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Gathering some feedback for a college football game

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  • GoldenCrest Games
    Rookie
    • Jul 2016
    • 21

    #1

    Gathering some feedback for a college football game

    I'm starting to plan out a college football game for a future project, The Iverson Project, and I need some input.

    What I know so far:
    • The game will be similar in style to Desktop Dynasties. 8 and/or 9 man football, in a tabletop style.
    • Heavy emphasis on the practice field. (get it? the "Iverson" project? ) Player development, playbook development, and school development will be a big deal.
    • More play types and player roles. (the option, jet sweeps, read option, dummy routes)
    • Multiple divisions/leagues to mirror how the NCAA does it.
    • Some form of player scout management. Scouting will be a game of managing tradeoffs.
    • Some form of recruiting management


    What I don't know, and need some feedback on:
    • What is fun, and what do you find tedious, about recruiting?
    • Would you be upset if I had zero scouting uncertainty? (all scouting is 100% accurate, it just might not be complete)
    • What about off-field issues? Should that be included? Would that just take away from the fun?
    • Should academics be included as something to manage?
    • What other features absolutely need to be in a college game?


    It's been a while since I was obsessed with college games, so I want to make sure I haven't forgotten anything obvious or critical.

    Thanks!
    GoldenCrest Games
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