Best NBA 2K for offline play?

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  • jrose57
    MVP
    • Dec 2007
    • 3513

    #16
    Re: Best NBA 2K for offline play?

    Originally posted by mb625
    For my money, I'd go with 18. If you adjust sliders and avoid abusing the blow-by animations with the computer, it will play really well for you. With CPU shooting slider adjustments, this year's version can play decently as well offline.
    If you have to avoid abusing something then is not the best game, I don't do most of the moves against CPU in the paint because I can score way too easily for every series of 2K, but other than that for 2k19, there are not many things I have to make myself NOT DO so I would say 2k19, best game offline, then I will say is 2k11 and 2k14 (or it was 15, I forgot but it had Durant on cover)...

    Comment

    • DevSwerve
      Pro
      • Jan 2013
      • 710

      #17
      Re: Best NBA 2K for offline play?

      please do not listen to people saying 18, that game was terrible. get 19, find a good slider set and roster, and you will be set. on PS4 I recommend CelticLG’s rosters with Barney’s MYLeague Sliders.


      Sent from my iPhone using Tapatalk
      NFL: Tennessee Titans
      NBA: Phoenix Suns

      Comment

      • olajuwon34
        Pro
        • Aug 2017
        • 681

        #18
        Re: Best NBA 2K for offline play?

        Try out 2k16 or 2k17 if your going to play offline

        Comment

        • jk31
          MVP
          • Sep 2014
          • 2659

          #19
          Re: Best NBA 2K for offline play?

          2k11 all the way!

          Comment

          • BikerScott
            Banned
            • Sep 2018
            • 107

            #20
            Re: Best NBA 2K for offline play?

            Originally posted by olajuwon34
            Try out 2k16 or 2k17 if your going to play offline
            17's face sculpting was superior to 18 or 19, but the canned animations really hurt gameplay imo.

            Comment

            • jrose57
              MVP
              • Dec 2007
              • 3513

              #21
              Re: Best NBA 2K for offline play?

              Originally posted by jk31
              2k11 all the way!
              Not better than 19 bro but it was way better than all the series in recent years, amazing gameplay, players ain't no icing on the floor at all

              Comment

              • vannwolfhawk
                MVP
                • Jun 2009
                • 3412

                #22
                Re: Best NBA 2K for offline play?

                Originally posted by coolcras7
                please, 2018 is not better than 19.
                18 is night and day better then 19 for offline and gameplay...

                https://forums.operationsports.com/f...sues-rant.html
                Basketball Playbooks
                http://www.nextplayhoops.com

                Comment

                • WarMMA
                  MVP
                  • Apr 2016
                  • 4612

                  #23
                  Re: Best NBA 2K for offline play?

                  I'm surprised at ppl saying 18. That game was a blow by fest. 19 is best...just find a good set of sliders.

                  Comment

                  • coolcras7
                    MVP
                    • Sep 2009
                    • 2337

                    #24
                    Re: Best NBA 2K for offline play?

                    Originally posted by WarMMA
                    I'm surprised at ppl saying 18. That game was a blow by fest. 19 is best...just find a good set of sliders.


                    It happens every year, 2018 was the worst until 2k19 now it was great, never fails


                    Sent from my iPhone using Operation Sports
                    PSN=Coolcas7

                    Comment

                    • vannwolfhawk
                      MVP
                      • Jun 2009
                      • 3412

                      #25
                      Re: Best NBA 2K for offline play?

                      Originally posted by WarMMA
                      I'm surprised at ppl saying 18. That game was a blow by fest. 19 is best...just find a good set of sliders.
                      Originally posted by coolcras7
                      It happens every year, 2018 was the worst until 2k19 now it was great, never fails


                      Sent from my iPhone using Operation Sports
                      1st of all I always thought 18 was the best playing 2k ever as far as gameplay go’s. Keep in mind this is after editing rosters and sliders. Was there blow by’s in 18? Yes. That is called realistic to the rules of the game as far as freedom of movement. Most people complained but I sure wasn’t one of them. You just went and adjusted help defense sliders, cpu teams defensive adjustments, as well as shot contest and defensive awareness. You could also adjust sliders to limit the blow by’s. Add to that in 18 the cpu has full use of its playbooks and when edited allowed for adding plays that worked and all had good spacing. Bottom line if it didn’t work well it could be fixed with editing which led to the most realistic game of 2k basketball I have ever played vs the CPU. Most people complaining about blow by’s were park, online guys, etc. I’m strictly talking gameplay vs the cpu.

                      As far as 19 go’s I listed a detailed post with the link above but I will clarify in here just on 2 quick ones that immediately kill 19 compared to 18. The cpu uses none of their playbook. It runs same series over and over. It’s broke. That can only be fixed in a future patch if it even gets addressed. That is a game killer in itself. Because of that it makes for horrible spacing, no variety, and all are immersion killers. Then as far as this year with the force field/brick wall (against nba rules and freedom of movement) defense go’s its no big deal if you can fix it through sliders. Problem is I zeroed out all main defensive sliders for CPU (d awareness, Lateral quickness, on ball defense, etc) and the Wall is still there hard coded in. Only work around to get realistic freedom of movement is through movement sliders by giving acceleration with ball advantages to the offense. But then that opens up other issues.

                      This game as is right now is a poor representation of real basketball bottom line. 2k18 was amazing on the highest level.

                      I get wanting to enjoy the game and putting blinders on to do so. Ive played every 2k since it’s come out, this game won’t improve by not speaking up and giving constructive criticism or by lying and ignoring the facts though either. Problem is the devs listen to the wrong crowd and it made us take a step back this year. I’m gonna say the good and the bad and shoot it straight either way. But Wait til 2k20 info comes out when devs admit all 19’s flaws and how they were embarrassed then talk to me. You can polish a turd all you want but at the end of the day it’s still a turd. I’m negative about 19 because it’s a inferior game and it’s a fair assessment compared to last years. I want realism. I want every team running what they do irl. I want all my players to have correct sigs and jumpers that mimic their real shots, I want all my player tendencies edited so they play as they do irl whether it’s a harden stepback, etc. 2k doesn’t give that to us but it gives us the ability to edit all that so we have it. It gives us the tools to fix. Because of that 2k 18 was amazing after all that was done. With 19 though we can’t fix those 2 major issues only the devs can. I have 8 other things just like it that were not addressed since last year that are minor but we’re well documented. A example of this that was just fixed after 2 months they just figured out the mismatches were calling for post ups constantly. Well it was there last year just more people complained this year and it finally got addressed. How about no sub out logic for cpu players in foul trouble? I could go on and on and I’m sure others can ignore all these issues as well and praise the game. To each their own I guess. What I want or care about for realism might not be what you care about or even notice, but to me instead of making a blanket statement how about you guys give examples of how 19 is better then 18 please. I’d love to here them. Shared dna is great addition, adding series was a good step, but what else? Serious question. And I’m referring just about gameplay and offline vs CPU...
                      Last edited by vannwolfhawk; 11-23-2018, 05:47 AM.
                      Basketball Playbooks
                      http://www.nextplayhoops.com

                      Comment

                      • CaseIH
                        MVP
                        • Sep 2013
                        • 3945

                        #26
                        Re: Best NBA 2K for offline play?

                        Originally posted by vannwolfhawk
                        1st of all I always thought 18 was the best playing 2k ever as far as gameplay go’s. Keep in mind this is after editing rosters and sliders. Was there blow by’s in 18? Yes. That is called realistic to the rules of the game as far as freedom of movement. Most people complained but I sure wasn’t one of them. You just went and adjusted help defense sliders, cpu teams defensive adjustments, as well as shot contest and defensive awareness. You could also adjust sliders to limit the blow by’s. Add to that in 18 the cpu has full use of its playbooks and when edited allowed for adding plays that worked and all had good spacing. Bottom line if it didn’t work well it could be fixed with editing which led to the most realistic game of 2k basketball I have ever played vs the CPU. Most people complaining about blow by’s were park, online guys, etc. I’m strictly talking gameplay vs the cpu.

                        As far as 19 go’s I listed a detailed post with the link above but I will clarify in here just on 2 quick ones that immediately kill 19 compared to 18. The cpu uses none of their playbook. It runs same series over and over. It’s broke. That can only be fixed in a future patch if it even gets addressed. That is a game killer in itself. Because of that it makes for horrible spacing, no variety, and all are immersion killers. Then as far as this year with the force field/brick wall (against nba rules and freedom of movement) defense go’s its no big deal if you can fix it through sliders. Problem is I zeroed out all main defensive sliders for CPU (d awareness, Lateral quickness, on ball defense, etc) and the Wall is still there hard coded in. Only work around to get realistic freedom of movement is through movement sliders by giving acceleration with ball advantages to the offense. But then that opens up other issues.

                        This game as is right now is a poor representation of real basketball bottom line. 2k18 was amazing on the highest level.

                        I get wanting to enjoy the game and putting blinders on to do so. Ive played every 2k since it’s come out, this game won’t improve by not speaking up and giving constructive criticism or by lying and ignoring the facts though either. Problem is the devs listen to the wrong crowd and it made us take a step back this year. I’m gonna say the good and the bad and shoot it straight either way. But Wait til 2k20 info comes out when devs admit all 19’s flaws and how they were embarrassed then talk to me. You can polish a turd all you want but at the end of the day it’s still a turd. I’m negative about 19 because it’s a inferior game and it’s a fair assessment compared to last years. I want realism. I want every team running what they do irl. I want all my players to have correct sigs and jumpers that mimic their real shots, I want all my player tendencies edited so they play as they do irl whether it’s a harden stepback, etc. 2k doesn’t give that to us but it gives us the ability to edit all that so we have it. It gives us the tools to fix. Because of that 2k 18 was amazing after all that was done. With 19 though we can’t fix those 2 major issues only the devs can. I have 8 other things just like it that were not addressed since last year that are minor but we’re well documented. A example of this that was just fixed after 2 months they just figured out the mismatches were calling for post ups constantly. Well it was there last year just more people complained this year and it finally got addressed. How about no sub out logic for cpu players in foul trouble? I could go on and on and I’m sure others can ignore all these issues as well and praise the game. To each their own I guess. What I want or care about for realism might not be what you care about or even notice, but to me instead of making a blanket statement how about you guys give examples of how 19 is better then 18 please. I’d love to here them. Shared dna is great addition, adding series was a good step, but what else? Serious question. And I’m referring just about gameplay and offline vs CPU...



                        While I am enjoying NBA2k19 I basically agree with most all you said. Especially the part of wait till the devs start hyping up NBA2k20, and admitting all the issues that 19 had, but until then, most all of them except for really DaCzar, ignore the complaints of offline gamers. DaCzar, is about as truthful as he can be, without risking losing his job.



                        There is a lot about 19 that is better than 18, like the CPU actually calling Timeouts, more often, although not perfect, better than 18. Also the subbing pattern is improved in 19 over 18.



                        I will take 19 over 18, but likely wont be buying NBA2k20 day 1, because I feel the devs are becoming less about making a NBA simulation, and are going the route of street ball, because its seems most of the online players are casual fans. For the few hardcore NBA fans, who prefer playing online, this has to really frustrate them, having to deal with that.
                        Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

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                        Comment

                        • GisherJohn24
                          MVP
                          • Aug 2008
                          • 4589

                          #27
                          Re: Best NBA 2K for offline play?

                          Originally posted by chichoslg
                          Hii all

                          I need your help. The last 2K that I play is NBA 2K16 (i have it). I want to buy a new one but i only play offline, franchise mode and long term (multiple seasons with the same team). I only want a game that have a good gameplay for a single play simulation. I´m not interested in "My park", "VC" or other things. What do you think about 2K17, 2K18 or 2K19?

                          thanks for all
                          Each 2k has it's own quality I enjoy. I like 18's feel and it's a bit easier to score and more faster. 19 is the best 2k to play with a human player imo and is the most realistic the game has ever been . 2k17 is my least favorite. It's going offline the end of the year .

                          Sent from my SM-G955U using Tapatalk

                          Comment

                          • jetsman92
                            Rookie
                            • Jan 2010
                            • 388

                            #28
                            Re: Best NBA 2K for offline play?

                            Both games are piss poor in their own ways... 2k18 has clipping issues, the blow by was OP as well... 2k19 has just as many issues even with sliders... The brickwall defense even with adjustments is horrible... Doubly so when you take into account that blocking fouls and charges are rarely called... The My league/MyGM side is absolutely horrible and buggy and 6 patches in it has barely been addressed... I would actually suggest 2k17 tbh... The gameplay in that one was better than both imo... I would download the simworld rosters while you can and enjoy that game... Because 2k18 and 19 are lacking in a lot of areas that it makes it kind of a wash between the two

                            Comment

                            • mb625
                              DJ2K
                              • Jan 2012
                              • 5016

                              #29
                              Re: Best NBA 2K for offline play?

                              Originally posted by jrose57
                              If you have to avoid abusing something then is not the best game, I don't do most of the moves against CPU in the paint because I can score way too easily for every series of 2K, but other than that for 2k19, there are not many things I have to make myself NOT DO so I would say 2k19, best game offline, then I will say is 2k11 and 2k14 (or it was 15, I forgot but it had Durant on cover)...
                              Originally posted by WarMMA
                              I'm surprised at ppl saying 18. That game was a blow by fest. 19 is best...just find a good set of sliders.
                              The reason I say that is because I honestly felt 18 to feel the best in terms of the drive game, however it was easy to overdo it. I really liked the free feeling on drives and, quite honestly, I wasn't able to take unfair advantage of the blow-by anyway, so for me, it was the perfect balance for off-line play. Plus, with sliders, you could take care of any issue you had, which I liked.

                              I'm not knocking 19 in any way. I feel it to also be a very good game, but I liked the way that 18 felt just a bit more free in the drive game.
                              MLB: Minnesota Twins
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                              NBA: Chicago Bulls, Minnesota Timberwolves
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                              Twitter: @mbless625

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                              • RetroDee4Three
                                Pro
                                • Aug 2017
                                • 911

                                #30
                                Re: Best NBA 2K for offline play?

                                Originally posted by vannwolfhawk
                                1st of all I always thought 18 was the best playing 2k ever as far as gameplay go’s. Keep in mind this is after editing rosters and sliders. Was there blow by’s in 18? Yes. That is called realistic to the rules of the game as far as freedom of movement. Most people complained but I sure wasn’t one of them. You just went and adjusted help defense sliders, cpu teams defensive adjustments, as well as shot contest and defensive awareness. You could also adjust sliders to limit the blow by’s. Add to that in 18 the cpu has full use of its playbooks and when edited allowed for adding plays that worked and all had good spacing. Bottom line if it didn’t work well it could be fixed with editing which led to the most realistic game of 2k basketball I have ever played vs the CPU. Most people complaining about blow by’s were park, online guys, etc. I’m strictly talking gameplay vs the cpu.

                                As far as 19 go’s I listed a detailed post with the link above but I will clarify in here just on 2 quick ones that immediately kill 19 compared to 18. The cpu uses none of their playbook. It runs same series over and over. It’s broke. That can only be fixed in a future patch if it even gets addressed. That is a game killer in itself. Because of that it makes for horrible spacing, no variety, and all are immersion killers. Then as far as this year with the force field/brick wall (against nba rules and freedom of movement) defense go’s its no big deal if you can fix it through sliders. Problem is I zeroed out all main defensive sliders for CPU (d awareness, Lateral quickness, on ball defense, etc) and the Wall is still there hard coded in. Only work around to get realistic freedom of movement is through movement sliders by giving acceleration with ball advantages to the offense. But then that opens up other issues.

                                This game as is right now is a poor representation of real basketball bottom line. 2k18 was amazing on the highest level.

                                I get wanting to enjoy the game and putting blinders on to do so. Ive played every 2k since it’s come out, this game won’t improve by not speaking up and giving constructive criticism or by lying and ignoring the facts though either. Problem is the devs listen to the wrong crowd and it made us take a step back this year. I’m gonna say the good and the bad and shoot it straight either way. But Wait til 2k20 info comes out when devs admit all 19’s flaws and how they were embarrassed then talk to me. You can polish a turd all you want but at the end of the day it’s still a turd. I’m negative about 19 because it’s a inferior game and it’s a fair assessment compared to last years. I want realism. I want every team running what they do irl. I want all my players to have correct sigs and jumpers that mimic their real shots, I want all my player tendencies edited so they play as they do irl whether it’s a harden stepback, etc. 2k doesn’t give that to us but it gives us the ability to edit all that so we have it. It gives us the tools to fix. Because of that 2k 18 was amazing after all that was done. With 19 though we can’t fix those 2 major issues only the devs can. I have 8 other things just like it that were not addressed since last year that are minor but we’re well documented. A example of this that was just fixed after 2 months they just figured out the mismatches were calling for post ups constantly. Well it was there last year just more people complained this year and it finally got addressed. How about no sub out logic for cpu players in foul trouble? I could go on and on and I’m sure others can ignore all these issues as well and praise the game. To each their own I guess. What I want or care about for realism might not be what you care about or even notice, but to me instead of making a blanket statement how about you guys give examples of how 19 is better then 18 please. I’d love to here them. Shared dna is great addition, adding series was a good step, but what else? Serious question. And I’m referring just about gameplay and offline vs CPU...

                                2K18 blow by defense destroyed the game. Thats WITH jacking the defense sliders up to 100, and even lowering players speed in order to try and thwart it. Not only could you just run to the hoop on the fastbreak by just pushing through, you could also just ISO with anybody, on anybody, and just push forward on the joystick to get to the hoop. It didn't matter if you were using Trevor Ariza on Kawhi Leonard, or even Hassan Whiteside driving from the perimeter. Literally no moves or strategy required, just push forward on the joystick and you were at the hoop.


                                Help defense seldom came, even with the help defense slider jacked up to 100. When you take the need for dribbling moves, or an strategy out of a game, it's not a good gameplay experience. Unless of course, you are faking it (Not driving to avoid it) which ruins the "competition aspect" of the game.



                                Imagine a team in real life knowing that they can go to something to score and win the game, but NOT doing it because they want to make it more visually appealing. It's silly, it ruined the game for me completely because I knew that at any time I wanted, my best option was to literally just run forward to the hoop and get a shot right at the rim. The fact that sliders could not fix it or curve it, was the icing on the cake.

                                The help defense and transition defense was also atrocious in 2K18, even with sliders jacked up to 100. And, you can't call the driving game the best, when it's that exploitable. Chris Smoove said during the preview season of 2K19 (After getting an invite to play the game early by the devs) that the blow by issue badly hurt the offline and online experiences for 2K18, even Mike Wang stated that the blow by issue hurt the skill gap.


                                Here are videos I uploaded showing how ridiculous it is. The first one, is on default HOF. All I have to do is run to the hoop on the fastbreak, and I can literally call ISO's on every play no matter who is guarding me and who I am using, and just run to the hoop and score. Draymond Green or Klay Thompson on me? No problem. Doesn't matter who I am using on offense either. I scored almost 50 points in a quarter with Frank Ntilikina on the Warriors by just running to the hoop.



                                <iframe width="560" height="315" src="https://www.youtube.com/embed/ytwn0kBkpkU" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>


                                Here is with the defense sliders jacked up to 100. Literally just push forward on the joystick and get to the hoop. During this display, you will see that I am 10/13 against the Warriors (77%) on just straight line drives to the hoop with the Knicks, and I'm winning the game this way, with the defensive sliders at 100.




                                <iframe width="560" height="315" src="https://www.youtube.com/embed/s0U-DeAlQRA" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>



                                Here is another example. Straight line drives for the entire game, no moves, no strategy, nothing, just pushing through. This is against the Warriors, all defensive sliders jacked up and other sliders that are supposed to enhance the defense, etc. And with NO strategy, I win by 12 and shoot 23/37 (63%)


                                <iframe width="560" height="315" src="https://www.youtube.com/embed/Pc6CSNpg8Xo" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>




                                Again, it's not the user who should have to avoid an exploit like this, the game should not allow it. And, if you are consciously having to avoid doing something for the entirety of the game in order to "fake sim" or not "take advantage" you are taking the competition aspect out of the game. It's a sport, its competition, if I am down one with 10 seconds to go in a game, and I know that all I have to do is run to the hoop and get an easy layup to win, I am going to choose to win the game. That's where all the fun is taken out with an exploit like this, that could not be remedied with sliders.


                                It's not debatable what is happening in those videos. Sliders don't fix the issue (Not only do I prove that above, but I can promise you that I tried a TON of different slider sets outside of those videos). Do you have any idea how disappointed I was when 2K18 came out and it had this exploit? I spend thousands of hours on 2K16 and 2K17, and am an avid, dedicated, hardcore basketball gamer. I also mod the games for PC (As you can see with the scoreboard mods in the videos). But, with that exploit, it destroyed the game for me. The game also had other defensive issues, and other gameplay issues overall that were just the icing on the cake.


                                And btw, clearly this isn't a 2K bash session, as I support the company and buy the games every year. It's also the furthest thing from nitpicking, like any serious hobby where we spend a good chunk of our lives on it, if something impacts that hobby in a major way, we will speak up about it.



                                2K19 is by far a more playable game, because more strategy is involved. And while the skating is still present, the blow by issue has been fixed, and you actually have to deploy strategy to win a game. The drop step dominance has also been fixed. 2K19 has it's fair share of gameplay issues, but nothing even close to gamebreaking like the 2K18 blow by issue, or the defense in general.


                                Whether you are an offline or online player, I recommend 2K19 over 2K18, for the fact that you have to play basketball and implement strategy to win. And, with slider tweaks (check out the 2K19 slider section) you can fix MANY of the player movement issues, making the game have a more realistic pace and flow like in real life, while also remedying the speed/acceleration breaks, and some of the invisible wall issues.

                                The other thing is: the whole "you can curve it or fix it with slider tweaks" (which you cannot with 2K18, as proven above) needs to stop. Listen, the game shouldn't be released with these serious exploits to begin with, and if a user can't put the game on HOF, or a harder level in general to eliminate or seriously curve serious exploits, that is a huge red flag. You and i , and many others on OS use slider tweaks to attempt to fix things, but the majority of gamers do not. All of my friends who play 2K don't touch the sliders, the average gamer picks up and plays or just adjusts the difficulty level. Those people make up a HUGE number of the gaming base, those people wouldn't be handed a product like 2K18 the way it was at default, nevermind the fact that sliders didn't fix the issue anyway. Not only that, not all modes anyway low for slider tweaks, so even if tweaks could fix it l (and if everybody used them, which they dont), it doesn't fix the experience for ALL other modes that don't use them.

                                I would also recommend some of the last gen 2K's if you are looking for a less exploitable title. 2K11 through 2K13 are solid games, 2K14 for the PC as well. And on this gen, 2K14 through 2K17 I also prefer over 2K18.
                                Last edited by RetroDee4Three; 11-24-2018, 03:13 PM.

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