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Originally Posted by raypace1 |
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Real life is not as finite as the video game world.. in real life people do not follow a spefic pattern or set animation to things... a rock does not always stun someone or hinder their ability to move or think or react...
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That makes as much sense as getting rocked and having the same speed & power in strikes. This is of course more linear than real life, but makes sound like you've never seen a game implement this correctly before when this wasn't an issue just in EA UFC 2!
Beyond that, this window of being able to perfectly perform a td when rocked at the same speed as normal is longer than this clip showed yet if he tried to throw a kick, it'd be fatigued. You say a rock does hinder the ability to move, then wtf is a rocked animation for!? That's exactly what a rocked state in a video game like this is built to do. Are you guys not differentiating a rock, from a hit stun, to simply eating a strike? A rocked state should in fact react as a ROCKED state if that is what registers.
What's so hard to understand about this? If the game registered that reaction as a stun, your comment would make sense. But he was rocked, a state in which you are wobbled/disoriented and if you take one more shot, you're done.
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