That said, after having the players in each roster, below is how I tinkered and edited the existing roster:
2019 Class
[/U]Composition[/U] - I ran a sim on 3 years of auto generated classes giving me a rough understanding of how players should be deployed as far as number of 80's, 70's, 60's, and 50's, and how they fall across the rounds. I then did the same study on Superstar, Star, Quick, and Normal to give myself an understanding of the strength of the class by development. I then ran an analysis of the real NFL Draft from year 2000 to 2015 to give myself a data set of how these players function across real life based on players making pro bowls, all pro, etc. I then used a mix relying more heavily on Madden's Sim so the game would function as it would if it was a generic upload.
Research & Editing - I used primarily ESPN's guru's with Kiper and McShay but also sprinkled in a few other sites on deep prospects to make sure I was rounding out the positions and also so you can't just use ESPN to scout my classes. The player types should be very close to how they function in real life, I used scouting reports on players when I had to dramatically mess with a players attributes to get him to a skill level where I was projecting him.
Draft Board - The science is similar to a website that does a mock draft, you aren't going to find a 1st round talent listed as a projected 7th but the way they are ranked is not chalk, there will be players in lower rounds that should be higher based on their attributes and vice versa but nothing unrealistic like an 80 overall slotted as a 3rd rounder, with a lack a disparity between players as you move deeper. There is a steady progression down by overall round grade as they descend but there may be small numbers of players that are misgraded.
As far as the Superstar, Star, Quick, and Normal is concerned they are sprayed out according to my draft composition, as in the normal draft, the higher the pick the better chance you have at guys that will develop faster. There are a few easter eggs but it'll be realistic, if you find a Star in Round 6 it's likely the only one there and he's going to have a low overall, you're not gonna find an 80 OVR in the 6th with a Star rating. The easter eggs are limited to Star and below, in real life and in the generic classes Super Star level guys aren't in those lower rounds and even if they end up being that they don't start out that way.
Notes :
Of the 450 players in the set only 5 are rated Super Star
None of the players in this set have an attribute rating higher than the highest in a category an active player has in the game
EXAMPLE: Todd Gurley has a 93 break tackle attribute in M19, there is no player in this set that has a BTK rating that eclipses 93.
There are 8 players with a rating of 70 or below with a Star development
70% of the players in the set have a Normal rating
Tag: RealJames13
File: JO2019, JO2020, 2021

Comment