As do the DPI and DHold penalty sliders. Face mask also plays a significant role in pursuit, which goes hand in hand with everything else. Reducing these below 50 will create more floor space, while increasing them above 50 will create more “tightness”. If you go too high, coverage will become sticky, though it’s relative of course to your pass coverage and reaction sliders. It’s all preference as to what you’re looking for.
DPI & DHold = a secondary or behind the scenes coverage slider(s), that works globally for the human and CPU.