i feel like this game is not for casual players at all

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  • SUGATA
    MVP
    • Apr 2016
    • 1375

    #106
    Re: i feel like this game is not for casual players at all

    Originally posted by RetractedMonkey
    It does not give any GA to the opponent, nor does it slow down stamina regen.
    1) About GA - i was not concrete enough it seems, i mean High blocking (holding R2) in Stand up gives GA to the opponent.

    2) Blocking in ANY state (Stand up, Clinch, Ground) slow down your Stamina regeneration by 20-30%. And this is not a bug, but very right and realistic Devs' decision!
    1st attempt - w/o Block = 7 sec
    2nd attempt - w Block = 10 sec

    <iframe src="https://www.youtube.com/embed/5-K8dw5qmbI" allow="autoplay; encrypted-media" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>


    Man, this is the last time when you provoke me to waste time on creating a video to answer to your counters. No more.
    Last edited by SUGATA; 10-25-2018, 06:21 PM.
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    • RetractedMonkey
      MVP
      • Dec 2017
      • 1624

      #107
      Re: i feel like this game is not for casual players at all

      Originally posted by SUGATA
      1) About GA - i was not concrete enough it seems, i mean High blocking (holding R2) in Stand up gives GA to the opponent.

      2) Blocking in ANY state (Stand up, Clinch, Ground) slow down your Stamina regeneration by 20-30%.
      1st attempt - w/o Block = 7 sec
      2nd attempt - w Block = 10 sec

      <iframe src="https://www.youtube.com/embed/5-K8dw5qmbI" allow="autoplay; encrypted-media" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>


      Man, this is the last time when you provoke me to waste time on creating a video to answer to your counters. No more.
      You again prove yourself to either be purposefully misleading to try and save face or to not have a strong enough grasp on English to debate.

      No one in this topic is talking about stand up. You mean to tell me that while everyone is talking about the ground denials and you come in to chat about clinch and takedown denials?

      Your point about denials was they couldn't be preemptively denied. So if you were talking about standup denials, why say something so obviously false? Why, in the middle of a debate about GROUND denials, would you say holding R2 gives the opponent GA without clarifying you meant standing up?

      You are also STILL wrong about blocking reducing recovery time (except during standup, which we were NOT talking about). I don't see any difference in recovery while in full guard in the video and I just tried it myself in several positions on the ground. No change in recovery time. You do lose recovery in single collar while blocking, but not in any other clinch position (maybe submissive Muay Thai, didn't test it). There is even an animation in single collar for holding block, but not in the others. That to me signifies the fact that single collar is an outlier.

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      • DaisukEasy
        Pro
        • Jul 2016
        • 577

        #108
        Re: i feel like this game is not for casual players at all

        Originally posted by Zeta Reticulan1
        So the fact that you can hold RT/R2 without penalty proves that the many casuals having issues with denials are all wrong...okay....lol
        Way to be dishonest there buddy.

        The fact that you can hold R2 and then flick your controlstick to pre-deny by guessing at the slightest movement of your opponent means that your suggestion is utterly useless and wouldn't change a damn thing.

        It would benefit my grandma because her reaction time isn't that good. It would benefit those ******* lagswitchers. But for the average player it wouldn't make any difference what so ever.


        Originally posted by SUGATA
        1) About GA - i was not concrete enough it seems, i mean High blocking (holding R2) in Stand up gives GA to the opponent.
        Liar.

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        • SUGATA
          MVP
          • Apr 2016
          • 1375

          #109
          Re: i feel like this game is not for casual players at all

          Originally posted by DaisukEasy


          Liar.

          wellcome to ignore list.
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          • SUGATA
            MVP
            • Apr 2016
            • 1375

            #110
            Re: i feel like this game is not for casual players at all

            Originally posted by RetractedMonkey

            You are also STILL wrong about blocking reducing recovery time (except during standup, which we were NOT talking about). I don't see any difference in recovery while in full guard in the video and I just tried it myself in several positions on the ground. No change in recovery time. You do lose recovery in single collar while blocking, but not in any other clinch position (maybe submissive Muay Thai, didn't test it). There is even an animation in single collar for holding block, but not in the others. That to me signifies the fact that single collar is an outlier.
            there is a difference, but it is different for different positions.

            i dont see blocking animation in SC (as you used this as argument).


            you said:
            nor does it slow down stamina regen.
            now you are changing your words and talking about "exceptions" trying to "save face".
            Last edited by SUGATA; 10-25-2018, 07:13 PM.
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            • DaisukEasy
              Pro
              • Jul 2016
              • 577

              #111
              Re: i feel like this game is not for casual players at all

              Originally posted by SUGATA
              wellcome to ignore list.
              Your loss buddy. I agree with you on plenty of things. But you're lying to save face. I'll call you out every ****ing time.

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              • Zeta Reticulan1
                Banned
                • Sep 2017
                • 471

                #112
                Re: i feel like this game is not for casual players at all

                Originally posted by DaisukEasy
                Way to be dishonest there buddy.

                The fact that you can hold R2 and then flick your controlstick to pre-deny by guessing at the slightest movement of your opponent means that your suggestion is utterly useless and wouldn't change a damn thing.

                It would benefit my grandma because her reaction time isn't that good. It would benefit those ******* lagswitchers. But for the average player it wouldn't make any difference what so ever.

                Memorizing the animations allows you to react faster to the start up frames of animations because you know what to look for.

                Casuals don't have this benefit, so they don't know what they are looking for the majority of the time and they will react too late.
                In addition to this, holding for a denial just makes much more sense to them intuitively as well. NEWWS is a BJJ blue belt and agrees that holding something for denials just makes more sense.

                Creating this mechanic just seems like a no brainer. And as I stated previously, it's not my suggestion. It was originally suggested by ZHunter.

                Comment

                • DaisukEasy
                  Pro
                  • Jul 2016
                  • 577

                  #113
                  Re: i feel like this game is not for casual players at all

                  Originally posted by Zeta Reticulan1
                  Memorizing the animations allows you to react faster to the start up frames of animations because you know what to look for.
                  Again, you're not trying to recognize the animation, you're pre-denying.

                  Casuals don't have this benefit, so they don't know what they are looking for the majority of the time and they will react too late.
                  There's no benefit to be had. It's pure reaction time.

                  You're reacting to any movement, not to a particular animation.

                  The only way this strategy fails (aside from guessing the wrong direction or having my grandmas reaction time) is if they fake you out and then immediately transition. At that point, you're not longer the type of casual we're talking about.

                  In addition to this, holding for a denial just makes much more sense to them intuitively as well. NEWWS is a BJJ blue belt and agrees that holding something for denials just makes more sense.
                  It never did to me. So where does that leave us?

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                  • RetractedMonkey
                    MVP
                    • Dec 2017
                    • 1624

                    #114
                    Re: i feel like this game is not for casual players at all

                    Originally posted by SUGATA
                    there is a difference, but it is different for different positions.

                    i dont see blocking animation in SC (as you used this as argument).


                    you said:
                    now you are changing your words and talking about "exceptions" trying to "save face".


                    Now you’re ignoring the fact that we can blatantly see there is no time change going on in your video for full guard. Ignoring the fact that only ONE position decreases regen. Ignoring literally everything else you’ve been called out on.

                    I can’t believe you got away with lying this long until I started actually reading your abhorrently long and redundant posts.

                    I’ve found when someone says they’re done responding to someone and then immediately responds to them, they are at the end of their rope, mentally.


                    Sent from my iPhone using Operation Sports

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                    • Zeta Reticulan1
                      Banned
                      • Sep 2017
                      • 471

                      #115
                      Re: i feel like this game is not for casual players at all

                      Originally posted by DaisukEasy
                      Again, you're not trying to recognize the animation, you're pre-denying.

                      There's no benefit to be had. It's pure reaction time.

                      You're reacting to any movement, not to a particular animation.

                      The point is that hardcore players are recognizing small movements based on the animations they've memorized, and this gives them a big advantage with denying transitions.

                      Casual players don't have this big advantage. These are small movements, sometimes extremely small movements, that are very easy to miss unless you know what you're looking for.

                      It never did to me. So where does that leave us?

                      You never even played Undisputed 3, you admitted it yourself. So this leaves us with one person who is not very knowledgeable about the grappling denials being discussed.

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                      • RomeroXVII
                        MVP
                        • May 2018
                        • 1663

                        #116
                        Re: i feel like this game is not for casual players at all

                        Originally posted by Zeta Reticulan1
                        The point is that hardcore players are recognizing small movements based on the animations they've memorized, and this gives them a big advantage with denying transitions.

                        Casual players don't have this big advantage. These are small movements, sometimes extremely small movements, that are very easy to miss unless you know what you're looking for.




                        You never even played Undisputed 3, you admitted it yourself. So this leaves us with one person who is not very knowledgeable about the grappling denials being discussed.

                        Well, what I did to learn the directions was just go on training mode, turn the HUD on and have my brother be the other fighter. Took about 5-10 minutes to learn how to deny transitions.
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                        • MacGowan
                          Sassy
                          • Jun 2017
                          • 1681

                          #117
                          Re: i feel like this game is not for casual players at all

                          Originally posted by RomeroXVII
                          Well, what I did to learn the directions was just go on training mode, turn the HUD on and have my brother be the other fighter. Took about 5-10 minutes to learn how to deny transitions.
                          ah, so to learn transition denials you need to buy a second controller?

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                          • RomeroXVII
                            MVP
                            • May 2018
                            • 1663

                            #118
                            Re: i feel like this game is not for casual players at all

                            Originally posted by MacGowan
                            ah, so to learn transition denials you need to buy a second controller?
                            I mean, when you have brothers it helps to have more than one controller.

                            You can also just simply check which way is which in training mode, which doesn't take much brain power to understand.

                            Edit: Or...*drum roll*
                            Have friends to practice with!
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                            Last edited by RomeroXVII; 10-26-2018, 09:10 AM.
                            EA Sports UFC GameChanger
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                            • rabbitfistssaipailo
                              MVP
                              • Nov 2017
                              • 1625

                              #119
                              Re: i feel like this game is not for casual players at all

                              Man this thread really blew up ...





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                              • SUGATA
                                MVP
                                • Apr 2016
                                • 1375

                                #120
                                Re: i feel like this game is not for casual players at all

                                Originally posted by MacGowan
                                ah, so to learn transition denials you need to buy a second controller?
                                Very many things in EA UFC to learn and explore - requires 2nd controller.
                                In UFC3 less b/c of Recirding tool but it works only for Stand up.
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