View Single Post
Old 10-11-2018, 10:17 AM   #1619
scooby1000
Rookie
 
OVR: 0
Join Date: Oct 2017
Re: Flazko's True NFL Realism Sliders - Madden 19 (All-Pro & All-Madden)

Quote:
Originally Posted by Flazko
FLAZKO'S TRUE NFL REALISM - MADDEN 19



I'm Flazko. I like realism, if you do to, you're in the right place.



IMPORTANT! (PLEASE READ BELOW!)

- NO bullying / inappropriate conversations / trolling. It will not be tolerated. You will be ignored and reported to an admin!

- Any comments along the lines of "It's too easy", "it's too hard", "these sliders suck" will be ignored. Advice will only be given to those with legitimate issues. Please provide proof via picture or video of issues. Broad complaints will be ignored. Use my sliders as is or as a base to tune gameplay to your liking. Sliders are never perfect for everyone. It's your responsibility to adjust any slider to best fit what you would like to see.

- The game plays as realistic as you make it. Be fair to the CPU. Play competitively but do not use cheese plays or exploits / glitches.

- Input Sliders in Main Menu, then import in Connected Franchise.











Penalties


NOTE: IF YOU PLAN ON USING "COACHING ADJUSTMENTS", DO NOT USE CUSTOM PENALTIES, USE DEFAULT PENALTIES. YOU WILL SEE TOO MANY FLAGS. THAT IS NOT WHAT MY PENALTIES ARE INTENDED FOR. Penalties are a huge part of the game, they at times negate a big play / score or give a team a lucky break and a fresh set of downs. My penalties are designed to best replicate the likelihood of penalties that are called in "Real Life" games. All penalties are to be set in main menu then imported into cfm. Some Penalties listed have a specific value in CFM because in cfm you can increase or decrease by 1. In main menu you are only allowed to increase or decrease by 5. There should be no complaining, penalties happen, every game. If you don't like penalties, don't use them, leave them on default.

*MM - MAIN MENU
*CFM - CONNECTED FRANCHISE MODE



Offside: 55 in MM / 57 in CFM
False Start: 60 in MM / 56 in CFM
Offensive Holding: 60 in MM / 63 in CFM
Defensive Holding: 60 in MM / 62 in CFM
Facemask: 55 in MM / 56 in CFM
Illegal Block In The Back: 45 in MM / 48 in CFM
Roughing The Passer: 50 in MM / 51 in CFM
Defensive Pass Interference: 60 in MM / 64 in CFM
Offensive Pass Interference: On
Kick Catch Interference: On
Intentional Grounding: On
Roughing The Kicker: On
Running Into The Kicker: On



Auto Subs
Keep fatigue between 50-60. I like 50 but if you do not see as many substitutions as desired, raise fatigue until you are satisfied.

Out / In


QB: 0/1
RB: 86/90
WR: 85/87
FB/TE: 20/25
OL: 0/1

DT: 95/97
DE: 95/97
LB: 92/95
CB: 60/70
S: 40/45





All-Pro Set
This set is very realistic, not the most challenging but can be. My goal was to make All-Pro as challenging as possible without taking away from the realistic aspect.


Skill Level: All-Pro
Game Style: Simulation
Quarter Length & Minimum Play Clock: 10 Minutes + 25 Seconds OR 15 Minutes + 18 Seconds (Your Choice)
Play Clock: On
Accelerated Clock: On
Game Speed: NORMAL
Auto Flip Defensive Play Call: Your Choice
Ball Hawk: Your Choice
Auto Strafe: Your Choice
Heat Seeker: Your Choice
Switch Assist: Your Choice
Coach Mode: Off
Injury: 15
Fatigue: 50
Player Speed Parity Scale: 35




USER SLIDERS


QB Accuracy: 32
Pass Blocking: 30
WR Catching: 57

Run Blocking: 34
Fumbles: 53

Pass Reaction: 45
Interceptions: 42
Pass Coverage: 45

Tackling: 29

FG Power: 55
FG Accuracy: 40
Punt Power: 50
Punt Accuracy: 55
Kickoff Power: 55




CPU SLIDERS

QB Accuracy: 57
Pass Blocking: 59
WR Catching: 57

Run Blocking: 65
Fumbles: 53

Pass Reaction: 58
Interceptions: 42
Pass Coverage: 60

Tackling: 29

FG Power: 55
FG Accuracy: 40
Punt Power: 50
Punt Accuracy: 55
Kickoff Power: 55



All-Madden Set
[emoji615]CAUTION[emoji615]: This set is tough but not unfair. My goal was to create a level playing field and limit the "All-Madden Cheese" without making it easy, Enjoy!

Skill Level: All-Madden
Game Style: Simulation
Quarter Length & Minimum Play Clock: 10 Minutes + 25 Seconds OR 15 Minutes + 18 Seconds (Your Choice)
Play Clock: On
Accelerated Clock: On
Game Speed: NORMAL
Auto Flip Defensive Play Call: Your Choice
Ball Hawk: Your Choice
Auto Strafe: Your Choice
Heat Seeker: Your Choice
Switch Assist: Your Choice
Coach Mode: Off
Injury: 10
Fatigue: 50
Player Speed Parity Scale: 35




USER SLIDERS


QB Accuracy: 50
Pass Blocking: 62
WR Catching: 62

Run Blocking: 62
Fumbles: 58

Pass Reaction: 50
Interceptions: 38
Pass Coverage: 54

Tackling: 35

FG Power: 55
FG Accuracy: 40
Punt Power: 50
Punt Accuracy: 55
Kickoff Power: 55




CPU SLIDERS

QB Accuracy: 17
Pass Blocking: 38
WR Catching: 47

Run Blocking: 65
Fumbles: 48

Pass Reaction: 42
Interceptions: 38
Pass Coverage: 42

Tackling: 33

FG Power: 55
FG Accuracy: 40
Punt Power: 50
Punt Accuracy: 55
Kickoff Power: 55



* I use iMAC / TFG COMBO ROSTER & DRAFT CLASS. It makes the game a better simulation experience. If interested, search
on Xbox One, Gamertag: ThePennyTrader7 *

NOTE: I create my slider sets and test them using EA's Roster.



Visual Feedback

Play Call Style: Enhanced (Your Choice)
Previous Play Information: Off
On Field Visual Feedback: Your Choice
Defensive Pass Coverage Assist: Off
Receiver Visual Assist: Off
Franchise Bottom Line Ticker: Scores Only
Coaching Tips: Off
Camera Toggle: Off
Passing Cam: Off (User Preference)
Offense & Defense Camera Settings: Standard (User Preference)





XP Sliders

(These are my XP Sliders. I came up with this formula for realistic progression. I personally like lower XP Sliders so players progress slowly in a realistic manner)

Progression: Every Four Weeks
QB - 70
RB - 80
TE - 110
WR - 95
FB - 100
T - 110
G - 110
C - 115
DE - 85
DT - 110
MLB - 90
OLB - 110
CB - 90
FS - 105
SS - 105
K - 150
P - 150





Audio Settings

(These settings are to reflect watching a real NFL game on TV)

Master Volume - 100
In-Game Commentary - 75
Stadium Speakers - 85
Crowd Volume - 100
On The Field - 95
Music - 85
Menu SFX - 50
INJURIES:
I have a 32 man league and I strive for the most realistic experience possible. Question about injuries; with injuries set to 10, how frequent does injuries occur? I want to encourage my members to also focus on depth and quality backup players instead of sinking all their cap money in their primary starter.


XP SLIDERS:
I looked at yours and TDawg's slider and both a pretty much the same (+-25 points). There is however a very huge difference for the Tackles, Guards and Centers (100 point difference), HB and TE (both 50 point difference). A little puzzled as to the huge difference. I would appreciate your thoughts on that. Main question is if you plan on running 5 to 8 seasons (average CFM league length before reboot), would you recommend going up on these numbers.
scooby1000 is offline  
Reply With Quote