What I know so far:
- The game will be similar in style to Desktop Dynasties. 8 and/or 9 man football, in a tabletop style.
- Heavy emphasis on the practice field. (get it? the "Iverson" project? ) Player development, playbook development, and school development will be a big deal.
- More play types and player roles. (the option, jet sweeps, read option, dummy routes)
- Multiple divisions/leagues to mirror how the NCAA does it.
- Some form of player scout management. Scouting will be a game of managing tradeoffs.
- Some form of recruiting management
What I don't know, and need some feedback on:
- What is fun, and what do you find tedious, about recruiting?
- Would you be upset if I had zero scouting uncertainty? (all scouting is 100% accurate, it just might not be complete)
- What about off-field issues? Should that be included? Would that just take away from the fun?
- Should academics be included as something to manage?
- What other features absolutely need to be in a college game?
It's been a while since I was obsessed with college games, so I want to make sure I haven't forgotten anything obvious or critical.
Thanks!
