Does anyone have a far more difficult slider set?
So, who's found the best way to play All-Pro
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So, who's found the best way to play All-Pro
I'm abandoning All-Madden. It's just too wonky and poorly designed to play it this year. The conflicts with RPM and Scripting make the game look absolutely nothing like football. That being said, I've heard some good things about All-Pro; however, I played 1 season on All-Pro with a 77 OVR Arizona team and went 15-1. Winning each game by an average of 14 points. It was WAY too easy. That was with Armor and Sword's sliders if I remember correctly.
Does anyone have a far more difficult slider set?Tags: None -
Re: So, who's found the best way to play All-Pro
I’m in the exact same boat. All madden is an absolute no go for me. Way too many shenanigans. All pro is too easy though. Would love some sliders to make all pro harder.2016 NLL Champion Saskatchewan Rush
2018 NLL Champion Saskatchewan Rush
2019 CEBL Champion Saskatchewan Rattlers -
Re: So, who's found the best way to play All-Pro
I was in the same boat. To me, all pro is unplayable as the AI is awful but on All Madden I can't score and just kept getting blown out. I am back on all madden and finally found a good mix of sliders that allows me to have good games.Comment
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Re: So, who's found the best way to play All-Pro
I am the Falcons in my offline CFM and they are arguably one of the best teams in the game (not in real life). My first season was just a test run to figure out the right sliders for me and for the game. I ended up winning the Super Boal and my regular season was mostly a joke. However, by the time I got to the playoffs I was having some decently competitive games.I'm abandoning All-Madden. It's just too wonky and poorly designed to play it this year. The conflicts with RPM and Scripting make the game look absolutely nothing like football. That being said, I've heard some good things about All-Pro; however, I played 1 season on All-Pro with a 77 OVR Arizona team and went 15-1. Winning each game by an average of 14 points. It was WAY too easy. That was with Armor and Sword's sliders if I remember correctly.
Does anyone have a far more difficult slider set?
In year 2 of my CFM I am 3-3 and am having to battle in every game to stay in the lead. I play 13 minutes quarters, All-Pro, accel clock to 20, and run a fairly realistic style of play (no recurring money plays, diverse defense, and limited switch on D).
Here are my current sliders. I would suggest applying them and playing 4 games...FOUR GAMES. That is because each team you play is different and playing one game where you get sacked 4 times and then increasing pass block is not the way to go about it. Also, be honest with yourself if it is the game's sliders impacting a play or your playcall/playstyle. Just because the other team runs for 200 yds doesn't mean sliders need to be changed. You might need better players or change your defensive play calling.
Player Skill:
QB Accuracy: 29
Pass Blocking: 37
WR Catching: 38
Run Blocking: 20
Fumbles: 54
Pass Defense Reaction Time: 25
Interceptions: 23
Pass Coverage: 27
Tackling: 30* (I have seen a lot of broken tackles lately and might be upping this)
CPU Skill:
QB Accuracy: 70
Pass Blocking: 51
WR Catching: 63
Run Blocking: 90
Fumbles: 46
Pass Defense Reaction Time: 85
Interceptions: 36
Pass Coverage: 90
Tackling: 90
I have also uploaded them for PS4, under BILLY4NY, All-Pro SIM Style 1.0. Hope you find this useful. It has made my CFM experience a lot better.Follow me on Twitter @Billy4NY for Madden tips and tools for your CFMComment
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Re: So, who's found the best way to play All-Pro
Absolutely wonderful. Thank you!!!I am the Falcons in my offline CFM and they are arguably one of the best teams in the game (not in real life). My first season was just a test run to figure out the right sliders for me and for the game. I ended up winning the Super Boal and my regular season was mostly a joke. However, by the time I got to the playoffs I was having some decently competitive games.
In year 2 of my CFM I am 3-3 and am having to battle in every game to stay in the lead. I play 13 minutes quarters, All-Pro, accel clock to 20, and run a fairly realistic style of play (no recurring money plays, diverse defense, and limited switch on D).
Here are my current sliders. I would suggest applying them and playing 4 games...FOUR GAMES. That is because each team you play is different and playing one game where you get sacked 4 times and then increasing pass block is not the way to go about it. Also, be honest with yourself if it is the game's sliders impacting a play or your playcall/playstyle. Just because the other team runs for 200 yds doesn't mean sliders need to be changed. You might need better players or change your defensive play calling.
Player Skill:
QB Accuracy: 29
Pass Blocking: 37
WR Catching: 38
Run Blocking: 20
Fumbles: 54
Pass Defense Reaction Time: 25
Interceptions: 23
Pass Coverage: 27
Tackling: 30* (I have seen a lot of broken tackles lately and might be upping this)
CPU Skill:
QB Accuracy: 70
Pass Blocking: 51
WR Catching: 63
Run Blocking: 90
Fumbles: 46
Pass Defense Reaction Time: 85
Interceptions: 36
Pass Coverage: 90
Tackling: 90
I have also uploaded them for PS4, under BILLY4NY, All-Pro SIM Style 1.0. Hope you find this useful. It has made my CFM experience a lot better.
I'll actually try these out in pre-season and adjust as I go (I know you said not to adjust after each game, but if I'm seeing the same egregious errors consistently, I think it's safe to say that an adjustment is needed
). Pre-season proved to be pretty useful in determining sliders tbh.
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Re: So, who's found the best way to play All-Pro
The AI is weak, for a host of reasons which I do not care to debate or argue, but I'm of the opinion that it will remain that way indefinitely. You can attempt to tilt the playing field via sliders, but it's my experience that you would still need to self handicap to keep the AI competitive.
If you're like me and don't want to do either of those things then answer is to play against humans. Find a good (for you) league if you don't want to wander into the wild west of H2H against randoms.
The game is designed to be played H2H, imo, and a good game (whatever that means to you) is the most satisfying experience that Madden has to offer.Comment
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Re: So, who's found the best way to play All-Pro
I'm having similar issues. I've fixed human passing with the sliders, but even with 25 to run block, I still have holes you can drive a semi through. With 85 run block, the AI still has 14 carries for 16 yards with Kareem Hunt, and forget the AI throwing the ball any further than 8 yards.
Meanwhile, the psychic AI on All-Madden is ridiculous.
I'm trying different slider sets, but nothing feels accurate, or challenging while still on the same playing field.Comment
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Re: So, who's found the best way to play All-Pro
Don't see how your getting holes that big. In 21 games my longest run is 23 yards with run block on 60, and Gordons speed is a 92. Dare I say you must be exaggerating.I'm having similar issues. I've fixed human passing with the sliders, but even with 25 to run block, I still have holes you can drive a semi through. With 85 run block, the AI still has 14 carries for 16 yards with Kareem Hunt, and forget the AI throwing the ball any further than 8 yards.
Meanwhile, the psychic AI on All-Madden is ridiculous.
I'm trying different slider sets, but nothing feels accurate, or challenging while still on the same playing field.Comment
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Re: So, who's found the best way to play All-Pro
I've had a couple 80 yard runs with Tarik Cohen, but those were with at least one broken tackle. But my average carry is between 8 and 13 yards. Just last game, Cohen ran 17 times for 135 yards.Comment
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Re: So, who's found the best way to play All-Pro
Some have said that switching RB sense pressure to oblivious has helped. I tried it and so far it seems to help the backs get north/south and not dance their way into getting tackled. Could be placebo effect but so far it’s helped the CPU run game. Lots of interesting researching being done on traits and I’m starting to think they’re more important than attributes, not sure how I feel about this. On one hand there are quite a few players in real life that it’s hard to figure out why they are good and it does come down to traits. On the other hand, attributes need to matter too. Maybe awareness needs to become a trait instead, somehow, like sense pressure is?
Anyways, I felt the cpu became less predictable when I turned off previous play art (another suggestion here). Not sure if that’s also confirmation bias or not, but QBs are throwing more 50/50 balls and fewer checkdowns. It also forces balanced playcalling which helps the run game work better- seeing 18 carries for 80 yards kind of games.Comment
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Re: So, who's found the best way to play All-Pro
I also believe selecting the right traits for the skill positions is critical. As is Awareness. I think Awareness is the most important rating for any player. Bump it over 90 and you will see much better sideline awareness, upfield running, decision making, etc.Some have said that switching RB sense pressure to oblivious has helped. I tried it and so far it seems to help the backs get north/south and not dance their way into getting tackled. Could be placebo effect but so far it’s helped the CPU run game. Lots of interesting researching being done on traits and I’m starting to think they’re more important than attributes, not sure how I feel about this. On one hand there are quite a few players in real life that it’s hard to figure out why they are good and it does come down to traits. On the other hand, attributes need to matter too. Maybe awareness needs to become a trait instead, somehow, like sense pressure is?
Anyways, I felt the cpu became less predictable when I turned off previous play art (another suggestion here). Not sure if that’s also confirmation bias or not, but QBs are throwing more 50/50 balls and fewer checkdowns. It also forces balanced playcalling which helps the run game work better- seeing 18 carries for 80 yards kind of games.
Going to try the Oblivious rating for RBs...was using Average which I think is some sort of middle ground.
CComment
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Re: So, who's found the best way to play All-Pro
My quick thoughts on traits. I've spent a lot of time digging into various traits and how they impact gameplay. For the most part I see traits as boosters to certain attributes.
The best example is Big Hitter. This gives a boost to Hit Power and triggers many of the "WWE" style hits. In most cases players with Big Hitter also have a high Hit Power, so why do they need a boost?
By turning off or adjusting certain traits, it's possible to smooth out some of the issues with Madden. The nice thing about traits, as opposed to sliders, is that they are specific to the player and not universal. I've been getting great results with AP, everything set to 50 and editing traits.
I see the sense pressure trait as a bubble around the player. As you slide down, i.e. ideal to average, you shrink the bubble. This is why it helps with blocking and seems to help HBs. Ideal makes them almost psychic in that is the largest bubble. Oblivious is the smallest bubble and an opposing player must be very close before they react.
Just some thoughts. Hope it helps.Comment
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Re: So, who's found the best way to play All-Pro
I think you’re the person that initially caused me to try this after reading your bubble theory. I think you’re onto something. Any thoughts on force passes?My quick thoughts on traits. I've spent a lot of time digging into various traits and how they impact gameplay. For the most part I see traits as boosters to certain attributes.
The best example is Big Hitter. This gives a boost to Hit Power and triggers many of the "WWE" style hits. In most cases players with Big Hitter also have a high Hit Power, so why do they need a boost?
By turning off or adjusting certain traits, it's possible to smooth out some of the issues with Madden. The nice thing about traits, as opposed to sliders, is that they are specific to the player and not universal. I've been getting great results with AP, everything set to 50 and editing traits.
I see the sense pressure trait as a bubble around the player. As you slide down, i.e. ideal to average, you shrink the bubble. This is why it helps with blocking and seems to help HBs. Ideal makes them almost psychic in that is the largest bubble. Oblivious is the smallest bubble and an opposing player must be very close before they react.
Just some thoughts. Hope it helps.Comment

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