Things from previous EA combat sport games that you'd like to see in UFC 4

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  • Phillyboi207
    Banned
    • Apr 2012
    • 3159

    #1

    Things from previous EA combat sport games that you'd like to see in UFC 4

    GPD mentioned in an interview that they can take some animations from previous games and add them to the UFC series. I figure we could come up with some stuff from past games that could add more depth to the current series. Maybe some stuff here could make it in UFC 4, hell if we're lucky something will make it in UFC 3. Also shout out to the Devs for their continued support and changes. This game is seriously completely different from the one on release. You have no idea how cool it is to have a team like this one committed to provided a great product.

    Anyway my suggestions would be:
    Locomotion in the clinch from EA MMA


    The movement in the clinch right now is pretty poor and one of the few eye sores left in the game. This would help make the clinch feel more frantic. It'd be cool if pushing someone forward provided momentum for your body lock trip, and for your opponent's hip toss.

    Bring back some parry animations from UFC 2. Before y'all grab your torches and pitchforks hear me out. I don't want them to be anything like they were in previous EA games. The idea would be the window would tighter based on your fighter's block rating. Also the input would be R1+R2 left or R1+R2 right. So parries would operate based on left/right inputs. They'd only be available for jabs/straights and body kicks. Have it work just like a block counter. Opponent can still sway or lunge out of the way of any counter strikes. For body kicks it would only be possible while moving away from the kick.


    Those animations look great and would work well if the attacker could still dodge after being parried.

    Mistimed parries would have added vulnerability and a recovery window. So impossible to spam them. It would promote more feinting especially mid combo. Here's the mistimed animation from EA MMA.


    Free posture system from UFC 1


    Allow us to freely posture up like in UFC 1. I think it should work the exact same way as mount does. Allow the bottom folder to control posture by holding us in place using a little bit of stamina drain. While we're being controlled they'd have the option to transition to everything offered from bottom FG. Fighter on top would have the option to force a posture up by transition when being held.

    Thoughts or any other ideas?
    Last edited by Phillyboi207; 12-14-2018, 07:39 AM.
  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #2
    Re: Things from previous EA combat sport games that you'd like to see in UFC 4

    I would like shifting strikes to be added back. Striking mid stance switch was something great for Dillashaw and Cruz. Now only Thompson can do it with his stationary kicks no punches.

    Comment

    • 1212headkick
      Banned
      • Mar 2018
      • 1823

      #3
      Re: Things from previous EA combat sport games that you'd like to see in UFC 4

      Rhythm manipulation from ufc 2

      Comment

      • rabbitfistssaipailo
        MVP
        • Nov 2017
        • 1625

        #4
        Re: Things from previous EA combat sport games that you'd like to see in UFC 4

        Originally posted by 1212headkick
        Rhythm manipulation from ufc 2
        What do you mean by this ? I don't understand .

        Sent from my Infinix X604 using Operation Sports mobile app

        Comment

        • 1212headkick
          Banned
          • Mar 2018
          • 1823

          #5
          Re: Things from previous EA combat sport games that you'd like to see in UFC 4

          Originally posted by rabbitfistssaipailo
          What do you mean by this ? I don't understand .

          Sent from my Infinix X604 using Operation Sports mobile app
          If you held l1 it would throw strikes with power instead of speed. Fast fast hard verry basic real life concept l1 throws hooks now

          Comment

          • 1212headkick
            Banned
            • Mar 2018
            • 1823

            #6
            Re: Things from previous EA combat sport games that you'd like to see in UFC 4

            And bring back ea mma camera views

            Comment

            • TheRizzzle
              MVP
              • Apr 2016
              • 1443

              #7
              Re: Things from previous EA combat sport games that you'd like to see in UFC 4

              Originally posted by 1212headkick
              If you held l1 it would throw strikes with power instead of speed. Fast fast hard verry basic real life concept l1 throws hooks now
              I like this one a lot. Most fighters don't throw power shots because they don't have knockout power anyway.

              I'd love to see a system where you could choose to throw a lower power shot that increases your accuracy. Then up the stamina drain on power shots, which should be harder to land anyway, but maybe give them a boost in power so when they do land it's lights out.

              Sent from my SM-N920V using Tapatalk

              Comment

              • Kingslayer04
                MVP
                • Dec 2017
                • 1482

                #8
                Re: Things from previous EA combat sport games that you'd like to see in UFC 4

                Originally posted by TheRizzzle
                I like this one a lot. Most fighters don't throw power shots because they don't have knockout power anyway.

                I'd love to see a system where you could choose to throw a lower power shot that increases your accuracy. Then up the stamina drain on power shots, which should be harder to land anyway, but maybe give them a boost in power so when they do land it's lights out.

                Sent from my SM-N920V using Tapatalk
                How would that work in terms of controls though, what would the new hook modifier be?

                Comment

                • TheRizzzle
                  MVP
                  • Apr 2016
                  • 1443

                  #9
                  Re: Things from previous EA combat sport games that you'd like to see in UFC 4

                  Originally posted by Kingslayer04
                  How would that work in terms of controls though, what would the new hook modifier be?
                  I was thinking maybe a long press triggers the power modifier.

                  So by holding the input the strike increases in power but the quickness and accuracy is reduced. Should also increase the stamina drain each time it's thrown.

                  If it's more of a tapping of the button the strike comes out fast and accurate with very minimal stamina drain but the power is significantly reduced.


                  Sent from my SM-N920V using Tapatalk

                  Comment

                  • Kingslayer04
                    MVP
                    • Dec 2017
                    • 1482

                    #10
                    Re: Things from previous EA combat sport games that you'd like to see in UFC 4

                    Originally posted by TheRizzzle
                    I was thinking maybe a long press triggers the power modifier.

                    So by holding the input the strike increases in power but the quickness and accuracy is reduced. Should also increase the stamina drain each time it's thrown.

                    If it's more of a tapping of the button the strike comes out fast and accurate with very minimal stamina drain but the power is significantly reduced.


                    Sent from my SM-N920V using Tapatalk
                    I don't know, it sounds a bit tricky to me but I'm still curious about how a power modifier would work and be implemented in the game in terms of controls.

                    Comment

                    • TheRizzzle
                      MVP
                      • Apr 2016
                      • 1443

                      #11
                      Re: Things from previous EA combat sport games that you'd like to see in UFC 4

                      Originally posted by TheRizzzle
                      I was thinking maybe a long press triggers the power modifier.

                      So by holding the input the strike increases in power but the quickness and accuracy is reduced. Should also increase the stamina drain each time it's thrown.

                      If it's more of a tapping of the button the strike comes out fast and accurate with very minimal stamina drain but the power is significantly reduced.


                      Sent from my SM-N920V using Tapatalk
                      By the way, Madden already does this in regards to when a quarterback throws a pass. It's the same input, but how hard you press the button determines if it's a touch pass or a harder throw.

                      I feel like that concept could carry over to MMA striking with the current controller layout.

                      Sent from my SM-N920V using Tapatalk

                      Comment

                      • TheRizzzle
                        MVP
                        • Apr 2016
                        • 1443

                        #12
                        Re: Things from previous EA combat sport games that you'd like to see in UFC 4

                        Originally posted by Kingslayer04
                        I don't know, it sounds a bit tricky to me but I'm still curious about how a power modifier would work and be implemented in the game in terms of controls.
                        You literally would just do the same thing you're doing now but hold it a beat longer to add power.



                        Sent from my SM-N920V using Tapatalk

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                        • Kingslayer04
                          MVP
                          • Dec 2017
                          • 1482

                          #13
                          Re: Things from previous EA combat sport games that you'd like to see in UFC 4

                          Originally posted by TheRizzzle
                          You literally would just do the same thing you're doing now but hold it a beat longer to add power.



                          Sent from my SM-N920V using Tapatalk
                          My issue is that sometimes whenever I go for a hook (usually if it's there's something before it) a hook doesn't come out, I think nothing does. I don't know if it's user error, it probably is, but yeah, the L1 modifier is already a bit inconsistent with me at times, that's why I commented. Maybe holding the face buttons longer to add power instead would solve this?
                          Last edited by Kingslayer04; 12-14-2018, 10:54 AM.

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                          • raypace1
                            Banned
                            • Aug 2017
                            • 256

                            #14
                            Re: Things from previous EA combat sport games that you'd like to see in UFC 4

                            Yeah idk if the parrys are gonna come back.... little kids were bawling their eyes out because they couldn’t hit anyone so they went with rock em sock em turn based combat instead...


                            Sent from my iPhone using Operation Sports

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                            • SMOKEZERO
                              Pro
                              • Apr 2016
                              • 818

                              #15
                              Re: Things from previous EA combat sport games that you'd like to see in UFC 4

                              Power modifier is a bad idea and a waste of resources really. You want more power on the rear hand? Throw the haymaker. You want a hard jab. Use the lunging jab. Now if you want to remap the power version of those strikes to button holding, great. Anything to move strikes off block button (knees/elbows)

                              Why exactly was every strike removed from the movement/directional input. I understand basic strikes, being able to jab in every direction. But pressing 5 inputs for 1 strike is lame. Have you walked backward and thrown a wheel kick, or superman punch in this game? It looks god awful. Every fighting game uses directional inputs for special moves. Edson’s wheel kick could easily be executed like Ken & Ryu’s hurricane kick from street fighter and nobody would complain... You could then actually give Valentina both the Superman and Spinning backfist instead of both those moves assigned to this current setup.

                              Distance/ context dependent strikes. Example front kicks/knees. Depending on the distance, the fighter will throw the appropriate strike with the same input. The game sort of does this already with some kicking techniques, but it’s basically dummed down. Go all in and especially remove strikes off block button holding.

                              Movement. This is still a problem and is another clunky aspect of the game. Lateral/angled movement should be much more fluid. Entering in and out of the pocket needs to be quicker, cover more distance and require minimal inputs. In UFC 3, how is flicking the head movement stick far more effective than flicking the movement stick? This is backwards from real fighting. Also UFC 3 feels like its forcing the players into a 2D/2.5D fighter. Please work on making it feel like a real 3D experience in relation to fighter movement. No doubt the current combo system is the reason for this lackluster movement system.

                              Last and simply... Ragdoll


                              Sent from my iPhone using Operation Sports

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