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Old 12-14-2018, 12:02 AM   #50
Aestis
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Join Date: Feb 2016
Location: Atlanta
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Re: RFF's M19 32-man CFM USER v USER Sliders

Quote:
Originally Posted by usdarkmanx
I also run a 32 man league, except on PC, we have adopted your sliders. One thing I've noticed with them is there is no real pass rush from a 4 man front. When we tested it, it seems like you have anywhere from roughly 5 to 10 secs or more sometimes on occasion as far as time goes to sit in pocket.

Outside of that they run great through the games we've ran with them.


Assuming their isn't much variation in the game from console to pc other than graphics, any ideas on how to lower that, we've tried lower the pass blk down a little bit and it still seems to be roughly the same.


That's shocking. I can safely say we see nothing of the sort. Our sack rate is well higher than the NFL, if you try to hang onto the ball waiting for longer routes to develop, you will be punished if you're not blocking extra guys, etc. Not sure what to tell you but that's a bummer. Perhaps PC is just different or perhaps CPU settings or different?
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