; there's zero incentive to attack the head in this position with hammerfists or other strikes.

              The guard is a lot less deadly now too even for elite Jiu-jitsu fighters like Demian Maia; there's no triangle to armbar submission chain and submissions in general seem more difficult to pull off compared to UFC 2.

              Also, the denial window for clinch entry is way too generous and the stamina penalty for failed attempts is too stiff. Clinch is worthless against a good opponent who can easily shrug it off at will. Even in the clinch, there are a variety of simple ways to break free beyond the clinch break animation which is already fast enough.

              The Imanari Heel Hook is also worthless while the risk for even trying it is ridiculous; even if you, somehow, get to the first submission gate you'll just give up mount if your opponent breaks free. It got a massive range nerf so you can't always "pull guard" with it and the number of gates got doubled.

              It's also, in my opinion, too easy getting an arm trap from the bottom of mount when your opponent postures up; it's bad to a point where I tend to avoid top Mount entirely in favor of side mount, kesa, back side mount, back mount, and crucifix.
              This is just my personal opinion, but I feel like the head punches are faster and therefore build grapple advantage faster. That's why I use them typically.

              Mount is nearly useless with how easy arm traps are, it's disgusting that it's easier to go from mount to side control and work that position.

              Clinch is unusable and takedown stamina penalties are veeery stiff, good luck trying to clinch anybody ( this is why people call it a K-1 game )


              It's pretty lame how many subs give up an incredibly dominant position, the risk =/= reward with submissions as it is. Spot on thread buddy

              Comment

              • SMOKEZERO
                Pro
                • Apr 2016
                • 818

                #8
                Re: There's literally no point in throwing head punches in your opponent''s guard

                Originally posted by SteveM584
                Yeah it's a shame they couldn't find some middle ground.



                I will admit to using it a lot in the last game and it felt way too easy to pull off. But now its completely useless.


                Mousasi would agree


                Sent from my iPhone using Operation Sports

                Comment

                • Counter Punch
                  Pro
                  • Apr 2018
                  • 949

                  #9
                  Re: There's literally no point in throwing head punches in your opponent''s guard

                  Originally posted by Newaza Expert
                  Unless you're postured up. Body punches in guard do the same damage I believe and they drain stamina so people just spam them over and over without end; there's zero incentive to attack the head in this position with hammerfists or other strikes.

                  The guard is a lot less deadly now too even for elite Jiu-jitsu fighters like Demian Maia; there's no triangle to armbar submission chain and submissions in general seem more difficult to pull off compared to UFC 2.

                  Also, the denial window for clinch entry is way too generous and the stamina penalty for failed attempts is too stiff. Clinch is worthless against a good opponent who can easily shrug it off at will. Even in the clinch, there are a variety of simple ways to break free beyond the clinch break animation which is already fast enough.

                  The Imanari Heel Hook is also worthless while the risk for even trying it is ridiculous; even if you, somehow, get to the first submission gate you'll just give up mount if your opponent breaks free. It got a massive range nerf so you can't always "pull guard" with it and the number of gates got doubled.

                  It's also, in my opinion, too easy getting an arm trap from the bottom of mount when your opponent postures up; it's bad to a point where I tend to avoid top Mount entirely in favor of side mount, kesa, back side mount, back mount, and crucifix.
                  It’d be nice if punches on the ground could cause cuts/swelling on your opponent and that would actual impact the fight
                  ...precision beats power and timing beats speed... and realism beats meta.

                  Comment

                  • Haz_____
                    Banned
                    • Aug 2018
                    • 299

                    #10
                    Re: There's literally no point in throwing head punches in your opponent''s guard

                    How do you deal damage on the ground? Against anyone good it feels very hard to get anything going. Any tips?

                    Comment

                    • WarMMA
                      MVP
                      • Apr 2016
                      • 4612

                      #11
                      Re: There's literally no point in throwing head punches in your opponent''s guard

                      Rocked states on the ground would help. Have a threshold where the opponent could only take so much GnP or he'll get rocked.

                      Comment

                      • rabbitfistssaipailo
                        MVP
                        • Nov 2017
                        • 1625

                        #12
                        Re: There's literally no point in throwing head punches in your opponent''s guard

                        Originally posted by Haz_____
                        How do you deal damage on the ground? Against anyone good it feels very hard to get anything going. Any tips?
                        I for one want this answered too ... GNP tkos are kinda rear for me ...

                        In UFC 2 once you had some one had you in full mount you could sense the danger of the impemding Doom . Ufc 3 not so much . Elbows from the bottom should do damage tho ...

                        However with the lack of wrist control mechanics on the ground . It's transition block city ...

                        Well it's still a good game tho ...I've learnt to not get amped up after loosing to my mates . It's all in good fun

                        Sent from my Infinix X604 using Operation Sports mobile app

                        Comment

                        • TheGentlemanGhost
                          MVP
                          • Jun 2016
                          • 1321

                          #13
                          Re: There's literally no point in throwing head punches in your opponent''s guard

                          What's really missing are elbows from that position. Another thing that needs more attention is having these punches setup subs better. I feel like the game does try to do that, but it just doesnt blend as well as it should. I don't think GnP needs to be more powerful, but more meaningful, and having elbows from this position to bust fighters up and any type of strike to help open up the sub would do that...but maybe not with this sub system I guess. This sub system is kinda limited.

                          Sent from my SM-J700P using Operation Sports mobile app

                          Comment

                          • Phillyboi207
                            Banned
                            • Apr 2012
                            • 3159

                            #14
                            Re: There's literally no point in throwing head punches in your opponent''s guard

                            Originally posted by TheGentlemanGhost
                            What's really missing are elbows from that position. Another thing that needs more attention is having these punches setup subs better. I feel like the game does try to do that, but it just doesnt blend as well as it should. I don't think GnP needs to be more powerful, but more meaningful, and having elbows from this position to bust fighters up and any type of strike to help open up the sub would do that...but maybe not with this sub system I guess. This sub system is kinda limited.

                            Sent from my SM-J700P using Operation Sports mobile app
                            I wish we could feint posture up into a strike.

                            Kinda like in real life where guys posture for a second before throwing a bomb.

                            If you overuse it you’d run the risk of getting denied. But it’d allow you to do damage without giving up control

                            Comment

                            • Newaza Expert
                              Rookie
                              • May 2018
                              • 41

                              #15
                              Re: There's literally no point in throwing head punches in your opponent''s guard

                              Originally posted by Haz_____
                              How do you deal damage on the ground? Against anyone good it feels very hard to get anything going. Any tips?
                              I just throw elbows from side mount, kesa, and crucifix; it's worked for me against even the best players but you gotta rely on intuition, reaction time, and guesswork to maintain control until you drain their stamina. Once you get them in crucifix with really low stamina they're done. You can also try posturing up in guard but that's less effective.

                              Don't bother posturing up in full mount because that's arm trap city; you'll just get swept or at best lose your stamina.

                              Edit: And back mount flat is deadly if you can get it. Just posture up and throw bombs.
                              Last edited by Newaza Expert; 10-02-2018, 05:10 AM.

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